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Tomarken: A Drug
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<blockquote data-quote="HeirToPendragon" data-source="post: 4507911" data-attributes="member: 59752"><p>Hi guys, a player of mine and I have designed a magical drug that I'm going to implement into the world. We're playing off the drug as something that was corrupted from an enhancement potion. Once it was noticed that people became addicted to the substance, the makers started marketing it off and using the addiction to make massive amounts of profits. Here is what we designed thus far. Any comments are welcome!</p><p></p><p> Tomarken Level 1</p><p> Potion: 250 gp</p><p> Power (Consumable): Standard Action. You gain a +1 misc. bonus to attacks, defenses, an skills for 4 hours. The potion also makes a +7 + you level vs. Will attack against you. If it succeeds you also become inflicted with the disease Addiction. Increase the power of the attack by +2 for each additional time you’ve used a Tomarken potion before your last extended rest. (ex: If you are using your fourth Tomarken potion today, the attack against you is +13 + your level)</p><p> </p><p></p><p></p><p> Addiction Level 5 disease</p><p> Attack: See Tomarken</p><p> Endurance improve DC 23, maintain DC 20, worsen DC 19 or lower</p><p> </p><p> The Target is Cured ==> Initial Effect: When not under the effects of Tomarken the target takes a -1 penalty to all ability scores and skills. <span style="font-family: 'Wingdings'"> ==></span> Increase the Initial Effect penalty to -2 <span style="font-family: 'Wingdings'">==></span> Increase the Initial Effect penalty to -4 and is Weakened.</p><p></p><p>Addiction can not be cured by the Cure Disease Ritual. You can continue to make endurance checks at it's final stage.</p><p></p><p></p><p>We named it after his Religious teacher who, after hearing some of his lessons, must be on a permanent high sometimes.</p></blockquote><p></p>
[QUOTE="HeirToPendragon, post: 4507911, member: 59752"] Hi guys, a player of mine and I have designed a magical drug that I'm going to implement into the world. We're playing off the drug as something that was corrupted from an enhancement potion. Once it was noticed that people became addicted to the substance, the makers started marketing it off and using the addiction to make massive amounts of profits. Here is what we designed thus far. Any comments are welcome! Tomarken Level 1 Potion: 250 gp Power (Consumable): Standard Action. You gain a +1 misc. bonus to attacks, defenses, an skills for 4 hours. The potion also makes a +7 + you level vs. Will attack against you. If it succeeds you also become inflicted with the disease Addiction. Increase the power of the attack by +2 for each additional time you’ve used a Tomarken potion before your last extended rest. (ex: If you are using your fourth Tomarken potion today, the attack against you is +13 + your level) Addiction Level 5 disease Attack: See Tomarken Endurance improve DC 23, maintain DC 20, worsen DC 19 or lower The Target is Cured ==> Initial Effect: When not under the effects of Tomarken the target takes a -1 penalty to all ability scores and skills. [FONT=Wingdings] ==>[/FONT] Increase the Initial Effect penalty to -2 [FONT=Wingdings]==>[/FONT] Increase the Initial Effect penalty to -4 and is Weakened. Addiction can not be cured by the Cure Disease Ritual. You can continue to make endurance checks at it's final stage. We named it after his Religious teacher who, after hearing some of his lessons, must be on a permanent high sometimes. [/QUOTE]
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Tomarken: A Drug
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