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To'kustar
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<blockquote data-quote="Don Ventresca" data-source="post: 4567303" data-attributes="member: 65142"><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>To'kustar<strong> (</strong></strong><strong>Way Big)</strong></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• +18 Strength, +6 Dexterity, +11 Constitution</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Colossal Giant</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Colossal size: –8 penalty to Armor Class, –8 penalty on attack rolls, –16 penalty on Hide checks, +16 bonus on grapple checks, lifting and carrying limits sixteen times those of Medium characters.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Space/Reach: 30 feet/20 feet.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">• Speed: 40 ft</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Low-light vision</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Racial Hit Dice: A to’kustar begins with twelve levels of giant, which provide 12d8 Hit Dice, a base attack bonus of +8, and base saving throw bonuses of Fort +8, Ref +4, and Will +4.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Racial Skills: A to’kustar’s giant levels give it skill points equal to 15 x (2 + Int modifier). Its class skills are Climb, Jump, Listen, and Spot.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• +15 racial bonus to Listen and Spot checks</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Racial Feats: A to’kustar’s giant levels give it five feats</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Natural armor +8</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Weapon and Armor Proficiency: A to’kustar is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Rock Throwing (Ex): Adult to’kustar are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks (or projectiles of similar shape). A to’kustar of at least Gargantuan size can hurl rocks weighing 50 to 70 pounds each (Large objects, 4d8) up to five range increments. The range increment is 140 feet for a hill giant’s thrown rocks. A Collosal to’kustar can hurl rocks of 80 to 100 pounds (Huge objects, 5d8). </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Rock Catching (Ex): A to’kustar of Collosal size can catch Small, Medium, Large, or Huge rocks (or projectiles of similar shape). Once per round, a to’kustar that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, 25 for a Large, and 30 for a Huge one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The to’kustar must be ready for and aware of the attack in order to make a rock catching attempt.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Swallow Hole (Ex): A to’kustar can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the to’kustar’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Automatic Language: Giant. Bonus Languages: Common, Draconic, Elven, Goblin,Orc. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">• Favored Class: Barbarian.</span></span></span></p><p> </p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">A little (not) creature from Ben 10, I hope to assemble a hole Ben 10 campaign. I know it wouldn't be fare to play as one, ...</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Anyway, this is the first (maybe second) time I've ever done anything like this, so critique would be greatly apreciated</span></span></p></blockquote><p></p>
[QUOTE="Don Ventresca, post: 4567303, member: 65142"] [SIZE=3][FONT=Times New Roman][COLOR=white][B]To'kustar[B] ([/B][/B][B]Way Big)[/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• +18 Strength, +6 Dexterity, +11 Constitution[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Colossal Giant[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Colossal size: –8 penalty to Armor Class, –8 penalty on attack rolls, –16 penalty on Hide checks, +16 bonus on grapple checks, lifting and carrying limits sixteen times those of Medium characters.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Space/Reach: 30 feet/20 feet.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]• Speed: 40 ft[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]• Low-light vision[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Racial Hit Dice: A to’kustar begins with twelve levels of giant, which provide 12d8 Hit Dice, a base attack bonus of +8, and base saving throw bonuses of Fort +8, Ref +4, and Will +4.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Racial Skills: A to’kustar’s giant levels give it skill points equal to 15 x (2 + Int modifier). Its class skills are Climb, Jump, Listen, and Spot.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• +15 racial bonus to Listen and Spot checks[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Racial Feats: A to’kustar’s giant levels give it five feats[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Natural armor +8[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Weapon and Armor Proficiency: A to’kustar is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Rock Throwing (Ex): Adult to’kustar are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks (or projectiles of similar shape). A to’kustar of at least Gargantuan size can hurl rocks weighing 50 to 70 pounds each (Large objects, 4d8) up to five range increments. The range increment is 140 feet for a hill giant’s thrown rocks. A Collosal to’kustar can hurl rocks of 80 to 100 pounds (Huge objects, 5d8). [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Rock Catching (Ex): A to’kustar of Collosal size can catch Small, Medium, Large, or Huge rocks (or projectiles of similar shape). Once per round, a to’kustar that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, 25 for a Large, and 30 for a Huge one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The to’kustar must be ready for and aware of the attack in order to make a rock catching attempt.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Swallow Hole (Ex): A to’kustar can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the to’kustar’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Automatic Language: Giant. Bonus Languages: Common, Draconic, Elven, Goblin,Orc. [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]• Favored Class: Barbarian.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]A little (not) creature from Ben 10, I hope to assemble a hole Ben 10 campaign. I know it wouldn't be fare to play as one, ...[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]Anyway, this is the first (maybe second) time I've ever done anything like this, so critique would be greatly apreciated[/SIZE][/FONT] [/QUOTE]
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