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Tolamaker's Burning Sky
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<blockquote data-quote="Tolamaker" data-source="post: 8455588" data-attributes="member: 7031495"><p><strong>Session 9</strong></p><p>The devil Kazyk explains that there is a loophole in his current contract to hunt down the group, depending on them being in the Fire Forest of Innenotdar. If the forest is no longer on fire, he doesn't have to kill them. However, he still needs the case with the information. The party discusses, and tries to find loopholes of their own, but ultimately decide that they can't make that decision yet. Kazyk shakes his head and says he'll give them a taste of opposition and attacks. The fight goes mostly well, with two imps going down, and Kazyk running/teleporting away, but Aripos goes down once. After the fight, the group decides to keep an eye out for trouble.</p><p></p><p>Trouble comes when further down the river, they spy a fairy with butterfly wings dipping a bucket into the river. She is beset by four other fairies who throw a net over her and begin to pull her away. The party attacks, and soon finds the tiny fairies pack a mean punch, as Aripos goes down twice, and Gruz goes down once. Eventually, after a tug of war match, the group is able to rescue the fairy, and knock out one of the assailants while the rest run off. Aripos starts calling himself The Phoenix because of the number of times he's "risen again."</p><p></p><p>The fairy introduces herself as Tiljann, a seela of the forest. She was born only shortly before the fires began, and doesn't remember a time before that. She carries her assailant, Birch, to a village at the edge of a lake. A tower stands by the mouth of the river, where four seela stand atop singing a dolorous song like a funeral dirge. Tiljann leads them towards an elder's hut, saying that "Papuvin will tell you how we keep the forest alive."</p><p></p><p><strong>Post-Session Thoughts</strong></p><p>A pretty combat-heavy session, which is not the norm for this group, and it went mostly okay. The devil fight went poorly on my end, because I made the absolutely bonkers decision to have Kazyk misty step into the middle of a group of people. I wanted him to hit as many people as possible okay? But it turned out that just made it easier to wail on him. Luckily, he got away to terrorize them at an opportune time.</p><p></p><p>The seela fight. Hoo boy. The very first attack was a crit on my end, and I immediately dropped all the seela down to one attack instead of two. It still was a nasty fight, even though I had the seela preoccupied with capturing Tiljann, so they weren't always concerned with doing damage. Had to do a quick retcon when I started to have them fly across the river, realized that the party could never catch up, tried to think of a BS reason why they wouldn't, and then realized they didn't have a fly speed, only glide! Problem solved. I probably wouldn't have pulled as many punches if they hadn't fought Kazyk like ten minutes earlier.</p><p></p><p>I liked ending the session with them coming into the Seela Village. Describing the bedraggled fairies and the mournful song made it seem like a downer, and then Tiljann's statement had the group talking excitedly at the end. Also, it's funny how combat-heavy sessions feel action-packed, but when written out are super short.</p><p></p><p><strong>Changes to the module</strong></p><p>Not too many changes. Kazyk appeared here for reasons I outlined in an earlier post. I changed the seela rebels from outright killing Tiljann (which they could have in about two turns) and instead figured it would make more sense for Vuhl to tell them he just wanted to capture her. "That way more people will stop singing quicker!" He would then kill her similar to how the book outlines him killing Gwenvere, and try and use her body in the same way as he uses Timbre's. I also figure he would like lying as much as possible to as many people as possible. If the rebels had gotten away with her, I think her body would have demoralized a lot of seela, but not completely interrupted them like Timbre's body would. It would have shortened the timeline for the players by more than just their potion count, as a large group of seela would give up.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8455588, member: 7031495"] [B]Session 9[/B] The devil Kazyk explains that there is a loophole in his current contract to hunt down the group, depending on them being in the Fire Forest of Innenotdar. If the forest is no longer on fire, he doesn't have to kill them. However, he still needs the case with the information. The party discusses, and tries to find loopholes of their own, but ultimately decide that they can't make that decision yet. Kazyk shakes his head and says he'll give them a taste of opposition and attacks. The fight goes mostly well, with two imps going down, and Kazyk running/teleporting away, but Aripos goes down once. After the fight, the group decides to keep an eye out for trouble. Trouble comes when further down the river, they spy a fairy with butterfly wings dipping a bucket into the river. She is beset by four other fairies who throw a net over her and begin to pull her away. The party attacks, and soon finds the tiny fairies pack a mean punch, as Aripos goes down twice, and Gruz goes down once. Eventually, after a tug of war match, the group is able to rescue the fairy, and knock out one of the assailants while the rest run off. Aripos starts calling himself The Phoenix because of the number of times he's "risen again." The fairy introduces herself as Tiljann, a seela of the forest. She was born only shortly before the fires began, and doesn't remember a time before that. She carries her assailant, Birch, to a village at the edge of a lake. A tower stands by the mouth of the river, where four seela stand atop singing a dolorous song like a funeral dirge. Tiljann leads them towards an elder's hut, saying that "Papuvin will tell you how we keep the forest alive." [B]Post-Session Thoughts[/B] A pretty combat-heavy session, which is not the norm for this group, and it went mostly okay. The devil fight went poorly on my end, because I made the absolutely bonkers decision to have Kazyk misty step into the middle of a group of people. I wanted him to hit as many people as possible okay? But it turned out that just made it easier to wail on him. Luckily, he got away to terrorize them at an opportune time. The seela fight. Hoo boy. The very first attack was a crit on my end, and I immediately dropped all the seela down to one attack instead of two. It still was a nasty fight, even though I had the seela preoccupied with capturing Tiljann, so they weren't always concerned with doing damage. Had to do a quick retcon when I started to have them fly across the river, realized that the party could never catch up, tried to think of a BS reason why they wouldn't, and then realized they didn't have a fly speed, only glide! Problem solved. I probably wouldn't have pulled as many punches if they hadn't fought Kazyk like ten minutes earlier. I liked ending the session with them coming into the Seela Village. Describing the bedraggled fairies and the mournful song made it seem like a downer, and then Tiljann's statement had the group talking excitedly at the end. Also, it's funny how combat-heavy sessions feel action-packed, but when written out are super short. [B]Changes to the module[/B] Not too many changes. Kazyk appeared here for reasons I outlined in an earlier post. I changed the seela rebels from outright killing Tiljann (which they could have in about two turns) and instead figured it would make more sense for Vuhl to tell them he just wanted to capture her. "That way more people will stop singing quicker!" He would then kill her similar to how the book outlines him killing Gwenvere, and try and use her body in the same way as he uses Timbre's. I also figure he would like lying as much as possible to as many people as possible. If the rebels had gotten away with her, I think her body would have demoralized a lot of seela, but not completely interrupted them like Timbre's body would. It would have shortened the timeline for the players by more than just their potion count, as a large group of seela would give up. [/QUOTE]
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