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Tomb of Annihilation campaign recaps
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<blockquote data-quote="Rabbitbait" data-source="post: 7646509" data-attributes="member: 60100"><p>It can be awkward as the characters can suddenly bounce from one place to somewhere quite far away and some of those puzzles are difficult to hold in your head as a DM. However I'm managing it OK when they do go somewhere unexpected although I may go off script a little from time to time. The thing is, nothing else actually matters except getting the skulls (for opening the locked gate) and freeing the trickster gods (for the boosts when facing Acererak). The skulls can be placed wherever you like. So a lot of it is fun and interesting but not essential if the characters don't solve the puzzles.</p><p></p><p>However I don't feel that my players are leveling up fast enough (many are still at level 8) so I have retrofitted. Whenever anyone gets inhabited by a trickster god the first time they get 5000xp (having a god in your head makes you more powerful). That will pump them up faster and make those that haven't taken a god on to be more tempted to do so. I want someone to take the spirit of Wongo or Kubazan on - they seem lots of fun.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 7646509, member: 60100"] It can be awkward as the characters can suddenly bounce from one place to somewhere quite far away and some of those puzzles are difficult to hold in your head as a DM. However I'm managing it OK when they do go somewhere unexpected although I may go off script a little from time to time. The thing is, nothing else actually matters except getting the skulls (for opening the locked gate) and freeing the trickster gods (for the boosts when facing Acererak). The skulls can be placed wherever you like. So a lot of it is fun and interesting but not essential if the characters don't solve the puzzles. However I don't feel that my players are leveling up fast enough (many are still at level 8) so I have retrofitted. Whenever anyone gets inhabited by a trickster god the first time they get 5000xp (having a god in your head makes you more powerful). That will pump them up faster and make those that haven't taken a god on to be more tempted to do so. I want someone to take the spirit of Wongo or Kubazan on - they seem lots of fun. [/QUOTE]
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Tomb of Annihilation campaign recaps
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