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Tomb of Annihilation - Moral Question
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<blockquote data-quote="sim-h" data-source="post: 7354785" data-attributes="member: 6813788"><p>I solved the problem using plot hooks for the individual players. One is a warlock - his patron wants the soulmonger. Another is a cleric - his temple wants the curse ended so they don't look like powerless idiots. Another is an old family friend of Syndra Silvane. If a majority of the party have solid reasons to end the curse, that's what will happen. Although not sure what the warlock will do if he's alive when they find it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I also see a lot of people bemoaning the death curse ticking clock issue, and saving introducing that until later. My players just don't care, by the looks of things. They haven't asked how long Syndra's got, and I haven't told them explicitly (how would Syndra know she's only got 79 HPs and is losing one per day? If they ask she's going to say she "feels 75-80% of her old self" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. So although they believe there is a time limit, it's not going to stop them exploring. If Syndra dies, they will probably not know about it until they finish the adventure and can't get their magic items - not a problem since we'll do another campaign from L1 at that point anyway!</p></blockquote><p></p>
[QUOTE="sim-h, post: 7354785, member: 6813788"] I solved the problem using plot hooks for the individual players. One is a warlock - his patron wants the soulmonger. Another is a cleric - his temple wants the curse ended so they don't look like powerless idiots. Another is an old family friend of Syndra Silvane. If a majority of the party have solid reasons to end the curse, that's what will happen. Although not sure what the warlock will do if he's alive when they find it :) I also see a lot of people bemoaning the death curse ticking clock issue, and saving introducing that until later. My players just don't care, by the looks of things. They haven't asked how long Syndra's got, and I haven't told them explicitly (how would Syndra know she's only got 79 HPs and is losing one per day? If they ask she's going to say she "feels 75-80% of her old self" :). So although they believe there is a time limit, it's not going to stop them exploring. If Syndra dies, they will probably not know about it until they finish the adventure and can't get their magic items - not a problem since we'll do another campaign from L1 at that point anyway! [/QUOTE]
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