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Tomb of Annihilation Is Here - What Do You Think?
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<blockquote data-quote="tomBitonti" data-source="post: 7724383" data-attributes="member: 13107"><p>Not sure if this entire thread isn't already covered by spoilers. To be extra safe:</p><p></p><p>[sblock]</p><p>I can see characters spending a week alone (if not longer) in the initial port. Gathering information and supplies. Taking part in gladiatorial combat or the races to build up reputation. Heading out once then heading back to deal with one of the several illnesses.</p><p></p><p>Then there are quite a few locales within the jungle to explore, with possible side quests to help the one fellow mate, or help one of the templar camps.</p><p></p><p>Not to mention the time spent simply walking or canoeing through the jungle. The players have hundreds of miles to traverse, with an initially unknown destination.</p><p></p><p>Then any downtime for training and resupply, or to level up, or to make or procure magic items.</p><p></p><p>Then time in the hidden city, and its dungeon. Lots of fights, or, negotiations with the several opposing factions.</p><p></p><p>Then the dungeon itself, which is rather large.</p><p></p><p>The 1/hp day rate seems to work for an already 10'th level party which is dropped at the dungeon entrance. I don't think it works for a 1'st level party that has to explore the jungle.</p><p></p><p>If starting with a 10'th level party, those which have been resurrected will be at a large disadvantage to other party members.</p><p></p><p>I'm fine with the <em>idea</em> of the Death Curse. It just seems to need to be modified somewhat to make it work.</p><p>[/sblock]</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7724383, member: 13107"] Not sure if this entire thread isn't already covered by spoilers. To be extra safe: [sblock] I can see characters spending a week alone (if not longer) in the initial port. Gathering information and supplies. Taking part in gladiatorial combat or the races to build up reputation. Heading out once then heading back to deal with one of the several illnesses. Then there are quite a few locales within the jungle to explore, with possible side quests to help the one fellow mate, or help one of the templar camps. Not to mention the time spent simply walking or canoeing through the jungle. The players have hundreds of miles to traverse, with an initially unknown destination. Then any downtime for training and resupply, or to level up, or to make or procure magic items. Then time in the hidden city, and its dungeon. Lots of fights, or, negotiations with the several opposing factions. Then the dungeon itself, which is rather large. The 1/hp day rate seems to work for an already 10'th level party which is dropped at the dungeon entrance. I don't think it works for a 1'st level party that has to explore the jungle. If starting with a 10'th level party, those which have been resurrected will be at a large disadvantage to other party members. I'm fine with the [i]idea[/i] of the Death Curse. It just seems to need to be modified somewhat to make it work. [/sblock] Thx! TomB [/QUOTE]
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Tomb of Annihilation Is Here - What Do You Think?
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