Hi guys,
I am going to run ToA soon and at the moment I am preparing the campaign.
I really like the Hexcrawl mechanic but I am not sure how to handle Hexcraling when players get lost.
My plan was to print out the two versions of the map and put the player version on top of the DM version, so that my players can remove the blank hexes while exploring chult to reveal the region underneath. Now I am wondering how to handle this when the players get lost, because they would notice that they get lost if suddenly moving into a hex they didnt target at first ( and if I understand it right, normally a character who gets lost does not notice that he is lost).
Perhaps my plan using the 2 maps is not the best idea (but I think my players would love to reveal the hexes).
How do you handle this? How do you make use of the player version of the map?
Thanks for your help!
Ines
I am going to run ToA soon and at the moment I am preparing the campaign.
I really like the Hexcrawl mechanic but I am not sure how to handle Hexcraling when players get lost.
My plan was to print out the two versions of the map and put the player version on top of the DM version, so that my players can remove the blank hexes while exploring chult to reveal the region underneath. Now I am wondering how to handle this when the players get lost, because they would notice that they get lost if suddenly moving into a hex they didnt target at first ( and if I understand it right, normally a character who gets lost does not notice that he is lost).
Perhaps my plan using the 2 maps is not the best idea (but I think my players would love to reveal the hexes).
How do you handle this? How do you make use of the player version of the map?
Thanks for your help!
Ines