Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[ToM]Shadowcaster - weak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drquestion" data-source="post: 2838547" data-attributes="member: 5810"><p>I haven't seen one in play, either, but they do look weak to me, especially at low levels.</p><p></p><p>The limited number of spells known and spells per day is at least somewhat mitigated by having a lot of the mysteries be more powerful than spells of a similar level.</p><p></p><p>More than anything, I think it's the path system that bothers me about the class. Being stuck with paths means that you'll often have to take a lower-level mystery that you don't really want in order to get a high-level one that you do.</p><p></p><p>It also makes shadowcasters suffer severely from the problem that 3.0 sorcerers had: the paths that are good for beginning characters are not those that are good for high-level characthers, but there's no way to swap them out. For example, Flicker and Killing Shadows are both great apprentice mysteries that will remain effective at high levels. But, if you were to start to first level and work up their paths, the only mystery you'd have to use in combat before you got Killing Shadows would be Voice of Shadow, which isn't even very useful. Low-level characters who want to be useful in combat are basically forced to take either the Dark Terrain or Touch of Twilight paths, even if they'd prefer to have other 3rd-level mysteries. </p><p></p><p>Being able to freely choose mysteries (and just having a set bonus feat progression) would make the class a lot easier to play from 1st through 20th.</p></blockquote><p></p>
[QUOTE="drquestion, post: 2838547, member: 5810"] I haven't seen one in play, either, but they do look weak to me, especially at low levels. The limited number of spells known and spells per day is at least somewhat mitigated by having a lot of the mysteries be more powerful than spells of a similar level. More than anything, I think it's the path system that bothers me about the class. Being stuck with paths means that you'll often have to take a lower-level mystery that you don't really want in order to get a high-level one that you do. It also makes shadowcasters suffer severely from the problem that 3.0 sorcerers had: the paths that are good for beginning characters are not those that are good for high-level characthers, but there's no way to swap them out. For example, Flicker and Killing Shadows are both great apprentice mysteries that will remain effective at high levels. But, if you were to start to first level and work up their paths, the only mystery you'd have to use in combat before you got Killing Shadows would be Voice of Shadow, which isn't even very useful. Low-level characters who want to be useful in combat are basically forced to take either the Dark Terrain or Touch of Twilight paths, even if they'd prefer to have other 3rd-level mysteries. Being able to freely choose mysteries (and just having a set bonus feat progression) would make the class a lot easier to play from 1st through 20th. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[ToM]Shadowcaster - weak?
Top