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<blockquote data-quote="Tolamaker" data-source="post: 9318600" data-attributes="member: 7031495"><p><strong>Sessions 83, 84, 85: Voices from Afar</strong></p><p></p><p>The party manages to turn the tide when, as Eluriah is in the jaws of the Rhemoraz, Corban manages to out-counterspell Kreven to polymorph Eluriah into a Tyrannosaurus Rex. She and the Rhemorhaz bite each other viciously, and she manages to barely eke out ahead. After being batted about by Eluriah's tail and Gruz hounding her, Koren teleports away to safety. The rest of the enemies are dispatched, though Corban exchanges gold witht he ice devil for information on how the Obelisk works. They chop at the icy lake, and the shield over the valley is disrupted.</p><p></p><p>Heading north, with information from the airship coming through now, they get caught in a fog, where they come across a strange translucent gnome, who refuses to admit that he's a ghost. However, a strange noise comes from the distance, and he suddenly "dies," falling into his frozen body at their feet. Horrific creatures with no flaps over their eyes and mouth come loping from the distance, and attempt to eat the party, but they dispatch them handily.</p><p></p><p>When they come in sight of the Scourge Fortress, there is a second army here, waiting for orders. It seems impossible to enter the Fortress undetected, but Psi Lu descends from the clouds, to unleash a blinding white light from the airship's eye, obliterating the defenses below. The party is knocked back even this far way, and Gruz has a flashback to the same white light destroying his company, filling him with dread. THey rush forward, dispatching the last survivors guarding the path, and rush in to the now crumbling fortress.</p><p></p><p>Moving room to room, Kreven taunts them all the while. In a moment of inspiration, they block several doors in order to be able to fight one group at a time, avoiding being overrun. However, they are not prepared when the enter a perfectly square, perfectly clean white room. As they enter, their magic items lose their luster, and ambushers pop out to catch them unawares, without their magic. Mishka is peppered with arrows, and only stays upright through sheer determination. Gruz and Aripos are able to dance about the room quick enough, pushing through one of the side doors to dispatch the archers. Several times, Eluriah and Corban forget their magical limits, and attempt to heal, and are left with empty hands outstretched.</p><p></p><p>Finally, through a bloody jumble, they finally capture Clark, a clerk who has been slowly poisoning them with his knives, and manage to gather some information, including the fact that Mishka's father is supposedly still in the prison below. Will they descend into the prison, or try and find the secret entrance to take on the Obelisk?</p><p></p><p><strong>Post Session thoughts</strong></p><p><strong></strong></p><p><strong>83:</strong> This one was fairly straightforward. Playing the gnome Ander Folthwaite was fun, just to waste some time having the players try to explain that he is in fact dead. His soul accidentally got sucked up into Shaalguenyaver, and Corban feels bad about it.</p><p></p><p><strong>84:</strong> Another straightforward one, but it did lead the return of Kreven's Palpatine voice. I probably should be more sinister, but ever since I started the voice it's honestly just been very funny every time he taunts them. They also found the armory, and had a lot of fun with the attunement pillar there (I assume an addition to the 5e version.) It felt like the right balance between a long rest and a short rest, after such a long adventuring day.</p><p></p><p><strong>85:</strong> The Ambush. I'll admit that I assumed this would either be a very boring fight, or an overwhelming one that I might end up fudging a tad. It's just a room with antimagic. But this lead to one of the most hectic and tight fights in a long while, due to several crits on the part of Clark the Clerk against Mishka, who each time managed to make her Barbarian Con saves to stay at 1 HP. Every time someone tried to use an item, or cast a spell, there was this groan around the table as people remembered. Corban's player tends to be the most mechanics-savvy, and even he got caught a few times. There was also a fun moment where Corban felt useless, and so fed a health potion to Mishka, and then was downtrodden when I reminded him that it had no effect. Cue Mishka's turn, where she ran out of the field at the entrance, and convinced me that the potion was still in her, just suppressed, so she got the effects. Really fun stuff.</p><p></p><p>Perhaps infected by the sillier nature of Kreven's voice, I decided during questioning that Clark was really just a really good clerk with eidetic memory, and he kept getting promoted up the ranks, even though he really just likes bookkeeping. When they asked how he got so good at knifework he just shrugged and said he got a lot of practice in between filing.</p><p></p><p><strong>Changes to the Module</strong></p><p>I made no real changes to the module, and it's been working great. The only change has been a consistent Encounter bump by one each time (in place since Castle Korstull), and it's stayed steady. We'll see if we have to bump that up come the finale.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 9318600, member: 7031495"] [B]Sessions 83, 84, 85: Voices from Afar[/B] The party manages to turn the tide when, as Eluriah is in the jaws of the Rhemoraz, Corban manages to out-counterspell Kreven to polymorph Eluriah into a Tyrannosaurus Rex. She and the Rhemorhaz bite each other viciously, and she manages to barely eke out ahead. After being batted about by Eluriah's tail and Gruz hounding her, Koren teleports away to safety. The rest of the enemies are dispatched, though Corban exchanges gold witht he ice devil for information on how the Obelisk works. They chop at the icy lake, and the shield over the valley is disrupted. Heading north, with information from the airship coming through now, they get caught in a fog, where they come across a strange translucent gnome, who refuses to admit that he's a ghost. However, a strange noise comes from the distance, and he suddenly "dies," falling into his frozen body at their feet. Horrific creatures with no flaps over their eyes and mouth come loping from the distance, and attempt to eat the party, but they dispatch them handily. When they come in sight of the Scourge Fortress, there is a second army here, waiting for orders. It seems impossible to enter the Fortress undetected, but Psi Lu descends from the clouds, to unleash a blinding white light from the airship's eye, obliterating the defenses below. The party is knocked back even this far way, and Gruz has a flashback to the same white light destroying his company, filling him with dread. THey rush forward, dispatching the last survivors guarding the path, and rush in to the now crumbling fortress. Moving room to room, Kreven taunts them all the while. In a moment of inspiration, they block several doors in order to be able to fight one group at a time, avoiding being overrun. However, they are not prepared when the enter a perfectly square, perfectly clean white room. As they enter, their magic items lose their luster, and ambushers pop out to catch them unawares, without their magic. Mishka is peppered with arrows, and only stays upright through sheer determination. Gruz and Aripos are able to dance about the room quick enough, pushing through one of the side doors to dispatch the archers. Several times, Eluriah and Corban forget their magical limits, and attempt to heal, and are left with empty hands outstretched. Finally, through a bloody jumble, they finally capture Clark, a clerk who has been slowly poisoning them with his knives, and manage to gather some information, including the fact that Mishka's father is supposedly still in the prison below. Will they descend into the prison, or try and find the secret entrance to take on the Obelisk? [B]Post Session thoughts 83:[/B] This one was fairly straightforward. Playing the gnome Ander Folthwaite was fun, just to waste some time having the players try to explain that he is in fact dead. His soul accidentally got sucked up into Shaalguenyaver, and Corban feels bad about it. [B]84:[/B] Another straightforward one, but it did lead the return of Kreven's Palpatine voice. I probably should be more sinister, but ever since I started the voice it's honestly just been very funny every time he taunts them. They also found the armory, and had a lot of fun with the attunement pillar there (I assume an addition to the 5e version.) It felt like the right balance between a long rest and a short rest, after such a long adventuring day. [B]85:[/B] The Ambush. I'll admit that I assumed this would either be a very boring fight, or an overwhelming one that I might end up fudging a tad. It's just a room with antimagic. But this lead to one of the most hectic and tight fights in a long while, due to several crits on the part of Clark the Clerk against Mishka, who each time managed to make her Barbarian Con saves to stay at 1 HP. Every time someone tried to use an item, or cast a spell, there was this groan around the table as people remembered. Corban's player tends to be the most mechanics-savvy, and even he got caught a few times. There was also a fun moment where Corban felt useless, and so fed a health potion to Mishka, and then was downtrodden when I reminded him that it had no effect. Cue Mishka's turn, where she ran out of the field at the entrance, and convinced me that the potion was still in her, just suppressed, so she got the effects. Really fun stuff. Perhaps infected by the sillier nature of Kreven's voice, I decided during questioning that Clark was really just a really good clerk with eidetic memory, and he kept getting promoted up the ranks, even though he really just likes bookkeeping. When they asked how he got so good at knifework he just shrugged and said he got a lot of practice in between filing. [B]Changes to the Module[/B] I made no real changes to the module, and it's been working great. The only change has been a consistent Encounter bump by one each time (in place since Castle Korstull), and it's stayed steady. We'll see if we have to bump that up come the finale. [/QUOTE]
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