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Tolamaker's Burning Sky
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<blockquote data-quote="Tolamaker" data-source="post: 8523786" data-attributes="member: 7031495"><p><strong>Session 18</strong></p><p>The party leaps out of bed, and begins to chase the would-be intruder. Eluriah turns into a spider in order to latch onto the woman if she gets away. Orwin throws a darkness spell to obscure the stairs, but the woman rushes through with no worries. At the bottom of the stairs, Gruz misty steps to the door to block it as Mishka wrestles the woman to the ground. Orwin and Aripos join her, and Eluriah joins as well. She discovers that the woman has an illusion over her that hides full head to toe plate armor. The woman looks up at Gruz as he's about to join them and asks "Could you block the door for me?" and misty steps herself out of the pile and out into the street. The charmed Gruz tries to block the door, but Eluriah is able to scuttle underneath it, and Mishka soon barges through after, leaving Gruz holding a broken door on its hinges.</p><p></p><p>Out on the street, The party rushes past refugees, dogs fighting over scraps, and a large sheet of glass being carried across the street. Mishka is able to get some good hits on the woman, causing the woman to shed her disguise and reveal large, almost angelic wings. When the woman trades her poisonous bow for a sword wreathed in flame, Mishka feels the Blade of Innenotdar shout "not again!" and lights itself as well. Unfortunately, the woman is immune to fire damage. As Gruz chases after the group to stop them fighting his new friend, Orwin throws a vial of Shatterspell on him, stopping the charm. Eluriah has managed to clim into the armor once again and is biting her way through the woman's defenses when a shriek echoes through the alleys. "Submit to the divine Laurabec!" A Giant Eagle and its rider rush the winged woman, and the rider jumps from her eagle to impale the creature into the ground. Eluriah, transformed by the fall, rushes to ensure the woman doesn't die so they can question her. Laurabec, a half-elf paladin, is at first wary of someone saving the life of an erinys, but when she realizes who they are, tells them to come with her to the Lyceum as they figure out what to do with this creature.</p><p></p><p><strong>Post-Session Thoughts</strong></p><p>This was a mixed bag of a session. On paper, it sounds like an exciting chase, but in reality it was kind of a slog. There were a loooot of bad rolls in this fight, both in attacks and damage. The poison from Jezska made the main damage dealers roll poorly, but even Jezska hit only maybe 6-7 times? And half the party didn't have their armor on. The first two were crits, which were exciting, but then the rest were pretty low damage. And because of the poor rolls, I decided to give her the rope of entanglement to make up for it, and then the players start rolling like gods. I changed her poison on the sword to fire, because it seemed cool and matched older artwork of erinyes, but then it led to the reveal of the Living Blade's 5th level ability in a very anticlimactic way.</p><p></p><p>I used the DMG's chase rules for the first time ever, which is basically a normal fight except no one uses their movement except to dash. It assumes everyone is running the same speed, and then you roll for random stuff. I kind of forgot about using this as the chase went on, because I was wanting to wrap things up, but they were fun when they came up. The image of the players jumping over snapping dogs, and bursting through stained glass windows (I wonder which church that will put them on bad footing with?) was very fun. In fact, visually, this was a great session, with players clambering up rooftops and chasing a fallen angel. I blame the dice.</p><p></p><p><strong>Changes to the module</strong></p><p>As written in the module, Jezska is written as either a TPK or an anticlimactic "the higher level characters dealt with it" situation. I kind of figured that a 5:1 fight wouldn't quite shake out like written, and I was kind of right. The inn was pretty cramped, and she doesn't have any nice AOE damage to want them grouped up. The "chase" out of the inn was meant to be a trap so that Jezska could utilize her air superiority, but by the time she made it out, she kind of had to leave if she wanted to live. But I decided on Laurabec as a kind of deus ex aquila in case things went south. As it was, Jezska had 10 hit points left when she finally arrived, so they were handling it nicely. I almost felt bad, but I think the players, like me, were just happy the fight was over.</p><p></p><p>Next session, possibly an interrogation, and then some well-earned downtime!</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8523786, member: 7031495"] [B]Session 18[/B] The party leaps out of bed, and begins to chase the would-be intruder. Eluriah turns into a spider in order to latch onto the woman if she gets away. Orwin throws a darkness spell to obscure the stairs, but the woman rushes through with no worries. At the bottom of the stairs, Gruz misty steps to the door to block it as Mishka wrestles the woman to the ground. Orwin and Aripos join her, and Eluriah joins as well. She discovers that the woman has an illusion over her that hides full head to toe plate armor. The woman looks up at Gruz as he's about to join them and asks "Could you block the door for me?" and misty steps herself out of the pile and out into the street. The charmed Gruz tries to block the door, but Eluriah is able to scuttle underneath it, and Mishka soon barges through after, leaving Gruz holding a broken door on its hinges. Out on the street, The party rushes past refugees, dogs fighting over scraps, and a large sheet of glass being carried across the street. Mishka is able to get some good hits on the woman, causing the woman to shed her disguise and reveal large, almost angelic wings. When the woman trades her poisonous bow for a sword wreathed in flame, Mishka feels the Blade of Innenotdar shout "not again!" and lights itself as well. Unfortunately, the woman is immune to fire damage. As Gruz chases after the group to stop them fighting his new friend, Orwin throws a vial of Shatterspell on him, stopping the charm. Eluriah has managed to clim into the armor once again and is biting her way through the woman's defenses when a shriek echoes through the alleys. "Submit to the divine Laurabec!" A Giant Eagle and its rider rush the winged woman, and the rider jumps from her eagle to impale the creature into the ground. Eluriah, transformed by the fall, rushes to ensure the woman doesn't die so they can question her. Laurabec, a half-elf paladin, is at first wary of someone saving the life of an erinys, but when she realizes who they are, tells them to come with her to the Lyceum as they figure out what to do with this creature. [B]Post-Session Thoughts[/B] This was a mixed bag of a session. On paper, it sounds like an exciting chase, but in reality it was kind of a slog. There were a loooot of bad rolls in this fight, both in attacks and damage. The poison from Jezska made the main damage dealers roll poorly, but even Jezska hit only maybe 6-7 times? And half the party didn't have their armor on. The first two were crits, which were exciting, but then the rest were pretty low damage. And because of the poor rolls, I decided to give her the rope of entanglement to make up for it, and then the players start rolling like gods. I changed her poison on the sword to fire, because it seemed cool and matched older artwork of erinyes, but then it led to the reveal of the Living Blade's 5th level ability in a very anticlimactic way. I used the DMG's chase rules for the first time ever, which is basically a normal fight except no one uses their movement except to dash. It assumes everyone is running the same speed, and then you roll for random stuff. I kind of forgot about using this as the chase went on, because I was wanting to wrap things up, but they were fun when they came up. The image of the players jumping over snapping dogs, and bursting through stained glass windows (I wonder which church that will put them on bad footing with?) was very fun. In fact, visually, this was a great session, with players clambering up rooftops and chasing a fallen angel. I blame the dice. [B]Changes to the module[/B] As written in the module, Jezska is written as either a TPK or an anticlimactic "the higher level characters dealt with it" situation. I kind of figured that a 5:1 fight wouldn't quite shake out like written, and I was kind of right. The inn was pretty cramped, and she doesn't have any nice AOE damage to want them grouped up. The "chase" out of the inn was meant to be a trap so that Jezska could utilize her air superiority, but by the time she made it out, she kind of had to leave if she wanted to live. But I decided on Laurabec as a kind of deus ex aquila in case things went south. As it was, Jezska had 10 hit points left when she finally arrived, so they were handling it nicely. I almost felt bad, but I think the players, like me, were just happy the fight was over. Next session, possibly an interrogation, and then some well-earned downtime! [/QUOTE]
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