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<blockquote data-quote="Tzeentch" data-source="post: 1300740" data-attributes="member: 13222"><p>-- Most of the core D&D classes don't fit very well with Middle Earth (most notably, ALL the spellcasting classes and even barbarian). The NPC classes are just fine. Craftsman is a new base class with a low magic bent. I haven't worked out all the details but here's the main classes I'm writing up:</p><p></p><p>Fighter: Pretty much unchanged. Favored class of the Men of the West.</p><p>Scout: Non-spellcasting Ranger. Maybe based on the Warcraft version. Favored class of the Silvan elves.</p><p>Sage: One of the Wise. Favored class of the Sindar.</p><p>Craftsman: At high levels gets imbuing powers (ie the animated toys Gandalf likes, minor magic items). Favored class of the Noldor and Dwarves.</p><p>Rogue: Probably unchanged. Favored class of the Men of Darkness.</p><p>Commoner: Favored class of the hobbits <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I think the way the Decipher game handled magic is FAR superior to the goofy (and utterly bollocks) method from the ICE version. Probably will draw spell ideas from the much more interesting MECCG text.</p><p></p><p>Speaking of MECCG, lots of cool ideas contained in those cards. Probably the best CCG made IMO.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 1300740, member: 13222"] -- Most of the core D&D classes don't fit very well with Middle Earth (most notably, ALL the spellcasting classes and even barbarian). The NPC classes are just fine. Craftsman is a new base class with a low magic bent. I haven't worked out all the details but here's the main classes I'm writing up: Fighter: Pretty much unchanged. Favored class of the Men of the West. Scout: Non-spellcasting Ranger. Maybe based on the Warcraft version. Favored class of the Silvan elves. Sage: One of the Wise. Favored class of the Sindar. Craftsman: At high levels gets imbuing powers (ie the animated toys Gandalf likes, minor magic items). Favored class of the Noldor and Dwarves. Rogue: Probably unchanged. Favored class of the Men of Darkness. Commoner: Favored class of the hobbits ;) I think the way the Decipher game handled magic is FAR superior to the goofy (and utterly bollocks) method from the ICE version. Probably will draw spell ideas from the much more interesting MECCG text. Speaking of MECCG, lots of cool ideas contained in those cards. Probably the best CCG made IMO. [/QUOTE]
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