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Tomb of Annihilation for high level PCs
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<blockquote data-quote="Uller" data-source="post: 7316825" data-attributes="member: 413"><p>I'm running ToA for a party of 13th level PCs (Wizard, Warlock, Shadowmonk, Paladin and Barbarian). They are in Port Nyanzaru right now and have hired Salida as a guide (along with River Mist and Flask of Wine...the guides don't know about each other yet as they have hired them separately). They described what they know about Omu to Salida (the info they got from Zitembe) and she claimed to not know of it but the wizard got nat 20 on his insight check that he is trained in so they know she is lying. They intend to get her away from town and get the info from her one way or another.</p><p></p><p>I figure she will let Ras Nsi know about them and eventually maybe what they are looking for at which point, he might even want them to come to him.</p><p></p><p>Right now I am trying to think of ways to make the adventure a challenge for them without changing it too much (I will be adding monsters and maxing hit points for many of them). One thing I am thinking of is that the more powerful NPCs will become a lot more active in the adventure and work to actively thwart the PCs or use them. Valindra Shadowmantle will definitely become more active, I'll give her some arch-mage lackeys to help her. The Frost Giants can become an issue. Maybe once Ras Nsi learns what is going on he'll help the PCs then betray them to try to get the Soulmonger for himself...The red dragon will be an adult or maybe even ancient and I am adding some adult and young red dragons to the volcanic areas. Maybe some fire giants? I'm adding a pair of adult black dragons and some young black dragons to the basin as well.</p><p></p><p>All the PCs, having visited Ravenloft, are under the effect of the Death Plague to give them a meaningful time pressure without being too overbearing (I modified to to take away one HD per week then it will start into one max hp per day).</p><p></p><p>Anyone have any suggestions or thoughts?</p></blockquote><p></p>
[QUOTE="Uller, post: 7316825, member: 413"] I'm running ToA for a party of 13th level PCs (Wizard, Warlock, Shadowmonk, Paladin and Barbarian). They are in Port Nyanzaru right now and have hired Salida as a guide (along with River Mist and Flask of Wine...the guides don't know about each other yet as they have hired them separately). They described what they know about Omu to Salida (the info they got from Zitembe) and she claimed to not know of it but the wizard got nat 20 on his insight check that he is trained in so they know she is lying. They intend to get her away from town and get the info from her one way or another. I figure she will let Ras Nsi know about them and eventually maybe what they are looking for at which point, he might even want them to come to him. Right now I am trying to think of ways to make the adventure a challenge for them without changing it too much (I will be adding monsters and maxing hit points for many of them). One thing I am thinking of is that the more powerful NPCs will become a lot more active in the adventure and work to actively thwart the PCs or use them. Valindra Shadowmantle will definitely become more active, I'll give her some arch-mage lackeys to help her. The Frost Giants can become an issue. Maybe once Ras Nsi learns what is going on he'll help the PCs then betray them to try to get the Soulmonger for himself...The red dragon will be an adult or maybe even ancient and I am adding some adult and young red dragons to the volcanic areas. Maybe some fire giants? I'm adding a pair of adult black dragons and some young black dragons to the basin as well. All the PCs, having visited Ravenloft, are under the effect of the Death Plague to give them a meaningful time pressure without being too overbearing (I modified to to take away one HD per week then it will start into one max hp per day). Anyone have any suggestions or thoughts? [/QUOTE]
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