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The World of Inzeladun/Conan d20 Forum
General Discussion
Tolkien v. Howard v. Lovecraft
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<blockquote data-quote="thormagni" data-source="post: 2649632" data-attributes="member: 13637"><p>Like many other aspects of role-playing games, we combine a sense of the historical with a modern sensibility to create a fantasy world that never existed. No game is going to be completely historically faithful even one set in a ostensibly historic setting. But that is mainly because for the vast majority of people, over the vast majority of history, life pretty much was a short, miserable existence. Compared to today, health care was terrible. The food was terrible. Sanitation was terrible. The working conditions were terrible. The quality of life was terrible. And that is just for the elite. Conditions for the poor were frankly unimaginable to our middle class American experience. Today we live like kings would have wished to live 1,000 years ago (minus the harems and the sycophants, of course.) </p><p></p><p>So, I have never looked to history to be my determining factor in how to structure a fantasy world. Most elements of fantasy are completely foreign to true history. And any fantasy world is inherently illogical, once you try to figure out the impact of things like magic, feats and monsters.</p><p></p><p>Back to the discussion at hand, I am simply suggesting several options on how the divine and the idea of faith could be incorporated into a fantasy world, overcoming some of the logical issues that have been laid out here. None of my suggestions are interesting or palatable for your vision of your campaign world? I can understand that. Inzeladun is not my world and I have no stake in it. How would I know what might or might not fit into it?</p></blockquote><p></p>
[QUOTE="thormagni, post: 2649632, member: 13637"] Like many other aspects of role-playing games, we combine a sense of the historical with a modern sensibility to create a fantasy world that never existed. No game is going to be completely historically faithful even one set in a ostensibly historic setting. But that is mainly because for the vast majority of people, over the vast majority of history, life pretty much was a short, miserable existence. Compared to today, health care was terrible. The food was terrible. Sanitation was terrible. The working conditions were terrible. The quality of life was terrible. And that is just for the elite. Conditions for the poor were frankly unimaginable to our middle class American experience. Today we live like kings would have wished to live 1,000 years ago (minus the harems and the sycophants, of course.) So, I have never looked to history to be my determining factor in how to structure a fantasy world. Most elements of fantasy are completely foreign to true history. And any fantasy world is inherently illogical, once you try to figure out the impact of things like magic, feats and monsters. Back to the discussion at hand, I am simply suggesting several options on how the divine and the idea of faith could be incorporated into a fantasy world, overcoming some of the logical issues that have been laid out here. None of my suggestions are interesting or palatable for your vision of your campaign world? I can understand that. Inzeladun is not my world and I have no stake in it. How would I know what might or might not fit into it? [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
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Tolkien v. Howard v. Lovecraft
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