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Tomb of Annihilation - advice on current situation
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<blockquote data-quote="pukunui" data-source="post: 8140554" data-attributes="member: 54629"><p>Hi all! I seek the wisdom of my fellow DMs.</p><p></p><p>I am running <em>Tomb of Annihilation. </em>The group is en route to Firefinger to do Azaka's personal quest so she'll help them find Vorn for free.</p><p></p><p>They've got both Azaka and the tabaxi siblings as guides, and there are five PCs all together, so they've got two canoes with four people in each canoe (plus gear).</p><p></p><p>About a day downriver from Firefinger, they randomly encountered a pair of plesiosaurs. I had them row frantically for the shore as one of the plesiosaurs made a beeline for them.</p><p></p><p>One canoe made it, the other did not. We ended the session with the plesiosaur flipping the canoe. Two PCs and the tabaxi are in the water.</p><p></p><p>The PCs are all level 3.</p><p></p><p>I think I'd like to make this more of an interesting skill challenge rather than a combat encounter.</p><p></p><p>Perhaps the plesiosaur mistakes the canoe for a creature and spends several rounds destroying it rather than going after the PCs.</p><p></p><p>Perhaps the friendly chwinga one of the PCs met earlier reappears and pacifies the plesiosaur or bestows a <em>charm of animal friendship</em> on a PC so they can communicate with the plesiosaur or something.</p><p></p><p>I also need to figure out what the PCs ought to lose in terms of gear. Obviously they're going to be down one canoe, which complicates things a lot. But I can't picture them wearing all their gear while paddling a canoe. Most of their stuff would be loose in the canoe. That said, the book specifically states that the rivers don't have much of a current outside the waterfalls and rapids, so as long as there are no obvious threats in the area, they could easily dive/swim to get their gear back (as long as it isn't something that would be ruined by getting wet).</p><p></p><p>How should I handle the gear loss? I'm thinking that "loss of gear" is preferable to "loss of life" at this stage in the game, but I don't want to be so punishing that the former greatly increases the likelihood of the latter happening. (For instance, my 12 yo daughter is playing an arcane archer, and she is worried about losing her quiver with all her arrows, including some silvered arrows, in it.)</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="pukunui, post: 8140554, member: 54629"] Hi all! I seek the wisdom of my fellow DMs. I am running [I]Tomb of Annihilation. [/I]The group is en route to Firefinger to do Azaka's personal quest so she'll help them find Vorn for free. They've got both Azaka and the tabaxi siblings as guides, and there are five PCs all together, so they've got two canoes with four people in each canoe (plus gear). About a day downriver from Firefinger, they randomly encountered a pair of plesiosaurs. I had them row frantically for the shore as one of the plesiosaurs made a beeline for them. One canoe made it, the other did not. We ended the session with the plesiosaur flipping the canoe. Two PCs and the tabaxi are in the water. The PCs are all level 3. I think I'd like to make this more of an interesting skill challenge rather than a combat encounter. Perhaps the plesiosaur mistakes the canoe for a creature and spends several rounds destroying it rather than going after the PCs. Perhaps the friendly chwinga one of the PCs met earlier reappears and pacifies the plesiosaur or bestows a [I]charm of animal friendship[/I] on a PC so they can communicate with the plesiosaur or something. I also need to figure out what the PCs ought to lose in terms of gear. Obviously they're going to be down one canoe, which complicates things a lot. But I can't picture them wearing all their gear while paddling a canoe. Most of their stuff would be loose in the canoe. That said, the book specifically states that the rivers don't have much of a current outside the waterfalls and rapids, so as long as there are no obvious threats in the area, they could easily dive/swim to get their gear back (as long as it isn't something that would be ruined by getting wet). How should I handle the gear loss? I'm thinking that "loss of gear" is preferable to "loss of life" at this stage in the game, but I don't want to be so punishing that the former greatly increases the likelihood of the latter happening. (For instance, my 12 yo daughter is playing an arcane archer, and she is worried about losing her quiver with all her arrows, including some silvered arrows, in it.) Thoughts? [/QUOTE]
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