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Tomb of Annihilation for high level PCs
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<blockquote data-quote="Uller" data-source="post: 7319762" data-attributes="member: 413"><p>This is probably what will happen in practice but I want to let them figure out how to skip ahead using all the resources they have available so that they can trigger the attention of all the NPCs that are around.</p><p></p><p>Tonight they finished futzing around Port Nyanzaru. They spent a total of 3 days there gathering supplies and information. They got the "collect a debt" side quest to collect a gambling debt from a gladiator...instead they offered to cover the debt of the Gladiator for him to join their party and he agreed. They then went back to the bookie and told him they wanted to go double or nothing on the Gladiator's debt on a dinosaur race and then cheated to ensure their dinosaur won so they got the gladiator to join their party for free (actually they bet on a dinosaur that had 1:3 odds so they turned a profit too). </p><p></p><p>Once out of town and heading into the jungle they cornered Salida to confront her about what she knew about Omu. In the two days that passed since they originally hired her, she had communicated with Ras Nsi and told him about these wealthy and seemingly powerful strangers that showed up seeking out what was clearly Omu and I decided that he would have instructed her to bring them to him but continue to watch them and learn about their intentions and capabilities. When they interrogated her they cast Detect Thoughts and Zone of Truth and she failed both saves so she just gave up the goods, told them where the city is, offered to take them to it and that her "boss" Ras Nsi will want to meet them. They know that Ras Nsi is a multi-headed snake thing (because I'm making him a yuan ti anathema/spell caster) or at least that is what Salida thinks about when she was talking to them. He will need the Soul Monger to power his own ritual and will need the atropal destroyed. He'll also want the Red Wizards and the PCs to weaken each other. The Red Wizards probably withdraw from any direct fighting but will probably try to scry on the PCs as they move through the tomb and maybe show up after any final battle to claim the prize at the end. The PCs would be best served to destroy Ras Nsi and the Red Wizards before going into the temple.</p><p></p><p>The party wizard has Teleport. I assume they will work themselves closer to Omu to reduce the chances of accidentally teleporting out to sea or into a volcano so I think they will go at least to Camp Vengence. But eventually they will just teleport there, I bet. Their best course of action would be to find a ship captain that is sick of the Dragon Turtle and tell him that in exchange for them killing it, he will sail them closer to Omu so they can teleport safely at least near it. I'm not going to tell them that, though. They know about the Dragon turtle and the Paladin spotted it from his griffon mount harassing some merchant ships as they moved toward Camp Vengence on their first day of travel. I was hoping they would go fight it. The warlock can cast water breathing on all of them and they have done a good deal of fighting in the water (and killed a young dragon turtle in PotA) so they aren't all that intimidated at the idea of fighting in the water.</p><p></p><p>I doubt the Paladin will agree to work with Ras Nsi. So I'm expecting a full on battle to break out once they meet. But who knows? Might be epic. </p><p></p><p>Maybe I'll drop a hint to the Warlock that Salida has a sending stone and get the Warlock and Ras Nsi talking separately from the rest of the party or introduce a disguised Red Wizard...some betrayal is always fun.</p></blockquote><p></p>
[QUOTE="Uller, post: 7319762, member: 413"] This is probably what will happen in practice but I want to let them figure out how to skip ahead using all the resources they have available so that they can trigger the attention of all the NPCs that are around. Tonight they finished futzing around Port Nyanzaru. They spent a total of 3 days there gathering supplies and information. They got the "collect a debt" side quest to collect a gambling debt from a gladiator...instead they offered to cover the debt of the Gladiator for him to join their party and he agreed. They then went back to the bookie and told him they wanted to go double or nothing on the Gladiator's debt on a dinosaur race and then cheated to ensure their dinosaur won so they got the gladiator to join their party for free (actually they bet on a dinosaur that had 1:3 odds so they turned a profit too). Once out of town and heading into the jungle they cornered Salida to confront her about what she knew about Omu. In the two days that passed since they originally hired her, she had communicated with Ras Nsi and told him about these wealthy and seemingly powerful strangers that showed up seeking out what was clearly Omu and I decided that he would have instructed her to bring them to him but continue to watch them and learn about their intentions and capabilities. When they interrogated her they cast Detect Thoughts and Zone of Truth and she failed both saves so she just gave up the goods, told them where the city is, offered to take them to it and that her "boss" Ras Nsi will want to meet them. They know that Ras Nsi is a multi-headed snake thing (because I'm making him a yuan ti anathema/spell caster) or at least that is what Salida thinks about when she was talking to them. He will need the Soul Monger to power his own ritual and will need the atropal destroyed. He'll also want the Red Wizards and the PCs to weaken each other. The Red Wizards probably withdraw from any direct fighting but will probably try to scry on the PCs as they move through the tomb and maybe show up after any final battle to claim the prize at the end. The PCs would be best served to destroy Ras Nsi and the Red Wizards before going into the temple. The party wizard has Teleport. I assume they will work themselves closer to Omu to reduce the chances of accidentally teleporting out to sea or into a volcano so I think they will go at least to Camp Vengence. But eventually they will just teleport there, I bet. Their best course of action would be to find a ship captain that is sick of the Dragon Turtle and tell him that in exchange for them killing it, he will sail them closer to Omu so they can teleport safely at least near it. I'm not going to tell them that, though. They know about the Dragon turtle and the Paladin spotted it from his griffon mount harassing some merchant ships as they moved toward Camp Vengence on their first day of travel. I was hoping they would go fight it. The warlock can cast water breathing on all of them and they have done a good deal of fighting in the water (and killed a young dragon turtle in PotA) so they aren't all that intimidated at the idea of fighting in the water. I doubt the Paladin will agree to work with Ras Nsi. So I'm expecting a full on battle to break out once they meet. But who knows? Might be epic. Maybe I'll drop a hint to the Warlock that Salida has a sending stone and get the Warlock and Ras Nsi talking separately from the rest of the party or introduce a disguised Red Wizard...some betrayal is always fun. [/QUOTE]
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