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Tolamaker's Burning Sky
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<blockquote data-quote="Tolamaker" data-source="post: 8441111" data-attributes="member: 7031495"><p><strong>Session 7</strong></p><p>The party heads towards the village they saw in the distance, when Crystin winces in pain, and shouts for Eluriah to move. Eluriah jumps back, and a lance of fire pierces the ground she had been standing on, and an enormous stag of fire emerges. The party fought gamely, cornering the stag with Mishka and Orwin taking the brunt of the fire damage. Torrent was knocked down, but healed by Eluriah. Eventually, the stag is defeated, and the wall of fire that had been advancing on them coalesces into a draconic face wreathed in horns, eventually fading into a pair of glowing eyes. The eyes speak into their minds, identifying themselves as Indomitability and demanding that they free it from its prison. When they agree, the eyes offer a gift, entering Eluriah and Orwin's bodies, giving them the ability to stabilize automatically on their turn.</p><p></p><p>With the fires gone, the party moves towards the village. Mishka breaks into a tower that sits on the bridge, and sets off a spiritual weapon trap of Talasius, the god of marriage. They enter the tower, harassed by an enemy they can't attack, and search everything. Eluriah solves a riddle with Mishka's help, they find a notebook by a cleric of the tower, and Orwin finds a pouch of seeds with goblin script written on it. No one speaks Goblin. They escape from the tower, and wait until the sword disappears. Eluriah tries to identify the seeds, but doesn't recognize them. She uses druidcraft to make one sprout, and a small seedling sprouts. After looking over the town, they decide to take rest in the tower, and heal themselves.</p><p></p><p><strong>Post-session Thoughts:</strong></p><p>We were already missing one player, and then another player canceled last-minute, so I changed the two medium fire elementals to a single normal one, with an added Sweep attack with a recharge of 5-6. This let me attack everyone adjacent so my single boss wasn't completely boned. Mishka and Orwin both having resistance to the fire damage still made it a fairly easy fight. Indomitability's reveal was fun, and I was pleasantly surprised to hear them pick up on the draconic description. Everyone is suitably weirded out by him talking about "the singers." It was actually funny how close the questions from the group matched the suggested q/a in the module.</p><p></p><p>But then they hit the tower. Dear god. I think the spiritual weapon trap did more damage than the elemental as they ran through the tower, trying to find the rune (missing the DC by 1 two times) and grabbing all the loot they could find. They finally left the tower when Mishka was forced to use her Relentless Endurance two rounds before it dissipated for good (the trigger for the trap was harming the door, and Mishka already broke it off its hinges, so no need to hit it again.) I had no idea what plant would sprout from the seed, so I had Eluriah make a nature or arcana check, and said that the seed was so desiccated it would take a lot of druidic energy. Literally today I decided it will bloom into a "dream poppy."</p><p></p><p><strong>Changes to the Module:</strong></p><p></p><p>I already mentioned the fire elemental change. I also toned down the boon, mostly to keep things simple.</p><p></p><p>I only changed two words of the module in the tower, and that was the answer to the LotR door riddle. Just to be annoying, because I knew everyone would get it immediately, I changed the answer from just "friend" in elvish, to "Friend and enter". I always present riddles and such to players in text on Roll20, and I specifically removed the comma. Made the riddle last one turn longer than normal, and let the spiritual weapon hit one extra time. Was it a good change? Not particularly. Was it funny to hear everyone freak out when "mellon" wasn't the answer? Incredibly. They eventually solved it by just repeating the whole riddle back to the door.</p><p></p><p>Great session overall. Hectic and fun.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8441111, member: 7031495"] [B]Session 7[/B] The party heads towards the village they saw in the distance, when Crystin winces in pain, and shouts for Eluriah to move. Eluriah jumps back, and a lance of fire pierces the ground she had been standing on, and an enormous stag of fire emerges. The party fought gamely, cornering the stag with Mishka and Orwin taking the brunt of the fire damage. Torrent was knocked down, but healed by Eluriah. Eventually, the stag is defeated, and the wall of fire that had been advancing on them coalesces into a draconic face wreathed in horns, eventually fading into a pair of glowing eyes. The eyes speak into their minds, identifying themselves as Indomitability and demanding that they free it from its prison. When they agree, the eyes offer a gift, entering Eluriah and Orwin's bodies, giving them the ability to stabilize automatically on their turn. With the fires gone, the party moves towards the village. Mishka breaks into a tower that sits on the bridge, and sets off a spiritual weapon trap of Talasius, the god of marriage. They enter the tower, harassed by an enemy they can't attack, and search everything. Eluriah solves a riddle with Mishka's help, they find a notebook by a cleric of the tower, and Orwin finds a pouch of seeds with goblin script written on it. No one speaks Goblin. They escape from the tower, and wait until the sword disappears. Eluriah tries to identify the seeds, but doesn't recognize them. She uses druidcraft to make one sprout, and a small seedling sprouts. After looking over the town, they decide to take rest in the tower, and heal themselves. [B]Post-session Thoughts:[/B] We were already missing one player, and then another player canceled last-minute, so I changed the two medium fire elementals to a single normal one, with an added Sweep attack with a recharge of 5-6. This let me attack everyone adjacent so my single boss wasn't completely boned. Mishka and Orwin both having resistance to the fire damage still made it a fairly easy fight. Indomitability's reveal was fun, and I was pleasantly surprised to hear them pick up on the draconic description. Everyone is suitably weirded out by him talking about "the singers." It was actually funny how close the questions from the group matched the suggested q/a in the module. But then they hit the tower. Dear god. I think the spiritual weapon trap did more damage than the elemental as they ran through the tower, trying to find the rune (missing the DC by 1 two times) and grabbing all the loot they could find. They finally left the tower when Mishka was forced to use her Relentless Endurance two rounds before it dissipated for good (the trigger for the trap was harming the door, and Mishka already broke it off its hinges, so no need to hit it again.) I had no idea what plant would sprout from the seed, so I had Eluriah make a nature or arcana check, and said that the seed was so desiccated it would take a lot of druidic energy. Literally today I decided it will bloom into a "dream poppy." [B]Changes to the Module:[/B] I already mentioned the fire elemental change. I also toned down the boon, mostly to keep things simple. I only changed two words of the module in the tower, and that was the answer to the LotR door riddle. Just to be annoying, because I knew everyone would get it immediately, I changed the answer from just "friend" in elvish, to "Friend and enter". I always present riddles and such to players in text on Roll20, and I specifically removed the comma. Made the riddle last one turn longer than normal, and let the spiritual weapon hit one extra time. Was it a good change? Not particularly. Was it funny to hear everyone freak out when "mellon" wasn't the answer? Incredibly. They eventually solved it by just repeating the whole riddle back to the door. Great session overall. Hectic and fun. [/QUOTE]
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