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General Tabletop Discussion
*Dungeons & Dragons
Tomb of Annihilation Is Here - What Do You Think?
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<blockquote data-quote="Demetrios1453" data-source="post: 7724113" data-attributes="member: 6801060"><p>So, finally got it yesterday, and I'm really enjoying reading through this adventure. I love that they took a unique setting (quite distinct from your normal Sword Coast-esque typical fantasy location) and just went all out in embracing its quirks and differences. Most, if not all, of the locations and NPCs are really well fleshed out and interesting, and should make for a lot of good adventuring and role playing. I really hope this sets the stage for using more atypical settings for adventures in the future...</p><p></p><p>My group is going to love the tie-in to SKT, having fought Jarl Storvald and knowing what his goal was. When they get surprised by a group of frost giants, of all things, crashing through the jungle, or meet up with Artus Cimber, they'll certainly enjoy the connection to the previous adventure. </p><p></p><p>But man, that final dungeon, even after only having quickly scanned it - that's going to be a real meat grinder in the mode of the original Tomb of Horrors, isn't it? They weren't kidding about this being tougher adventure than usual!</p><p></p><p>I can't wait to finish reading it, and then running it. My group have all agreed to wait until November and the release of XGtE before starting this since we don't want people wanting to switch to a new character type when the latter book comes out while in the middle of this. I already have a player planning on creating a kobold Indiana Jones using the archeologist background in the adventure...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 7724113, member: 6801060"] So, finally got it yesterday, and I'm really enjoying reading through this adventure. I love that they took a unique setting (quite distinct from your normal Sword Coast-esque typical fantasy location) and just went all out in embracing its quirks and differences. Most, if not all, of the locations and NPCs are really well fleshed out and interesting, and should make for a lot of good adventuring and role playing. I really hope this sets the stage for using more atypical settings for adventures in the future... My group is going to love the tie-in to SKT, having fought Jarl Storvald and knowing what his goal was. When they get surprised by a group of frost giants, of all things, crashing through the jungle, or meet up with Artus Cimber, they'll certainly enjoy the connection to the previous adventure. But man, that final dungeon, even after only having quickly scanned it - that's going to be a real meat grinder in the mode of the original Tomb of Horrors, isn't it? They weren't kidding about this being tougher adventure than usual! I can't wait to finish reading it, and then running it. My group have all agreed to wait until November and the release of XGtE before starting this since we don't want people wanting to switch to a new character type when the latter book comes out while in the middle of this. I already have a player planning on creating a kobold Indiana Jones using the archeologist background in the adventure... [/QUOTE]
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Tomb of Annihilation Is Here - What Do You Think?
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