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Tomb of Annihilation Is Here - What Do You Think?
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<blockquote data-quote="Staffan" data-source="post: 7723785" data-attributes="member: 907"><p>Well, a big reason for that is that the setting-specific adventures have a much smaller potential audience that can have fond memories of them, so in any vote they're at a severe disadvantage.</p><p></p><p>But I'll put up Dark Sun's Dragon's Crown adventure as the model of what a setting-specific adventure should be. It could not be used in any other setting, because its roots run so, so deep in the Dark Sun setting. For starters, the adventure is psionics-centered, with some people thinking that psionics are misused across the world, so they're using an ancient artifact to inhibit its use. Second, the adventure takes the PCs literally from one side of the setting to the other, and back again (and includes plenty of side adventures you can have along the way). You will have the PCs in a ruin below a raiding tribe's camp, in the arena of Urik, dealing with giants and travel across the Sea of Silt, exploring another ancient ruin there which sheds some light on the setting's history, then travel across the Ringing Mountains and dealing with halfling tribes, then with thri-kreen hordes driven crazy by the anti-psionic effect (because it affects insectoid minds differently), and finally a showdown in the actual Dragon's Crown citadel. All of these elements are deeply embedded in what the Dark Sun setting is about, and in its history. This is the model of what a setting-based adventure should be.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7723785, member: 907"] Well, a big reason for that is that the setting-specific adventures have a much smaller potential audience that can have fond memories of them, so in any vote they're at a severe disadvantage. But I'll put up Dark Sun's Dragon's Crown adventure as the model of what a setting-specific adventure should be. It could not be used in any other setting, because its roots run so, so deep in the Dark Sun setting. For starters, the adventure is psionics-centered, with some people thinking that psionics are misused across the world, so they're using an ancient artifact to inhibit its use. Second, the adventure takes the PCs literally from one side of the setting to the other, and back again (and includes plenty of side adventures you can have along the way). You will have the PCs in a ruin below a raiding tribe's camp, in the arena of Urik, dealing with giants and travel across the Sea of Silt, exploring another ancient ruin there which sheds some light on the setting's history, then travel across the Ringing Mountains and dealing with halfling tribes, then with thri-kreen hordes driven crazy by the anti-psionic effect (because it affects insectoid minds differently), and finally a showdown in the actual Dragon's Crown citadel. All of these elements are deeply embedded in what the Dark Sun setting is about, and in its history. This is the model of what a setting-based adventure should be. [/QUOTE]
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