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Tomb of Annihilation - Moral Question
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<blockquote data-quote="Warmaster Horus" data-source="post: 7353565" data-attributes="member: 6785438"><p>Acererak found an Atropal and thought it would be groovy to make a new death god. Chult was chosen long ago when he engineered the destruction of Omu and facilitated the construction of the Tomb.</p><p></p><p>In my game the players went to Grandfather Zitembe, who could not see the location or nature of the Soulmonger. He sent them on a journey to recover a divining artifact from a moldering temple on the Snout of Ogmar (Tortle Package). Once they retrieved that they returned and Grandfather Zitembe was able to divine info on the Soulmonger, but in doing so his soul was ensnared and he began to waste away.</p><p></p><p>I spent a couple of hours each week developing what the encounters would be for that week's play. Tried to organize them in an organic way, seeding in some recurring characters and foreshadowing coming events. Added a few forks in the path for PC choices and went from there. They just went into the Yuan-Ti Fane, and are probably just a little too powerful for it, but I can balance that. Once that's over they will have the Puzzle Cubes (they just did one temple, with the Yuan-Ti having the others) and know where the Tomb entrance should be (killed a few Red Wizards for that info).</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7353565, member: 6785438"] Acererak found an Atropal and thought it would be groovy to make a new death god. Chult was chosen long ago when he engineered the destruction of Omu and facilitated the construction of the Tomb. In my game the players went to Grandfather Zitembe, who could not see the location or nature of the Soulmonger. He sent them on a journey to recover a divining artifact from a moldering temple on the Snout of Ogmar (Tortle Package). Once they retrieved that they returned and Grandfather Zitembe was able to divine info on the Soulmonger, but in doing so his soul was ensnared and he began to waste away. I spent a couple of hours each week developing what the encounters would be for that week's play. Tried to organize them in an organic way, seeding in some recurring characters and foreshadowing coming events. Added a few forks in the path for PC choices and went from there. They just went into the Yuan-Ti Fane, and are probably just a little too powerful for it, but I can balance that. Once that's over they will have the Puzzle Cubes (they just did one temple, with the Yuan-Ti having the others) and know where the Tomb entrance should be (killed a few Red Wizards for that info). [/QUOTE]
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