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Tolamaker's Burning Sky
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<blockquote data-quote="Tolamaker" data-source="post: 8633968" data-attributes="member: 7031495"><p>Session 0.5</p><p></p><p>With Chapter 3 wrapping up, and a few players having some scheduling issues, I decided to set up today's session as a check-in on how everyone is feeling, and how to keep the game fun.</p><p></p><p><strong>Things I brought up: </strong></p><p><strong>Wanting to remove myself further from helping people with their characters:</strong> Basically, I want my rogue to know when they have sneak attack, and my spellcasters to be able to tell me what their spell does, without me looking it up because they didn't read the entire ability. I had seen on reddit that someone had their table announce each action, bonus action, movement, and end of turn, and I think we'll try that as well. This will hopefully mean I can focus more on the NPCs (spellcasters especially), and players will hopefully get a better picture of how to use their characters. I can definitely be an eager beaver when it comes to knowing all the answer, so it will also get me to cool down a bit. Hopefully.</p><p></p><p><strong>Downtime feels slow:</strong> While I like downtime in general, I can't lie when I say that it is also a big reason this chapter took 20 sessions to get through. We talked about the fun we had while traveling from Gate Pass to Seaquen, and brainstormed how to make that come to life in Downtime. The solution we're going to try is to have me simply announce how many weeks of downtime, resolve that, and then have the players come up with "what's going on in town this week." Again, this gives me some time to rest my brain, and lets the players flesh out the world a bit. We'll see how it goes. We won't have a lot of downtime for a little while, so it might have to wait.</p><p></p><p><strong>Players brought up:</strong></p><p><strong>NPCs feel like their here one moment, and then discarded:</strong> Specifically, they mentioned Torrent and Katrina, which is totally fair. I had mentioned my distaste for running so many NPCs toward the end of the trek to Seaquen, and scattered Tiljann, Torrent, and Diashan pretty quick. However it wasn't my intent for the players to never interact with them. We talked, and I said while I still wasn't going to bring in a random NPC unless the module calls for it, they are more than welcome to go and visit them, or ask around for them at events and such. Basically, if they want to see an NPC again, I want them to tell me that. This was largely a lack of communication on our part, so hopefully this goes smoothly.</p><p></p><p>There were likely other things brought up, but the conversation kind of meandered, and I can't remember everything. I double-checked to make sure I was doing good on maintaining tone and avoiding our lines and veils, and got the OK. For a bunch of people who met each other online, this is the best group I've played with.</p><p><strong></strong></p><p><strong>The actual gameplay (20 minutes worth)</strong></p><p>The party makes their way back to Seaquen with the rescued refugees and their single prisoner (and Mishka's pillar). As they travel, Eluriah sees Takasi flying along the coast, crying out hoarsely. She also sees a single Shahalesti ship, listing with a broken mast. When the get to Seaquen, they see that there are a few collapsed buildings, but most are still standing. They help with the clearing of rubble, and treating of wounds. A tear-stained Diashan arrives and tells them that Laurabec and Takasi were caught in a wave while rescuing refugees who were night-fishing. Eluriah wild-shapes into a giant seahorse to help Takasi, but is unable to find Laurabec. When Takasi finally tires and lands, he drops Laurabec's ranseur, broken now. Eluriah comforts him as Takasi laments that he lost her.</p><p></p><p>Next week, debrief with Simeon, and then some downtime before we begin Banquet!</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8633968, member: 7031495"] Session 0.5 With Chapter 3 wrapping up, and a few players having some scheduling issues, I decided to set up today's session as a check-in on how everyone is feeling, and how to keep the game fun. [B]Things I brought up: Wanting to remove myself further from helping people with their characters:[/B] Basically, I want my rogue to know when they have sneak attack, and my spellcasters to be able to tell me what their spell does, without me looking it up because they didn't read the entire ability. I had seen on reddit that someone had their table announce each action, bonus action, movement, and end of turn, and I think we'll try that as well. This will hopefully mean I can focus more on the NPCs (spellcasters especially), and players will hopefully get a better picture of how to use their characters. I can definitely be an eager beaver when it comes to knowing all the answer, so it will also get me to cool down a bit. Hopefully. [B]Downtime feels slow:[/B] While I like downtime in general, I can't lie when I say that it is also a big reason this chapter took 20 sessions to get through. We talked about the fun we had while traveling from Gate Pass to Seaquen, and brainstormed how to make that come to life in Downtime. The solution we're going to try is to have me simply announce how many weeks of downtime, resolve that, and then have the players come up with "what's going on in town this week." Again, this gives me some time to rest my brain, and lets the players flesh out the world a bit. We'll see how it goes. We won't have a lot of downtime for a little while, so it might have to wait. [B]Players brought up: NPCs feel like their here one moment, and then discarded:[/B] Specifically, they mentioned Torrent and Katrina, which is totally fair. I had mentioned my distaste for running so many NPCs toward the end of the trek to Seaquen, and scattered Tiljann, Torrent, and Diashan pretty quick. However it wasn't my intent for the players to never interact with them. We talked, and I said while I still wasn't going to bring in a random NPC unless the module calls for it, they are more than welcome to go and visit them, or ask around for them at events and such. Basically, if they want to see an NPC again, I want them to tell me that. This was largely a lack of communication on our part, so hopefully this goes smoothly. There were likely other things brought up, but the conversation kind of meandered, and I can't remember everything. I double-checked to make sure I was doing good on maintaining tone and avoiding our lines and veils, and got the OK. For a bunch of people who met each other online, this is the best group I've played with. [B] The actual gameplay (20 minutes worth)[/B] The party makes their way back to Seaquen with the rescued refugees and their single prisoner (and Mishka's pillar). As they travel, Eluriah sees Takasi flying along the coast, crying out hoarsely. She also sees a single Shahalesti ship, listing with a broken mast. When the get to Seaquen, they see that there are a few collapsed buildings, but most are still standing. They help with the clearing of rubble, and treating of wounds. A tear-stained Diashan arrives and tells them that Laurabec and Takasi were caught in a wave while rescuing refugees who were night-fishing. Eluriah wild-shapes into a giant seahorse to help Takasi, but is unable to find Laurabec. When Takasi finally tires and lands, he drops Laurabec's ranseur, broken now. Eluriah comforts him as Takasi laments that he lost her. Next week, debrief with Simeon, and then some downtime before we begin Banquet! [/QUOTE]
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