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<blockquote data-quote="Tolamaker" data-source="post: 8563402" data-attributes="member: 7031495"><p><strong>Session 23</strong></p><p>The party searches through the Handreas, and pulls a number of rings and vials and potions off of them. They see that one of the vials they have is the same as the empty vials that line the shelves of the potion hut. Orwin takes some of the potion to determine what it is later.</p><p></p><p>Searching through the various other huts, Aripos finds Katrina, Renard's sister. She is a fire mage who was going to go to Gate Pass before the war started. While traveling to Seaquen with her bodyguards, she was captured by the Handreas, and her bodyguards were taken away on different days. She assumes she would have been the next one put in their pot. Mishka gushes about Renard to Katrina, and Katrina laughs that her brother Rantle is still going by this new name. She laughs again at the letter she receives, and frowns at the scroll of fireball, muttering that she doesn't know why he would send that to her. Searching the last of the huts, they set the little village ablaze, and go back to the Head Chop Tribe.</p><p></p><p>At the tribe, they hand over the required scrolls and the heads of the Handreas. The goblins begin to party after freeing the refugees, and the party settles in for the night (and a level up). Aripos brought back the crocodile skull, and boils it overnight so he can have a helmet. Mishka trades the bear skull she plundered from Smiley back in Gate Pass for a goblin necklace and owl skull. Orwin identifies the various vials which includes a Philter of Love and a Tidereaver Tear. The Tear allows one to safely navigate a storm, as though unnaffected by wind and water. After breaking down the unfinished potion the Handreas were making, Orwin discovers that the main ingredient is blood. He theorizes that due to the amount of empty vials in the hut, the Handreas were mass-producing the Tears for someone. Gruz makes a deal with the goblins for them to report to him if anyone attempts to visit the Handreas huts. The group discusses why someone would want to easily navigate a storm as they go to sleep.</p><p></p><p>The next day, they make it back to Seaquen with Mishka's newfound ability for wayfinding (Elk Totem). As they near Seaquen, the rain and winds increase, worrying Eluriah that the storm and the tears are connected Katrina sees them off after giving them advice to pick part name and symbol. "Good branding is what is gonna get you your next job! If you can pay a bard to sing your praises, all the better!"</p><p></p><p>A week of downtime passes. Aripos robs a jeweler, pretending to be a groom-to-be. He also begins fermenting apple cider with the help of Eluriah. They plan on selling it at the Royale to viewers in the stands.</p><p></p><p>Mishka is able to fight the minotaur champion at the Royale, and is regretfully informed by the promoter that they aren't sure if they're going to be able to find one-on-one matches for her anymore, due to her success. However, they mention the possibility of a larger prize pool for a true Battle Royale. Mishka and many of the party are very interested, Orwin and Eluriah have no interest in blood sport. When she's not fighting, Mishka carves a bear out of Indomitability's horn.</p><p></p><p>Eluriah learns some more Sylvan from Tiljann, and is at the point where she can understand what is being said, but doesn't quite have the grammar right. She gets to learn about all of Tiljann's new tumbles and part in the upcoming play. She also visits Shayam, the druidic professor at the Lyceum. Shayam wants to travel out to sea to determine if the storm is natural, but the Shahalesti blockade has Seaquen locked down tight. They make an agreement to wild shape into swimming creatures and investigate in secret.</p><p></p><p>Gruz learns some more Dwarvish from Mishka. He also searches out the source of "unholy shapeshifting" his patron wants him to eradicate. His snooping points towards Paradim Dogwood, a biomancer who isn't part of the Lyceum proper. He talks Aripos into pulling a small heist to learn more about what is going on with the strange wizard. But that will have to wait. A small band of goblins cause a stir in Seaquen when they arrive to tell Gruz that they saw half-elf approach the huts and then return to Seaquen. They kept their distance, and don't know where he went, as they have learned to avoid mages, which they say he looked like.</p><p></p><p>The party is getting ready to Rumble, and continue their investigations , but that will have to wait until next time.</p><p></p><p><strong>Post-Session Thoughts</strong></p><p>While to some extent this was largely filler, the session was fantastic from a plot perspective. I really love when players begin piecing disparate things together. I might have to rearrange some things if they get too far, but who knows? We still have the Lyceum meeting and more coming up soon.</p><p></p><p>I've been structuring downtime weeks with each player giving one mechanical thing and one RP thing, but I think I might start compressing that even more. Its fun, but can turn into one player taking the spotlight for 5-10 minutes, which isn't forever, but adds up with 5 players. We'll see.</p><p></p><p><strong>Changes to the Module</strong></p><p>All of my changes were accidental. I forgot to introduce the missing people sideplot (I'll do that at the beginning of next session I think) and I forgot that Nebelekus's whole thing is that he doesn't look like a mage. I don't think it makes a big difference, but I kind of like when characters don't look like they were perfectly cast for a role.</p><p></p><p>I changed the shape of the Tidereaver's Tear because of what art I found. I used Dungeon Strugglers art for their <a href="https://www.reddit.com/r/DnD/comments/npzxw3/ocart_liquid_lightning_potion_dungeon_strugglers/" target="_blank">Liquid Lightning item</a>, and just used a basic color changer. It left the lightning streaks behind in a way that I really like. </p><p></p><p>[ATTACH]152848[/ATTACH]</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8563402, member: 7031495"] [B]Session 23[/B] The party searches through the Handreas, and pulls a number of rings and vials and potions off of them. They see that one of the vials they have is the same as the empty vials that line the shelves of the potion hut. Orwin takes some of the potion to determine what it is later. Searching through the various other huts, Aripos finds Katrina, Renard's sister. She is a fire mage who was going to go to Gate Pass before the war started. While traveling to Seaquen with her bodyguards, she was captured by the Handreas, and her bodyguards were taken away on different days. She assumes she would have been the next one put in their pot. Mishka gushes about Renard to Katrina, and Katrina laughs that her brother Rantle is still going by this new name. She laughs again at the letter she receives, and frowns at the scroll of fireball, muttering that she doesn't know why he would send that to her. Searching the last of the huts, they set the little village ablaze, and go back to the Head Chop Tribe. At the tribe, they hand over the required scrolls and the heads of the Handreas. The goblins begin to party after freeing the refugees, and the party settles in for the night (and a level up). Aripos brought back the crocodile skull, and boils it overnight so he can have a helmet. Mishka trades the bear skull she plundered from Smiley back in Gate Pass for a goblin necklace and owl skull. Orwin identifies the various vials which includes a Philter of Love and a Tidereaver Tear. The Tear allows one to safely navigate a storm, as though unnaffected by wind and water. After breaking down the unfinished potion the Handreas were making, Orwin discovers that the main ingredient is blood. He theorizes that due to the amount of empty vials in the hut, the Handreas were mass-producing the Tears for someone. Gruz makes a deal with the goblins for them to report to him if anyone attempts to visit the Handreas huts. The group discusses why someone would want to easily navigate a storm as they go to sleep. The next day, they make it back to Seaquen with Mishka's newfound ability for wayfinding (Elk Totem). As they near Seaquen, the rain and winds increase, worrying Eluriah that the storm and the tears are connected Katrina sees them off after giving them advice to pick part name and symbol. "Good branding is what is gonna get you your next job! If you can pay a bard to sing your praises, all the better!" A week of downtime passes. Aripos robs a jeweler, pretending to be a groom-to-be. He also begins fermenting apple cider with the help of Eluriah. They plan on selling it at the Royale to viewers in the stands. Mishka is able to fight the minotaur champion at the Royale, and is regretfully informed by the promoter that they aren't sure if they're going to be able to find one-on-one matches for her anymore, due to her success. However, they mention the possibility of a larger prize pool for a true Battle Royale. Mishka and many of the party are very interested, Orwin and Eluriah have no interest in blood sport. When she's not fighting, Mishka carves a bear out of Indomitability's horn. Eluriah learns some more Sylvan from Tiljann, and is at the point where she can understand what is being said, but doesn't quite have the grammar right. She gets to learn about all of Tiljann's new tumbles and part in the upcoming play. She also visits Shayam, the druidic professor at the Lyceum. Shayam wants to travel out to sea to determine if the storm is natural, but the Shahalesti blockade has Seaquen locked down tight. They make an agreement to wild shape into swimming creatures and investigate in secret. Gruz learns some more Dwarvish from Mishka. He also searches out the source of "unholy shapeshifting" his patron wants him to eradicate. His snooping points towards Paradim Dogwood, a biomancer who isn't part of the Lyceum proper. He talks Aripos into pulling a small heist to learn more about what is going on with the strange wizard. But that will have to wait. A small band of goblins cause a stir in Seaquen when they arrive to tell Gruz that they saw half-elf approach the huts and then return to Seaquen. They kept their distance, and don't know where he went, as they have learned to avoid mages, which they say he looked like. The party is getting ready to Rumble, and continue their investigations , but that will have to wait until next time. [B]Post-Session Thoughts[/B] While to some extent this was largely filler, the session was fantastic from a plot perspective. I really love when players begin piecing disparate things together. I might have to rearrange some things if they get too far, but who knows? We still have the Lyceum meeting and more coming up soon. I've been structuring downtime weeks with each player giving one mechanical thing and one RP thing, but I think I might start compressing that even more. Its fun, but can turn into one player taking the spotlight for 5-10 minutes, which isn't forever, but adds up with 5 players. We'll see. [B]Changes to the Module[/B] All of my changes were accidental. I forgot to introduce the missing people sideplot (I'll do that at the beginning of next session I think) and I forgot that Nebelekus's whole thing is that he doesn't look like a mage. I don't think it makes a big difference, but I kind of like when characters don't look like they were perfectly cast for a role. I changed the shape of the Tidereaver's Tear because of what art I found. I used Dungeon Strugglers art for their [URL='https://www.reddit.com/r/DnD/comments/npzxw3/ocart_liquid_lightning_potion_dungeon_strugglers/']Liquid Lightning item[/URL], and just used a basic color changer. It left the lightning streaks behind in a way that I really like. [ATTACH]152848[/ATTACH] [/QUOTE]
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