Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Toll the Chest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8690910" data-attributes="member: 23751"><p>Correct. You only determine if you noticed the threat before combat. The first step is to figure out surprise and you can only do that if you have ALREADY noticed the threat.</p><p></p><p>If you are expecting the ground to open up, you are correct.</p><p></p><p>He is on guard against the chest specifically, which by RAW makes him impossible to surprise by the chest. Similar to the example above where if the cleric was on guard for the ground to open up under him, such an opening would not surprise him. </p><p></p><p>You are also confusing what you said which was, "There's nothing in the rules that says expecting danger from something makes you impossible to surprise." with what I said which was, "If you are on guard against danger from a specific thing, that thing cannot surprise you." What I said is different from what you said. You have repeatedly tried to Strawman my position into some general "Always alert to danger" thing and been rebuffed by me every time.</p><p></p><p>And my statement holds true regardless of the game they designed. If you trivialize the mimic's ability the way you want it to be trivialized, you are making it an easier encounter. A significant part of the mimic's challenge comes from that ability. That's a fact regardless of what the CR guidelines say. The challenge difference is reality and reality doesn't change because of words on paper saying that it ain't so.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8690910, member: 23751"] Correct. You only determine if you noticed the threat before combat. The first step is to figure out surprise and you can only do that if you have ALREADY noticed the threat. If you are expecting the ground to open up, you are correct. He is on guard against the chest specifically, which by RAW makes him impossible to surprise by the chest. Similar to the example above where if the cleric was on guard for the ground to open up under him, such an opening would not surprise him. You are also confusing what you said which was, "There's nothing in the rules that says expecting danger from something makes you impossible to surprise." with what I said which was, "If you are on guard against danger from a specific thing, that thing cannot surprise you." What I said is different from what you said. You have repeatedly tried to Strawman my position into some general "Always alert to danger" thing and been rebuffed by me every time. And my statement holds true regardless of the game they designed. If you trivialize the mimic's ability the way you want it to be trivialized, you are making it an easier encounter. A significant part of the mimic's challenge comes from that ability. That's a fact regardless of what the CR guidelines say. The challenge difference is reality and reality doesn't change because of words on paper saying that it ain't so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Toll the Chest
Top