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<blockquote data-quote="Tolamaker" data-source="post: 8507156" data-attributes="member: 7031495"><p><strong>Session 15</strong></p><p>Leaving Sir Quincy Felthuf behind, the knight pulls Gruz aside, and tells him "Those at Seaquen are scoundrels. My lord begged of their help in the Psi Lu affair, and they rebuffed us. You would do best to steer clear of them. And they're lousy with Ragesians these days."</p><p></p><p>A day later, they hear a roar in the distance, there, they see a sphynx prancing about, and playing with a dwarf clad in silver. Eluriah tells the others this is very strange behavior for a sphinx, as they are normally quite intellectual creatures, intent on learning and keeping knowledge.</p><p></p><p>Two days later, they reach Tundaport in Namin. A port city, they see there are a lot of elves and half-elves, and even the occasional half-elf half-dwarf. Here, they see their first signs of refugees, a smattering of humans, orcs, and half-orcs begging for money or work. Guards tiredly ask refugees to leave places of business. Mishka goes around, handing out some money, and accidentally runs into a step-half-brother, Marcus, who says she is the spitting image of his younger sister, Lucia. Mishka gets word that Seaquen was already so full of people Marcus and his family didn't even bother going there. "We're Pine Owls, we know how to stay on our feet."</p><p></p><p>Aripos continues his crime wave, relieving the merchants of Tundaport of their coinpurses while Gruz and Torrent attempt to charter a ship. However, they quickly learn that the Shahalesti have erected a blockade around Seaquen, and Namin has levied tariffs against those who attempt to trade with the small city. Haddin goes off grumbling, and as the group discusses their options, he returns with Hedrik, the captain of The Penrose, who says he can take them to Seaquen for 10 gold a head, a very low price. He seems unfazed by Haddin's gruff attitude, and tells the group they set sail in the morning.</p><p></p><p>Eluriah goes to the elf ships in the harbor, and asks what they're doing there. A deckhand says they're there for diplomatic reasons. When Eluriah asks about the blockade, the deckhand kindly tells her to piss off. As the group discusses their options that evening in the Black Tankard, Torrent tells them she doesn't know how Seaquen has gotten a bad reputation, and speaks of the good that Seaquen does. While talking, a bard takes up the tune "Queen Izli's Illness," a raunchy song about how she's always on her back and birthing children. Gruz tells the group this song would never play in the West, as Steppengard is popular there, but Aripos still joins in the drinking song.</p><p></p><p>Eluriah returns to the elven ship as a spider, and overhears the captain and another elf speaking of the blockade. The unknown elf says that the captain's ship may have to join the blockade, and the captain asks if it is really likely that Ragesians have infiltrated Seaquen. Eluriah returns and reports to the group, and suggests caution as they get closer to Seaquen. She and Orwin begin making more copies of the intelligence, and begin hiding the copies on their person, with plans to make more.</p><p></p><p>The next day, they set out to sea, and find the captain overly accommodating. Gruz realizes that Haddin has Dominated a person again. Not an hour out to sea, and Haddin has seasickness, losing concentration, and soon the entire ship's company has surrounded the group. Gruz reveals his badge from his military days, and informs Captain Hedrik they need the ship under the orders of King Steppengard. Slowly, Hedrik lowers his saber, and with a glint in his eye, demands 1000 gold in payment for "services rendered unto the king". Gruz provides a writ for him, and Haddin is thrown in the brig for the voyage.</p><p></p><p>In a week, Crystin seems to grow more adventurous without her father around, and begins climbing the ropes of the ship. Mishka and Gruz spar, Aripos does yoga, and Eluriah goes fishing. As they travel southwest, stormclouds grow on the horizon. On the seventh day, the mate atop the mast says he sees the blue flags of Shahalesti ships on the horizon...</p><p></p><p><strong>Post-Session Thoughts</strong></p><p>A very fun session, with a lot of world-exploration by the players, asking questions and finding more out about the politics of the war. Also always happy for a druid to get the chance to wildshape. The interaction with the ship went perfectly, with the group realizing what was going to happen literally seconds before I was about to start narrate Haddin's decline. I would have played the realization by the captain straight if it weren't for the fact that there were multiple 20+ rolls for persuasion and deception made by the only Dasseni of the party. I figure I can find a way to bite them back for it in Castle Steppengard when Hedrik comes looking for payment.</p><p></p><p>One of Mishka's backstory details is a lot of half-siblings scattered around due to her Ragesian dad traveling about without a care in the world. I don't want to make them happen too often, but I do have plans to introduce other connections down the road. The players have been getting excited about breaking out the ancestry cord for any reason.</p><p><strong></strong></p><p><strong>Changes to the Module</strong></p><p>I didn't so much as change things as just flesh some things out. "Izli's Illness" was borne entirely out of me deciding that it didn't make sense for Lord Iz to be friendly with Steppengard (considering Steppengard's land was carved out of Iz) unless Steppengard had forged a marriage alliance. Izli seemed like a nice feminine name, and then the Illness came about because it was alliterative. I didn't come up with any lyrics, but I described it as a drinking song, with each verse adding another child, and anyone who gets a name or order wrong has to finish their drink. Fun Stuff. We haven't reached it yet, but I decided that finagling their way to stay on the ship will save them a week of travel, and shift some events around in their favor. </p><p></p><p>Pine Owls was the name of a tribe of nomads I made up for my Ironsworn game, so that's where that came from. </p><p></p><p>The elf ship encounter came from the idea that Namin's friendliness with the elves would make her cities likely to harbor their ships.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8507156, member: 7031495"] [B]Session 15[/B] Leaving Sir Quincy Felthuf behind, the knight pulls Gruz aside, and tells him "Those at Seaquen are scoundrels. My lord begged of their help in the Psi Lu affair, and they rebuffed us. You would do best to steer clear of them. And they're lousy with Ragesians these days." A day later, they hear a roar in the distance, there, they see a sphynx prancing about, and playing with a dwarf clad in silver. Eluriah tells the others this is very strange behavior for a sphinx, as they are normally quite intellectual creatures, intent on learning and keeping knowledge. Two days later, they reach Tundaport in Namin. A port city, they see there are a lot of elves and half-elves, and even the occasional half-elf half-dwarf. Here, they see their first signs of refugees, a smattering of humans, orcs, and half-orcs begging for money or work. Guards tiredly ask refugees to leave places of business. Mishka goes around, handing out some money, and accidentally runs into a step-half-brother, Marcus, who says she is the spitting image of his younger sister, Lucia. Mishka gets word that Seaquen was already so full of people Marcus and his family didn't even bother going there. "We're Pine Owls, we know how to stay on our feet." Aripos continues his crime wave, relieving the merchants of Tundaport of their coinpurses while Gruz and Torrent attempt to charter a ship. However, they quickly learn that the Shahalesti have erected a blockade around Seaquen, and Namin has levied tariffs against those who attempt to trade with the small city. Haddin goes off grumbling, and as the group discusses their options, he returns with Hedrik, the captain of The Penrose, who says he can take them to Seaquen for 10 gold a head, a very low price. He seems unfazed by Haddin's gruff attitude, and tells the group they set sail in the morning. Eluriah goes to the elf ships in the harbor, and asks what they're doing there. A deckhand says they're there for diplomatic reasons. When Eluriah asks about the blockade, the deckhand kindly tells her to piss off. As the group discusses their options that evening in the Black Tankard, Torrent tells them she doesn't know how Seaquen has gotten a bad reputation, and speaks of the good that Seaquen does. While talking, a bard takes up the tune "Queen Izli's Illness," a raunchy song about how she's always on her back and birthing children. Gruz tells the group this song would never play in the West, as Steppengard is popular there, but Aripos still joins in the drinking song. Eluriah returns to the elven ship as a spider, and overhears the captain and another elf speaking of the blockade. The unknown elf says that the captain's ship may have to join the blockade, and the captain asks if it is really likely that Ragesians have infiltrated Seaquen. Eluriah returns and reports to the group, and suggests caution as they get closer to Seaquen. She and Orwin begin making more copies of the intelligence, and begin hiding the copies on their person, with plans to make more. The next day, they set out to sea, and find the captain overly accommodating. Gruz realizes that Haddin has Dominated a person again. Not an hour out to sea, and Haddin has seasickness, losing concentration, and soon the entire ship's company has surrounded the group. Gruz reveals his badge from his military days, and informs Captain Hedrik they need the ship under the orders of King Steppengard. Slowly, Hedrik lowers his saber, and with a glint in his eye, demands 1000 gold in payment for "services rendered unto the king". Gruz provides a writ for him, and Haddin is thrown in the brig for the voyage. In a week, Crystin seems to grow more adventurous without her father around, and begins climbing the ropes of the ship. Mishka and Gruz spar, Aripos does yoga, and Eluriah goes fishing. As they travel southwest, stormclouds grow on the horizon. On the seventh day, the mate atop the mast says he sees the blue flags of Shahalesti ships on the horizon... [B]Post-Session Thoughts[/B] A very fun session, with a lot of world-exploration by the players, asking questions and finding more out about the politics of the war. Also always happy for a druid to get the chance to wildshape. The interaction with the ship went perfectly, with the group realizing what was going to happen literally seconds before I was about to start narrate Haddin's decline. I would have played the realization by the captain straight if it weren't for the fact that there were multiple 20+ rolls for persuasion and deception made by the only Dasseni of the party. I figure I can find a way to bite them back for it in Castle Steppengard when Hedrik comes looking for payment. One of Mishka's backstory details is a lot of half-siblings scattered around due to her Ragesian dad traveling about without a care in the world. I don't want to make them happen too often, but I do have plans to introduce other connections down the road. The players have been getting excited about breaking out the ancestry cord for any reason. [B] Changes to the Module[/B] I didn't so much as change things as just flesh some things out. "Izli's Illness" was borne entirely out of me deciding that it didn't make sense for Lord Iz to be friendly with Steppengard (considering Steppengard's land was carved out of Iz) unless Steppengard had forged a marriage alliance. Izli seemed like a nice feminine name, and then the Illness came about because it was alliterative. I didn't come up with any lyrics, but I described it as a drinking song, with each verse adding another child, and anyone who gets a name or order wrong has to finish their drink. Fun Stuff. We haven't reached it yet, but I decided that finagling their way to stay on the ship will save them a week of travel, and shift some events around in their favor. Pine Owls was the name of a tribe of nomads I made up for my Ironsworn game, so that's where that came from. The elf ship encounter came from the idea that Namin's friendliness with the elves would make her cities likely to harbor their ships. [/QUOTE]
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