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Tokiwong try's to run a D&D 3.5 Game (Full seeking Alternates)
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<blockquote data-quote="MeepoTheMighty" data-source="post: 1153848" data-attributes="member: 3216"><p>Still under construction, just using the thread as convenient data-storage area. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Jalban Thalbrand</p><p>Male Half-Orc Ranger 1</p><p>Neutral Good</p><p> </p><p>28-point buy</p><p>Str: 18</p><p>Dex: 14</p><p>Con: 10</p><p>Int: 13</p><p>Wis: 11</p><p>Cha: 5</p><p> </p><p>HD: 1d8</p><p>HP: 8</p><p>Speed: 30</p><p>AC: 15</p><p>Init: +2</p><p> </p><p>Fort: +2</p><p>Reflex: +4</p><p>Will: +0</p><p> </p><p>Attacks:</p><p>Hooked Hammer +5 melee (1d8+6, x3, hammer end, or 1d6+6, x4, pick end)</p><p>Hooked Hammer +1/-3 melee (1d8+4/1d6+2 or 1d8+2/1d6+4)</p><p>Trip Attack +5 melee touch, opposed strength +4</p><p>Scimitar +5 melee (1d6+4, 1d6+6 two-handed, 18-20/x2)</p><p>Kukri +5 melee (1d4+4, 18-20/x2)</p><p>Dagger +5 melee (1d4+4, 19-20/x2) or +3 thrown (1d4+4, 19-20/x2, 10' range)</p><p>Shortbow +3 ranged (1d6, x3)</p><p> </p><p>Feats: </p><p>Exotic Weapon Proficiency (Hooked Hammer)</p><p>Track</p><p> </p><p>Skills:</p><p>Climb +5 (1 rank + 4 str)</p><p>Hide +6 (4 ranks + 2 dex)</p><p>Move Silently +6 (4 ranks + 2 dex)</p><p>Spot +4 (4 ranks)</p><p>Listen +4 (4 ranks)</p><p>Swim +6 (2 ranks + 4 str)</p><p>Jump +5 (1 rank + 4 str)</p><p>Knowlege(Nature) +3 (2 ranks + 1 int)</p><p>Knowledge(Geography) +3 (2 ranks + 1 int)</p><p>Survival +4 (4 ranks)</p><p> </p><p>Half-Orc Abilities:</p><p>60' Darkvision</p><p>Orc Blood</p><p> </p><p>Ranger Abilities:</p><p>Favored Enemy: Goblins</p><p>Wild Empathy</p><p> </p><p>Equipment:</p><p>Studded Leather (25)</p><p>Medium Hooked Hammer (20)</p><p>Meduim Scimitar (15)</p><p>Medium Kukri (8)</p><p>Medium Dagger (1)</p><p>Shortbow (30)</p><p>40 arrows (2)</p><p>Backpack (2)</p><p>Bedroll (.1)</p><p>Winter Blanket (.5)</p><p>Fling & Steel (1)</p><p>50' hemp rope (1)</p><p>Grappling Hook (1)</p><p>5 torches (.05)</p><p>5 flasks oil (.5)</p><p>5 pitons (.5)</p><p>Waterskin (1)</p><p>Whetstone (.02)</p><p>Explorer's Outfit (free)</p><p>10 days rations</p><p> </p><p> </p><p>Total Spent: 108.67 gp</p><p>Starting Gold: 150 gp</p><p>Leftover: 4 pp, 1 gp, 3 sp, 3 cp</p><p> </p><p>In-Game Purchases: </p><p>Drinks & Info: 2 gp</p><p>10 days rations: 5 gp</p><p>Current Money: 3 pp, 4 gp, 3 sp, 3 cp </p><p> </p><p> </p><p>Description:</p><p> </p><p>Jalban is short and thin for a half-orc, but his small stature hides his muscular form. He has small, beady eyes and a hook nose. His hair is wild, dishevelled, and greasy. His skin is wrinkled, ashen, and scabbed from his childhood burns. He wears a studded leather tunic, dark cotton pants, and sturdy boots. He generally keeps his body covered with a long black hooded cloak. A fist-sized chunk of gold ore hangs from a chain around his neck, and the shape of it matches the only unburned portion of his skin, just above his heart.</p><p> </p><p>Background:</p><p> </p><p>Jalban was born an abomination, the product of his mother's drunken dallying with a orc. When he was born, the woman's husband - along with the rest of the community - was outraged at the infidelity. As was the custom, the mother was stoned to death, and child left on a hillside to be exposed to the elements.</p><p> </p><p>Sure enough, that night a ferocious storm ripped through the area. Crying and screaming in fear, the helpless infant somehow managed to grab hold of a chung of rock, just as a bolt of lightning streaked from the sky to save him. The rock heated and fused to his skin, leaving a large unburned spot on his chest. The chunk of rock was in fact a piece of raw gold ore. Because of how the gold absorbed the lighting, the child's life was spared, although he was covered in burns.</p><p> </p><p>A group of gnomes found the child the next morning, barely breathing and still clutching the gold nugget. They saw the child's life being saved as a manifestation of Garl Glittergold, and decided to take him in as one of their own.</p><p> </p><p>Though the large child was treated essentially as a member of the family, it was quite obvious that he didn't fit in. He quickly grew too large for gnomis buildings, and his menacing appearance often frightened the younger children. He ended up spending more and more time in the woods, away from the mockery of children and the scorn of adults. As he grew older, some of the village warriors began to teach the rapidly growing boy how to hold a blade, how to fire a bow, and how to strike from the shadows. To their surprise, he even appeared to be a natural when wielding the gnomish weapon of choice, the hooked hammer.</p><p> </p><p>Over the years, Jalbrath managed to put his skills to the test against a number of goblin raids against his village. However, both he and the gnomes knew that his place was elsewhere. Jalbrath decided to gather what few posessions he owned and make his way in the world, trying to make it a better place.</p></blockquote><p></p>
[QUOTE="MeepoTheMighty, post: 1153848, member: 3216"] Still under construction, just using the thread as convenient data-storage area. :) Jalban Thalbrand Male Half-Orc Ranger 1 Neutral Good 28-point buy Str: 18 Dex: 14 Con: 10 Int: 13 Wis: 11 Cha: 5 HD: 1d8 HP: 8 Speed: 30 AC: 15 Init: +2 Fort: +2 Reflex: +4 Will: +0 Attacks: Hooked Hammer +5 melee (1d8+6, x3, hammer end, or 1d6+6, x4, pick end) Hooked Hammer +1/-3 melee (1d8+4/1d6+2 or 1d8+2/1d6+4) Trip Attack +5 melee touch, opposed strength +4 Scimitar +5 melee (1d6+4, 1d6+6 two-handed, 18-20/x2) Kukri +5 melee (1d4+4, 18-20/x2) Dagger +5 melee (1d4+4, 19-20/x2) or +3 thrown (1d4+4, 19-20/x2, 10' range) Shortbow +3 ranged (1d6, x3) Feats: Exotic Weapon Proficiency (Hooked Hammer) Track Skills: Climb +5 (1 rank + 4 str) Hide +6 (4 ranks + 2 dex) Move Silently +6 (4 ranks + 2 dex) Spot +4 (4 ranks) Listen +4 (4 ranks) Swim +6 (2 ranks + 4 str) Jump +5 (1 rank + 4 str) Knowlege(Nature) +3 (2 ranks + 1 int) Knowledge(Geography) +3 (2 ranks + 1 int) Survival +4 (4 ranks) Half-Orc Abilities: 60' Darkvision Orc Blood Ranger Abilities: Favored Enemy: Goblins Wild Empathy Equipment: Studded Leather (25) Medium Hooked Hammer (20) Meduim Scimitar (15) Medium Kukri (8) Medium Dagger (1) Shortbow (30) 40 arrows (2) Backpack (2) Bedroll (.1) Winter Blanket (.5) Fling & Steel (1) 50' hemp rope (1) Grappling Hook (1) 5 torches (.05) 5 flasks oil (.5) 5 pitons (.5) Waterskin (1) Whetstone (.02) Explorer's Outfit (free) 10 days rations Total Spent: 108.67 gp Starting Gold: 150 gp Leftover: 4 pp, 1 gp, 3 sp, 3 cp In-Game Purchases: Drinks & Info: 2 gp 10 days rations: 5 gp Current Money: 3 pp, 4 gp, 3 sp, 3 cp Description: Jalban is short and thin for a half-orc, but his small stature hides his muscular form. He has small, beady eyes and a hook nose. His hair is wild, dishevelled, and greasy. His skin is wrinkled, ashen, and scabbed from his childhood burns. He wears a studded leather tunic, dark cotton pants, and sturdy boots. He generally keeps his body covered with a long black hooded cloak. A fist-sized chunk of gold ore hangs from a chain around his neck, and the shape of it matches the only unburned portion of his skin, just above his heart. Background: Jalban was born an abomination, the product of his mother's drunken dallying with a orc. When he was born, the woman's husband - along with the rest of the community - was outraged at the infidelity. As was the custom, the mother was stoned to death, and child left on a hillside to be exposed to the elements. Sure enough, that night a ferocious storm ripped through the area. Crying and screaming in fear, the helpless infant somehow managed to grab hold of a chung of rock, just as a bolt of lightning streaked from the sky to save him. The rock heated and fused to his skin, leaving a large unburned spot on his chest. The chunk of rock was in fact a piece of raw gold ore. Because of how the gold absorbed the lighting, the child's life was spared, although he was covered in burns. A group of gnomes found the child the next morning, barely breathing and still clutching the gold nugget. They saw the child's life being saved as a manifestation of Garl Glittergold, and decided to take him in as one of their own. Though the large child was treated essentially as a member of the family, it was quite obvious that he didn't fit in. He quickly grew too large for gnomis buildings, and his menacing appearance often frightened the younger children. He ended up spending more and more time in the woods, away from the mockery of children and the scorn of adults. As he grew older, some of the village warriors began to teach the rapidly growing boy how to hold a blade, how to fire a bow, and how to strike from the shadows. To their surprise, he even appeared to be a natural when wielding the gnomish weapon of choice, the hooked hammer. Over the years, Jalbrath managed to put his skills to the test against a number of goblin raids against his village. However, both he and the gnomes knew that his place was elsewhere. Jalbrath decided to gather what few posessions he owned and make his way in the world, trying to make it a better place. [/QUOTE]
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