Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Toll the Chest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 8690339" data-attributes="member: 6787503"><p>That's, like, the opposite of a natural language definition of any of those words or phrases. I mean, where'd you get that? Glosses of <em>likely </em>range from <em>probable </em>to <em>possible </em>or <em>plausible. </em>I think it's at least plausible for a troll to cause damage or danger, don't you?</p><p></p><p></p><p>I laid out my procedure in some detail up-thread. This is not it.</p><p></p><p></p><p>However you want to think about it is fine with me. It doesn't change how I would run the troll scenario, but noticing something that appears for all purposes to be an ordinary chest wouldn't count just because any and every chest could possibly be a threat. That way leads to madness. Everything's a potential threat.</p><p></p><p></p><p>Okay, just thought I'd help you out, but I can see you're married to your bizarre definition of the word <em>likely. </em>I couldn't care less, personally.</p><p></p><p></p><p>Indeed, why have rules at all? Just tell the story you've already made up about the cleric who was on guard against the mimic.</p><p></p><p></p><p>That's not "an action to try to use their senses or awareness of the environment to detect the presence of a creature." It's casting a spell that starts combat. Once the cleric's turn in combat comes up, they can cast the spell. Clearly, I was talking about an action that would have made the party <strong>aware</strong> of the mimic <strong>before</strong> combat started.</p><p></p><p></p><p>Okay, but do you disagree with what I <strong>actually</strong> said? The cleric likely has the highest Wisdom of the party. Maybe they're proficient in Perception. The player made those choices in part so the PC would be good at detecting when creatures are present. The phrase <em>While the mimic remains motionless</em> leaves room for uncertainty as to whether the cleric can distinguish the mimic from an ordinary chest, so by deciding it's certain that it remains motionless and can't be distinguished, you're saying that choice doesn't matter in this one situation.</p><p></p><p></p><p>Look at page 280 of the DMG. False Appearance has <strong>no effect</strong> on the mimic's CR.</p><p></p><p></p><p>Both of these claims are false. I've already shown how the mimic's CR is unaffected by it having False Appearance, so no part of its CR could be removed by calling for an ability check. Also, calling for a Stealth check respect's the cleric player's agency in giving their character a high Wisdom score. Furthermore, surprise is far from impossible in this scenario because no one in the party, not even the cleric, has actually spotted the mimic for what it is.</p><p></p><p></p><p>Please quote me the lore that says the mimic is perfectly silent and still because it's certainly not in its stat-block.</p><p></p><p></p><p>Right. This is what you're trying to sneak in with your "potential threat" houserule. It's complete rubbish. Everything's a potential threat. Therefore, no one is ever surprised. The rules care about actual threats.</p><p></p><p></p><p>It doesn't matter if the cleric knows it's a mimic. What matters is if they're aware of the actual threat in the room 15 feet away from them. As was described in the OP, the cleric lacked that particular bit of knowledge and was testing a mere hunch to see if it was indeed correct.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8690339, member: 6787503"] That's, like, the opposite of a natural language definition of any of those words or phrases. I mean, where'd you get that? Glosses of [I]likely [/I]range from [I]probable [/I]to [I]possible [/I]or [I]plausible. [/I]I think it's at least plausible for a troll to cause damage or danger, don't you? I laid out my procedure in some detail up-thread. This is not it. However you want to think about it is fine with me. It doesn't change how I would run the troll scenario, but noticing something that appears for all purposes to be an ordinary chest wouldn't count just because any and every chest could possibly be a threat. That way leads to madness. Everything's a potential threat. Okay, just thought I'd help you out, but I can see you're married to your bizarre definition of the word [I]likely. [/I]I couldn't care less, personally. Indeed, why have rules at all? Just tell the story you've already made up about the cleric who was on guard against the mimic. That's not "an action to try to use their senses or awareness of the environment to detect the presence of a creature." It's casting a spell that starts combat. Once the cleric's turn in combat comes up, they can cast the spell. Clearly, I was talking about an action that would have made the party [B]aware[/B] of the mimic [B]before[/B] combat started. Okay, but do you disagree with what I [B]actually[/B] said? The cleric likely has the highest Wisdom of the party. Maybe they're proficient in Perception. The player made those choices in part so the PC would be good at detecting when creatures are present. The phrase [I]While the mimic remains motionless[/I] leaves room for uncertainty as to whether the cleric can distinguish the mimic from an ordinary chest, so by deciding it's certain that it remains motionless and can't be distinguished, you're saying that choice doesn't matter in this one situation. Look at page 280 of the DMG. False Appearance has [B]no effect[/B] on the mimic's CR. Both of these claims are false. I've already shown how the mimic's CR is unaffected by it having False Appearance, so no part of its CR could be removed by calling for an ability check. Also, calling for a Stealth check respect's the cleric player's agency in giving their character a high Wisdom score. Furthermore, surprise is far from impossible in this scenario because no one in the party, not even the cleric, has actually spotted the mimic for what it is. Please quote me the lore that says the mimic is perfectly silent and still because it's certainly not in its stat-block. Right. This is what you're trying to sneak in with your "potential threat" houserule. It's complete rubbish. Everything's a potential threat. Therefore, no one is ever surprised. The rules care about actual threats. It doesn't matter if the cleric knows it's a mimic. What matters is if they're aware of the actual threat in the room 15 feet away from them. As was described in the OP, the cleric lacked that particular bit of knowledge and was testing a mere hunch to see if it was indeed correct. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Toll the Chest
Top