Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Tolamaker's Burning Sky
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tolamaker" data-source="post: 8697478" data-attributes="member: 7031495"><p><strong>Session 39: To Stop a War</strong></p><p></p><p>Flying north, the party flies over Dassen, into the duchy of Nasham. As they approach Gallo’s Fend, they are escorted in by griffon knights, and led to the entrance of the city. There, they are met by Michael Gallo, the handsome son of Duke Gallo. With him is Garret, Gruz’s brother, and they hug for the first time in years. Michael leads them into Gallo’s Fend, and they are able to see the militaristic nature of this Dasseni border-town. Almost everyone is armed, and the windows are as thin as arrow-slits.</p><p></p><p>In Castle Gallo, they are fed and place din a room, where they meet Duke Gallo. Duke Gallo is a clean, yet gruff man, with a plow in the shape of a chevron as his personal coat of arms. He also rushes to hug Jinis, and thanks the party for returning his friend. He then sits, and asks them to tell him what is going on. When the party tells their story, and end with the news of Steppengard’s forces preparing for war, the Duke hangs his head. “I had hoped such news was not true. I had hoped…”</p><p></p><p>The party discusses options of convincing Steppengard, but with an unknown amount of time to prepare, Gallo doesn’t believe that there is time to prove that he had nothing to do with the assassinations. And while Gallo’s fend can weather a siege from Steppengard, the third Ragesian legion is just beyond the Alydi Gap, “and I’m not going to cripple Dassen’s fighting force with the wolves at our back. This fight must be decisive.” Gallo explains his plan to fight in the open, in order to force a peace process sooner. “I’m sorry to ask this of you so soon, my friend, but I ask that you travel to Dashgoban and plead that he help defend us. Perhaps a larger army can deter our king from sparking another civil war.”</p><p></p><p> When the party asks what they can do to help, he mentions That another close ally of his is Lady Timor, though the Glaskeel Cliffs stand in the way of any quick travel, and messenger birds have been unreliable, likely due to Ragesian interference. Mishka then asks if they can break up the ice of the Nasham River, to stop Steppengard’s armies from having a smooth travel north. Gallo’s eyes light up in thought. “There is the Pitchwood Forest. They supply much of the pitch and tar for the nation, and even export some. It lies between Nasham and Otdar. If we can get their winter supply of pitch, and burn the ice, we may be able to delay him in time for reinforcements to arrive.”</p><p></p><p>In their time to rest, Mishka gets truly clean of the sewers, and goes about asking for news of Pine Owls, in search of information about her half-sister. Aripose explores the castle, discovering the deep food stores in case of a siege. Eluriah tests her flame magic against the icy river, and determines that her magic would take too long to make a dent. Gruz walks with his brother, talking of family, and also goes to a chaplain to have his leg healed. They also ask after Balan and Jineer, but no one has word of them.</p><p></p><p>The next day, they are supplied with horses, and set off for the Pitchwood with Jinis, hoping to do what they can to stop a war.</p><p><strong></strong></p><p><strong>Post-Session Thoughts</strong></p><p>This was a bit of a break, and also feeling out what the party wanted to do to help with. They immediately took to Gallo, stage-whispering if they could make him king. Yes... Yesssss..... I was going to skip the Pitchwood quest, but as soon as Mishka's player mentioned breaking the ice, I knew I had to use it. This is why I like very detailed campaigns. Even if I decide to cut something, I have it in my back pocket to grab when I need it.</p><p>Otherwise, this was a pretty laid-back session, with most of the overarching elements put on hold until the big showdown.</p><p></p><p><strong>Changes to the Module</strong></p><p>As I mentioned earlier, I decided to move the Alydi Gap encounter. Because they avoided where I put it, I could have reintroduced it, but honestly, I don't think there's much doubt that there is Ragesian interference going on. So instead, the players are going to be involved directly in the negotiations with the allied duchies, and it will just be a little bit more in the air.</p><p></p><p>I'm nominally tracking the days for the Steppengard invasion, but we'll see how that goes. With Gallo's super horses, and Mishka's Elk totem doubling their speed, it will likely not be an issue.</p><p></p><p>Next session, the party deals with a sticky situation.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8697478, member: 7031495"] [B]Session 39: To Stop a War[/B] Flying north, the party flies over Dassen, into the duchy of Nasham. As they approach Gallo’s Fend, they are escorted in by griffon knights, and led to the entrance of the city. There, they are met by Michael Gallo, the handsome son of Duke Gallo. With him is Garret, Gruz’s brother, and they hug for the first time in years. Michael leads them into Gallo’s Fend, and they are able to see the militaristic nature of this Dasseni border-town. Almost everyone is armed, and the windows are as thin as arrow-slits. In Castle Gallo, they are fed and place din a room, where they meet Duke Gallo. Duke Gallo is a clean, yet gruff man, with a plow in the shape of a chevron as his personal coat of arms. He also rushes to hug Jinis, and thanks the party for returning his friend. He then sits, and asks them to tell him what is going on. When the party tells their story, and end with the news of Steppengard’s forces preparing for war, the Duke hangs his head. “I had hoped such news was not true. I had hoped…” The party discusses options of convincing Steppengard, but with an unknown amount of time to prepare, Gallo doesn’t believe that there is time to prove that he had nothing to do with the assassinations. And while Gallo’s fend can weather a siege from Steppengard, the third Ragesian legion is just beyond the Alydi Gap, “and I’m not going to cripple Dassen’s fighting force with the wolves at our back. This fight must be decisive.” Gallo explains his plan to fight in the open, in order to force a peace process sooner. “I’m sorry to ask this of you so soon, my friend, but I ask that you travel to Dashgoban and plead that he help defend us. Perhaps a larger army can deter our king from sparking another civil war.” When the party asks what they can do to help, he mentions That another close ally of his is Lady Timor, though the Glaskeel Cliffs stand in the way of any quick travel, and messenger birds have been unreliable, likely due to Ragesian interference. Mishka then asks if they can break up the ice of the Nasham River, to stop Steppengard’s armies from having a smooth travel north. Gallo’s eyes light up in thought. “There is the Pitchwood Forest. They supply much of the pitch and tar for the nation, and even export some. It lies between Nasham and Otdar. If we can get their winter supply of pitch, and burn the ice, we may be able to delay him in time for reinforcements to arrive.” In their time to rest, Mishka gets truly clean of the sewers, and goes about asking for news of Pine Owls, in search of information about her half-sister. Aripose explores the castle, discovering the deep food stores in case of a siege. Eluriah tests her flame magic against the icy river, and determines that her magic would take too long to make a dent. Gruz walks with his brother, talking of family, and also goes to a chaplain to have his leg healed. They also ask after Balan and Jineer, but no one has word of them. The next day, they are supplied with horses, and set off for the Pitchwood with Jinis, hoping to do what they can to stop a war. [B] Post-Session Thoughts[/B] This was a bit of a break, and also feeling out what the party wanted to do to help with. They immediately took to Gallo, stage-whispering if they could make him king. Yes... Yesssss..... I was going to skip the Pitchwood quest, but as soon as Mishka's player mentioned breaking the ice, I knew I had to use it. This is why I like very detailed campaigns. Even if I decide to cut something, I have it in my back pocket to grab when I need it. Otherwise, this was a pretty laid-back session, with most of the overarching elements put on hold until the big showdown. [B]Changes to the Module[/B] As I mentioned earlier, I decided to move the Alydi Gap encounter. Because they avoided where I put it, I could have reintroduced it, but honestly, I don't think there's much doubt that there is Ragesian interference going on. So instead, the players are going to be involved directly in the negotiations with the allied duchies, and it will just be a little bit more in the air. I'm nominally tracking the days for the Steppengard invasion, but we'll see how that goes. With Gallo's super horses, and Mishka's Elk totem doubling their speed, it will likely not be an issue. Next session, the party deals with a sticky situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Tolamaker's Burning Sky
Top