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<blockquote data-quote="Ranger2001" data-source="post: 1951697" data-attributes="member: 25291"><p><strong>It's all about mood</strong></p><p></p><p>I read Tolkein once every five years or so. I've got a buddy who reads the LotR through each year. When do we read it? For some reason, it's always in autumn. There's something to be said for when the leaves turn and when the breeze gets cooler that puts me in the mind for adventure...</p><p></p><p>So what I'm saying is that a Tolkein-eque has less to do with the rules, but more to do with atmosphere. It has to do with creating a more elevated campaign where your characters have a sort of high dignified approach, and their goals are similarly heroic. As already discussed, combat should be rare, as should obvious magic, like Arcane spellcasters in D&D. Magic in Tolkein should be mysterious, and therefore, magical. There should also be a focus on the idea of the chase. Bilbo and Frodo are always running from something/someone - so brush up on your movement rules. </p><p></p><p>Rumour has it that Tolkein was planning another book before he died - it would have taken place in the 4th Age where the sons of Aragorn start dabbling in the Dark Arts in order to gain eteranal life, similar to how the Numenorians did several ages before...That in itself could provide the basis for a 4th Age campaign....</p></blockquote><p></p>
[QUOTE="Ranger2001, post: 1951697, member: 25291"] [b]It's all about mood[/b] I read Tolkein once every five years or so. I've got a buddy who reads the LotR through each year. When do we read it? For some reason, it's always in autumn. There's something to be said for when the leaves turn and when the breeze gets cooler that puts me in the mind for adventure... So what I'm saying is that a Tolkein-eque has less to do with the rules, but more to do with atmosphere. It has to do with creating a more elevated campaign where your characters have a sort of high dignified approach, and their goals are similarly heroic. As already discussed, combat should be rare, as should obvious magic, like Arcane spellcasters in D&D. Magic in Tolkein should be mysterious, and therefore, magical. There should also be a focus on the idea of the chase. Bilbo and Frodo are always running from something/someone - so brush up on your movement rules. Rumour has it that Tolkein was planning another book before he died - it would have taken place in the 4th Age where the sons of Aragorn start dabbling in the Dark Arts in order to gain eteranal life, similar to how the Numenorians did several ages before...That in itself could provide the basis for a 4th Age campaign.... [/QUOTE]
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