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*Dungeons & Dragons
Tomb of Annihilation - Moral Question
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<blockquote data-quote="Quickleaf" data-source="post: 7353387" data-attributes="member: 20323"><p>I'm struggling to figure out how to run Tomb of Annihilation now – there are *great* scenes in ToA, but figuring out how to connect them all with better narrative is quite a challenge. While part of this challenge is about the book's organization (or the lack thereof), I think part of it comes from the paper-thin backstory.</p><p></p><p>For example: I noticed that the adventure doesn't pay much attention to what would happen if the dead didn't go to their afterlife / eternal reward. I'd imagine in a D&D world with magic like <em>speak with dead</em> and, presumably, some characters visiting the Outer Planes, that this would have implications for <em>anyone</em> of faith. If recently deceased can't be contacted with <em>speak with dead</em>, that suggests court proceedings regarding admission of "dead testimony" might change. While some religions do focus on the here-and-now, there is usually an aspect of faith concerned with the ultimate destination of the soul. If one's righteous/wicked deeds didn't matter in an eschatological sense...if you end up just *gone* regardless...would people behave differently? This is huge in a world where the divine is manifest! I'd imagine there might be a minority of thuggish types who use this to justify all manner of evils. Not to mention clergy/faithful suffering a crisis of faith.</p><p></p><p>Another example: Why does Acererak want to create an evil god? What is the atropal's identity? And why is it's "completion" considered *worse* than the destruction of all liches? These questions seem tied together, but the book is silent on them. "Because he's evil!" "It doesn't matter - it's *bad*!" seem to be the only answers I extract from the book. Knowing my inquisitive players, these are questions they will ask at some point, so I'm looking for good answers in older D&D sources that mention Acererak, atropals, and Chult...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7353387, member: 20323"] I'm struggling to figure out how to run Tomb of Annihilation now – there are *great* scenes in ToA, but figuring out how to connect them all with better narrative is quite a challenge. While part of this challenge is about the book's organization (or the lack thereof), I think part of it comes from the paper-thin backstory. For example: I noticed that the adventure doesn't pay much attention to what would happen if the dead didn't go to their afterlife / eternal reward. I'd imagine in a D&D world with magic like [I]speak with dead[/I] and, presumably, some characters visiting the Outer Planes, that this would have implications for [I]anyone[/I] of faith. If recently deceased can't be contacted with [I]speak with dead[/I], that suggests court proceedings regarding admission of "dead testimony" might change. While some religions do focus on the here-and-now, there is usually an aspect of faith concerned with the ultimate destination of the soul. If one's righteous/wicked deeds didn't matter in an eschatological sense...if you end up just *gone* regardless...would people behave differently? This is huge in a world where the divine is manifest! I'd imagine there might be a minority of thuggish types who use this to justify all manner of evils. Not to mention clergy/faithful suffering a crisis of faith. Another example: Why does Acererak want to create an evil god? What is the atropal's identity? And why is it's "completion" considered *worse* than the destruction of all liches? These questions seem tied together, but the book is silent on them. "Because he's evil!" "It doesn't matter - it's *bad*!" seem to be the only answers I extract from the book. Knowing my inquisitive players, these are questions they will ask at some point, so I'm looking for good answers in older D&D sources that mention Acererak, atropals, and Chult... [/QUOTE]
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