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The World of Inzeladun/Conan d20 Forum
General Discussion
Tolkien v. Howard v. Lovecraft
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<blockquote data-quote="thormagni" data-source="post: 2648089" data-attributes="member: 13637"><p>I hear what you guys are saying on this issue. I just am not comprehending, I guess. It seems like a drastic step.</p><p></p><p>Holy and divine inspiration is such a rich vein for heroic character exploration that is just seems like a shame to cut it off completely. And there are few conflicts more interesting in an RPG setting than a religious conflict. And who hasn't wanted to play a character who eventually rose to the level of a demigod or legendary hero? I mean those are fertile ground for some truly epic plot lines. And as a handle for the GM to motivate or manipulate player characters, it is an effective tool, especially when you eliminate alignments.</p><p></p><p>It is not like when you roll up a first level cleric or paladin, you get an instant insight into the mind of the god you are serving. Yes, you get the spells and some vague rules about what the edicts of the god's religion might be, but at almost any level of player character you are going to be so far removed from direct dealing with the the mind of the god, that I just can't imagine it comes into play often enough to be distracting. </p><p></p><p>I mean, sure if the campaign has become the player picking up the divine cell phone every week and chatting up Thor himself for new spells and some advice, then I guess I could see it becoming a problem. Or if you are having tea and crumpets with Apollo while his sun chariot is parked outside at the local tavern, then maybe the gods are too accessible. </p><p></p><p>Have you considered applying whatever rules you are going to do for wizards and sorcerors to the divine classes as well? Maybe making divine spells as hard to cast as arcane spells? Instead of dark sacrifices and demons, you could have light offerings and archons? Hell, maybe the sorcerors and wizards are tapping into the forces of evil in the universe, while the clerics are tapping into the good forces.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2648089, member: 13637"] I hear what you guys are saying on this issue. I just am not comprehending, I guess. It seems like a drastic step. Holy and divine inspiration is such a rich vein for heroic character exploration that is just seems like a shame to cut it off completely. And there are few conflicts more interesting in an RPG setting than a religious conflict. And who hasn't wanted to play a character who eventually rose to the level of a demigod or legendary hero? I mean those are fertile ground for some truly epic plot lines. And as a handle for the GM to motivate or manipulate player characters, it is an effective tool, especially when you eliminate alignments. It is not like when you roll up a first level cleric or paladin, you get an instant insight into the mind of the god you are serving. Yes, you get the spells and some vague rules about what the edicts of the god's religion might be, but at almost any level of player character you are going to be so far removed from direct dealing with the the mind of the god, that I just can't imagine it comes into play often enough to be distracting. I mean, sure if the campaign has become the player picking up the divine cell phone every week and chatting up Thor himself for new spells and some advice, then I guess I could see it becoming a problem. Or if you are having tea and crumpets with Apollo while his sun chariot is parked outside at the local tavern, then maybe the gods are too accessible. Have you considered applying whatever rules you are going to do for wizards and sorcerors to the divine classes as well? Maybe making divine spells as hard to cast as arcane spells? Instead of dark sacrifices and demons, you could have light offerings and archons? Hell, maybe the sorcerors and wizards are tapping into the forces of evil in the universe, while the clerics are tapping into the good forces. [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
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Tolkien v. Howard v. Lovecraft
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