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[ToM] Truespeak...thoughts?
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<blockquote data-quote="kenmarable" data-source="post: 4387072" data-attributes="member: 40359"><p>Not sure how much you saw already in Googling, so sorry if I explain things you already know, but it's from the book "Tome of Magic" which is divided into 3 sections, each with it's own new magic system. One of them is Truenaming magic, which casts spells (called "utterances") by Truespeaking skill checks. The Truenamer base class is the one who uses this form of magic. (And is also the source a lot of internet threads on whether the math of the class is balanced or not.)</p><p></p><p>However, also in each section of ToM is a group of prestige classes (of course). With the truenaming section, the prestige classes actually have pretty much nothing at all to do with the truenamer base class which I found odd. Just some thematic similarities.</p><p></p><p>But as long as you know that truespeak is an Int based skill, and give it to your conjurer as a class skill* and the rest of the Fiendbinder class handles everything. Or talk to your DM, and you can probably get away with using a different skill like Knowledge(arcana) instead.</p><p></p><p>But outside of the specific prestige class abilities, and the truenamers "spells", the skill doesn't really do much of anything. It just exists to support those. Oh, and flavor-wise, the skill is supposed to reflect your ability to speak the truename of a creature or area.</p><p></p><p>Personally, if this sounds interesting at all, I'd go for the book. It was one of my favorites from WotC ever. One of the other sections in there (Pact Magic) was even so awesome that another company published a whole book on just that form of magic (Secrets of Pact Magic by Radiance House).</p><p></p><p>Does that roundabout answer your questions?</p><p></p><p></p><p>* Technically, it's only a class skill for Truenamers and you need to take the Truename Training feat to make it a class skill (and all cross-class ranks, become full ranks). But especially if you are not using the Truenamer and truename magic, there's nothing unbalancing letting your PC have it as a class skill if that's their main focus.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4387072, member: 40359"] Not sure how much you saw already in Googling, so sorry if I explain things you already know, but it's from the book "Tome of Magic" which is divided into 3 sections, each with it's own new magic system. One of them is Truenaming magic, which casts spells (called "utterances") by Truespeaking skill checks. The Truenamer base class is the one who uses this form of magic. (And is also the source a lot of internet threads on whether the math of the class is balanced or not.) However, also in each section of ToM is a group of prestige classes (of course). With the truenaming section, the prestige classes actually have pretty much nothing at all to do with the truenamer base class which I found odd. Just some thematic similarities. But as long as you know that truespeak is an Int based skill, and give it to your conjurer as a class skill* and the rest of the Fiendbinder class handles everything. Or talk to your DM, and you can probably get away with using a different skill like Knowledge(arcana) instead. But outside of the specific prestige class abilities, and the truenamers "spells", the skill doesn't really do much of anything. It just exists to support those. Oh, and flavor-wise, the skill is supposed to reflect your ability to speak the truename of a creature or area. Personally, if this sounds interesting at all, I'd go for the book. It was one of my favorites from WotC ever. One of the other sections in there (Pact Magic) was even so awesome that another company published a whole book on just that form of magic (Secrets of Pact Magic by Radiance House). Does that roundabout answer your questions? * Technically, it's only a class skill for Truenamers and you need to take the Truename Training feat to make it a class skill (and all cross-class ranks, become full ranks). But especially if you are not using the Truenamer and truename magic, there's nothing unbalancing letting your PC have it as a class skill if that's their main focus. [/QUOTE]
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[ToM] Truespeak...thoughts?
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