Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tomb of Annihilation Is Here - What Do You Think?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warmaster Horus" data-source="post: 7724393" data-attributes="member: 6785438"><p>Here are some (mostly non-combat) encounter/event ideas I brainstormed up this morning for ToA. These can be linked to other types of encounters or just used as window dressing. No DCs or the like included to keep it level-agnostic.</p><p></p><p>1) A vast and exceedingly deep sinkhole crevasse has recently opened on your path. Over 50’ wide it stretches off to the sides as far as you can see. A large, downed tree bridges it nearby.</p><p></p><p>2) You find a roughly-hewn stone altar to a savage, unknown god with the bloody decapitated heads of seven jungle tribesmen staring unseeingly into the distance. As you approach, one head stirs and hoarsely utters a curse in Chultan, affecting the nearest PC, before falling silent.</p><p></p><p>3) A poisonous viper has curled up in one of your party member’s packs. It will strike from surprise the next time the pack is opened unless somehow detected first.</p><p></p><p>4) A ‘stack’ of goblins have been staked to the trunk of a tree, still one on top of the other. The lower ones have been significantly gnawed upon by jungle scavengers while the upper ones are still somewhat unspoiled.</p><p></p><p>5) The way ahead has flooded, with water gradually rising to 3-5 feet in depth. Traversing this area is slow, exhausting and fraught with unseen dangers - pitfalls, quippers and more, below the waterline.</p><p></p><p>6) You find a stone cairn in a clearing raised around a well shaft. Faint markings on the stone show it to be of ancient construction and even though it contains remarkably clean, cool, fresh water, there is no sign of it being approached or used by any local inhabitants.</p><p></p><p>7) The air beneath the jungle canopy becomes a stifling miasma, even more hot and oppressive than usual. The usual animal sounds trail off and an eerie silence descends as you move forward.</p><p></p><p>8) A disembodied hand (creeping claw) is occasionally seen skittering in the boughs above you, matching your direction of travel. It is elusive and unpredictable, never approaching within 50’ and always in the trees.</p><p></p><p>9) The large corpse of a stegosaurus surrounded by a bloody, trampled battleground opens up in the jungle to one side of your trail. It was obviously killed recently by a large predator, evident by the absence of scavengers and the fresh, iron-tinged scent of blood in the air.</p><p></p><p>10) You spot a treehouse on the lower limbs of a large tree bordering a clearing. It is abandoned but surprisingly uncluttered, with a simple latched door to it’s three-room interior.</p><p></p><p>11) A whiff of sulfur betrays a series of hot springs that open up before you. The skeletons of dead trees and colorful sprays of accumulated chemical deposits decorate the ground around bubbling pools of caustic water.</p><p></p><p>12) A large, ancient brass bell, stamped with strange pictograms, lies covered in mosses and aged verdigris at the foot of a vine-covered tree. Lifting up the heavy object reveals the body of a badly-decomposed albino dwarf clutching a fabulously valuable emerald to its’ chest. The emerald is cursed.</p><p></p><p>13) A small, circular stockade of pointed stakes lays on the bank of a small stream. Covered in glowing fallen leaves at its’ center is a tiger skull with Continual Flame cast on it.</p><p></p><p>14) The area becomes crossed with old, tattered giant spider webs. Moldering, silk-wrapped corpses of monkeys, sloths and other jungle creatures hang from the branches above. The largest such bundle contains the husk of a half-orc adventurer named Nurl Twotongue. Although his equipment is useless he bears a scroll tube with a roughly crafted map bearing his name which can confirm the player’s current location in the jungles of Chult.</p><p></p><p>15) A friendly, colorful parrot named ‘Tim-Tim’ flies onto the shoulder of a party member. He knows a handful of phrases and loves to eat juicy bark beetles. He is also an polymorphed imp familiar of a yuan-ti warlock who is keeping track of the party’s progress.</p><p></p><p>16) Loud jungle drums start up and continue night & day as you move through the forest. Their location and distance is nearly impossible to discern and their constant thrumming makes resting difficult. Efforts to decipher any meaning in them is very hard, though if successful, information about the party’s location, activities and direction of travel can be made out.</p><p></p><p>17) You come across an old slash & burn farming plot that still has a small number of gnarled tropical fruit trees with stunted but perfectly edible produce.</p><p></p><p>18) A gnomish trader named Barleyoat has set up a small barter post along the river. She has several local tribespeople working for her and is a valuable resource regarding local activities. She’s quite friendly, overly so, in fact, and very eccentric.</p><p></p><p>19) One of your party falls into a patch of puff-ball fungi, coughing as they are surrounded by spores. Although they receive two levels of exhaustion they gain insight (advantage) on all Survival rolls made in jungle terrain for the remainder of the adventure.</p><p></p><p>20) A heavy mist rolls in over the jungle, interrupted only by daily torrential rains, limiting vision to 30’. Heavy local iron deposits make compasses useless. Without extraordinary guidance you become lost and have a 25% chance per day of exiting this area to a randomly determined adjacent hex.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7724393, member: 6785438"] Here are some (mostly non-combat) encounter/event ideas I brainstormed up this morning for ToA. These can be linked to other types of encounters or just used as window dressing. No DCs or the like included to keep it level-agnostic. 1) A vast and exceedingly deep sinkhole crevasse has recently opened on your path. Over 50’ wide it stretches off to the sides as far as you can see. A large, downed tree bridges it nearby. 2) You find a roughly-hewn stone altar to a savage, unknown god with the bloody decapitated heads of seven jungle tribesmen staring unseeingly into the distance. As you approach, one head stirs and hoarsely utters a curse in Chultan, affecting the nearest PC, before falling silent. 3) A poisonous viper has curled up in one of your party member’s packs. It will strike from surprise the next time the pack is opened unless somehow detected first. 4) A ‘stack’ of goblins have been staked to the trunk of a tree, still one on top of the other. The lower ones have been significantly gnawed upon by jungle scavengers while the upper ones are still somewhat unspoiled. 5) The way ahead has flooded, with water gradually rising to 3-5 feet in depth. Traversing this area is slow, exhausting and fraught with unseen dangers - pitfalls, quippers and more, below the waterline. 6) You find a stone cairn in a clearing raised around a well shaft. Faint markings on the stone show it to be of ancient construction and even though it contains remarkably clean, cool, fresh water, there is no sign of it being approached or used by any local inhabitants. 7) The air beneath the jungle canopy becomes a stifling miasma, even more hot and oppressive than usual. The usual animal sounds trail off and an eerie silence descends as you move forward. 8) A disembodied hand (creeping claw) is occasionally seen skittering in the boughs above you, matching your direction of travel. It is elusive and unpredictable, never approaching within 50’ and always in the trees. 9) The large corpse of a stegosaurus surrounded by a bloody, trampled battleground opens up in the jungle to one side of your trail. It was obviously killed recently by a large predator, evident by the absence of scavengers and the fresh, iron-tinged scent of blood in the air. 10) You spot a treehouse on the lower limbs of a large tree bordering a clearing. It is abandoned but surprisingly uncluttered, with a simple latched door to it’s three-room interior. 11) A whiff of sulfur betrays a series of hot springs that open up before you. The skeletons of dead trees and colorful sprays of accumulated chemical deposits decorate the ground around bubbling pools of caustic water. 12) A large, ancient brass bell, stamped with strange pictograms, lies covered in mosses and aged verdigris at the foot of a vine-covered tree. Lifting up the heavy object reveals the body of a badly-decomposed albino dwarf clutching a fabulously valuable emerald to its’ chest. The emerald is cursed. 13) A small, circular stockade of pointed stakes lays on the bank of a small stream. Covered in glowing fallen leaves at its’ center is a tiger skull with Continual Flame cast on it. 14) The area becomes crossed with old, tattered giant spider webs. Moldering, silk-wrapped corpses of monkeys, sloths and other jungle creatures hang from the branches above. The largest such bundle contains the husk of a half-orc adventurer named Nurl Twotongue. Although his equipment is useless he bears a scroll tube with a roughly crafted map bearing his name which can confirm the player’s current location in the jungles of Chult. 15) A friendly, colorful parrot named ‘Tim-Tim’ flies onto the shoulder of a party member. He knows a handful of phrases and loves to eat juicy bark beetles. He is also an polymorphed imp familiar of a yuan-ti warlock who is keeping track of the party’s progress. 16) Loud jungle drums start up and continue night & day as you move through the forest. Their location and distance is nearly impossible to discern and their constant thrumming makes resting difficult. Efforts to decipher any meaning in them is very hard, though if successful, information about the party’s location, activities and direction of travel can be made out. 17) You come across an old slash & burn farming plot that still has a small number of gnarled tropical fruit trees with stunted but perfectly edible produce. 18) A gnomish trader named Barleyoat has set up a small barter post along the river. She has several local tribespeople working for her and is a valuable resource regarding local activities. She’s quite friendly, overly so, in fact, and very eccentric. 19) One of your party falls into a patch of puff-ball fungi, coughing as they are surrounded by spores. Although they receive two levels of exhaustion they gain insight (advantage) on all Survival rolls made in jungle terrain for the remainder of the adventure. 20) A heavy mist rolls in over the jungle, interrupted only by daily torrential rains, limiting vision to 30’. Heavy local iron deposits make compasses useless. Without extraordinary guidance you become lost and have a 25% chance per day of exiting this area to a randomly determined adjacent hex. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tomb of Annihilation Is Here - What Do You Think?
Top