Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tolkien Killed My Homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felix" data-source="post: 3194498" data-attributes="member: 3929"><p>You can have mideval Europe in your game and not have it feel like Tolkien; Pendragon does a good job of this. It's very much of a Camelot RPG.</p><p></p><p>You can also change certain aspects of the game to have it model fantasy archetypes in a different light. Tolkien's elves are noble, fair, wise, and graceful. But if elves are connected to Faerie, which they are in many myths, then elves become malicious, vindictive, spiteful and mischevious. In a celtic game, that's how I'd run elves. Removing races is also a good way to go. Do you not want orcs to be powerful, but rather wretched creatures? Remove the orc and half-orc races, and call Goblins "Orcs" and there you are. </p><p></p><p>Also, the lack of an extraordinarily powerful Evil will make your setting seem less of a Sauron look alike contest. Have your villians be just people; powerful, influential, but just people. And people only out for their own self-interest, instead of World Domination.</p><p></p><p>Thirdly, the presence of a Church, or several Churches, will make your setting seem much less Tolkienesque. Organized religions were downplayed in the books, even though the whole story is heavy with overtones; but the world does lack a centralized religious organization.</p></blockquote><p></p>
[QUOTE="Felix, post: 3194498, member: 3929"] You can have mideval Europe in your game and not have it feel like Tolkien; Pendragon does a good job of this. It's very much of a Camelot RPG. You can also change certain aspects of the game to have it model fantasy archetypes in a different light. Tolkien's elves are noble, fair, wise, and graceful. But if elves are connected to Faerie, which they are in many myths, then elves become malicious, vindictive, spiteful and mischevious. In a celtic game, that's how I'd run elves. Removing races is also a good way to go. Do you not want orcs to be powerful, but rather wretched creatures? Remove the orc and half-orc races, and call Goblins "Orcs" and there you are. Also, the lack of an extraordinarily powerful Evil will make your setting seem less of a Sauron look alike contest. Have your villians be just people; powerful, influential, but just people. And people only out for their own self-interest, instead of World Domination. Thirdly, the presence of a Church, or several Churches, will make your setting seem much less Tolkienesque. Organized religions were downplayed in the books, even though the whole story is heavy with overtones; but the world does lack a centralized religious organization. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tolkien Killed My Homebrew
Top