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Tomb of Annihilation RG
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<blockquote data-quote="EarlyBird" data-source="post: 7313176" data-attributes="member: 6899077"><p>[ATTACH]92964[/ATTACH]</p><p></p><p>[sblock=Tlazohtlaloni]</p><p><strong>Race:</strong> Elf (wood)</p><p><strong>Class/Level:</strong> Wizard 1</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (elf)</p><p><strong>Init:</strong> +3</p><p><strong>Speed:</strong> 35 ft</p><p><strong>Senses:</strong> Passive Perception: 14</p><p><strong>Languages:</strong> Common, Elf, Tabaxi</p><p><strong>Background:</strong> Archaeologist</p><p><strong>Ispiration:</strong> none</p><p></p><p><strong><span style="font-size: 12px">STATISTICS</span></strong></p><p>Str 08 (-1), Dex 16 (+3) , Con 12 (+1), Int 15 (+2), Wis 14 (+2), Cha 10 (+0)</p><p></p><p><strong>AC:</strong> 13 (dex)</p><p><strong>HP:</strong> 07 (1d6 +1)</p><p><strong>Prof. Bonu</strong>s +2</p><p><strong>Proficiencies:</strong> light crossbow, daggers, darts, slings, quarterstaff, long bow, long sword, short bow, and short sword </p><p><strong>Tools:</strong> Cartographer's Tools, Navigator's Tools</p><p><strong>Feats: </strong>none</p><p><strong>Saves:</strong> INT +4, WIS +3</p><p><strong>Special Defenses:</strong> advantage on saves vs charms, immune to magical sleep</p><p></p><p><span style="font-size: 12px"><strong>Combat:</strong></span></p><p><strong>RANGE:</strong> short bow +5 Attack, 1d6+3 piercing, </p><p><strong>MELEE/RANGE:</strong> dagger +5 Attack, 1d4+3 piercing, (light, finesee, range:20/60)</p><p></p><p><strong><span style="font-size: 12px">Skills:</span></strong></p><p>+3 (dex) Acrobatics</p><p>+2 (wis) Animal Handling</p><p>+4 (int) Arcana<strong>*</strong></p><p>-1 (str) Athletics</p><p>+0 (cha) Deception</p><p>+4 (int) History<strong>*</strong></p><p>+2 (wis) Insight</p><p>+0 (cha) Intimidation</p><p>+4 (int) Investigation<strong>*</strong></p><p>+2 (wis) Medicine</p><p>+2 (int) Nature</p><p>+4 (wis) Perception<strong>*</strong></p><p>+0 (cha) Performance</p><p>+0 (cha) Persuasion</p><p>+2 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+3 (dex) Stealth</p><p>+4 (wis) Survival<strong>*</strong></p><p><strong>*</strong> proficient</p><p></p><p><strong><span style="font-size: 12px">Racial:</span></strong></p><p><strong>Ability Scores:</strong> +2 DEX, +1 WIS</p><p><strong>Size:</strong> Medium</p><p><strong>Darkvision:</strong> 60'</p><p><strong>Keen Senses:</strong> gain proficiency in the Perception skill</p><p><strong>Fey Ancestry:</strong> advantage on saves against being charmed and magic cannot put you to sleep</p><p><strong>Trance:</strong> may enter a meditative state for 4 hours, after which you gain the same benefits as sleeping 8 hours</p><p><strong>Elf Weapon Training:</strong> proficiency with longsword, shortsword, shortbow, and longbow</p><p><strong>Fleet of Foot:</strong> your base speed is 35 feet</p><p><strong>Mask of the Wild:</strong> you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena</p><p><strong>Languages:</strong> Elvish and Common</p><p></p><p><strong><span style="font-size: 12px">Archaeologist:</span></strong></p><p><strong>Skills:</strong> History and Survival</p><p><strong>Tools:</strong> Cartographer's Tools and Navigator's Tools</p><p><strong>Languages:</strong> One of player's choice.</p><p><strong>Dust Digger:</strong> Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. - Medallion</p><p><strong>Feature:</strong> Historical Knowledge - When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.</p><p></p><p><strong><span style="font-size: 12px">Wizard:</span></strong></p><p><strong>-Arcane Recovery:</strong> You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots</p><p>to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p><p><strong>-Spellcasting:</strong></p><p> -Cantrips: <em>mending, light, blade ward</em></p><p> -Spellbook:<em> absorb elements, detect magic, identify, comprehend languages, grease, sleep</em></p><p> -Spell save DC12</p><p> -Spell attack +4</p><p> -Ritual Casting</p><p> -Spellcasting Focus: arcane focus</p><p></p><p><strong>Combat Gear:</strong> </p><p>shortbow -bought</p><p>quiver w/20 arrows -bought</p><p>dagger</p><p></p><p><strong>Other Gear:</strong></p><p><strong></strong>Component Pouch</p><p>Backpack:</p><p>-spellbook</p><p>-bedroll</p><p>-mess kit</p><p>-tinderbox</p><p>-torches 10/10</p><p>-rations 10/10</p><p>-waterskin</p><p>-wodden case w/map to ruins or dungeon</p><p>-two-person tent</p><p>-oil 2 flasks-bought</p><p>-cartographer's tools -bought</p><p>Rope (50' hempen)</p><p>Bullseye Lantern</p><p>Miner's Pick</p><p>Traveler's Clothes</p><p>Shovel</p><p>Belt Pouch:</p><p>-trinket: half of a wooden Mantazi bowl</p><p>-loose coins</p><p></p><p><strong><span style="font-size: 12px">Treasure:</span></strong></p><p>GP: 08 SP: 08 CP: 00</p><p></p><p><strong>Carrying Capacity:</strong> 120 lbs</p><p><strong>Push/Drag/Lift:</strong> 240 lbs</p><p><strong>Climb:</strong> 17' <strong>Swim:</strong> 17'</p><p><strong>Long Jump:</strong> 8' & 4'</p><p><strong>High Jump:</strong> 2' & 1'</p><p><strong>Hold Breath:</strong> 2 minutes</p><p></p><p><strong><span style="font-size: 12px">Personality: </span></strong></p><p><strong>Trait:</strong> Traps don't make me nervous. Idoits who trigger traps make me nervous.</p><p><strong>Trait:</strong> I might fail, but I wil never give up.</p><p><strong>Ideal:</strong> With every great discovery comes grave danger. The two walk hand in hand.</p><p><strong>Bond:</strong> Ever since I was a child, I've heard stories of a lost city. I aim to find it, learn its secerts, and earn my place in the history books.</p><p><strong>Flaw:</strong> I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Age:</strong> 109</p><p><strong>Height:</strong> 5'-11"</p><p><strong>Weight:</strong> 112lbs</p><p><strong>Hair Color:</strong> sandy brown</p><p><strong>Eye Color:</strong> hazel</p><p><strong>Skin Tone:</strong> caramel</p><p><strong>Scars/Tattoos:</strong> one tattoo made on his arm when he didn't have paper to map the dungeon he was exploring</p><p><strong>Description/History</strong>: An odd sight to see Tlazohtlaloni (means one who is loved) with his full pack on his back and all the gear that would make you think he was raised by dwarves. But he was born in the jungles of Chult to an exploratory couple on their way to discovering a great lost city. Being born in the jungle was a complication for his mother, who took ill before the expedition could reach Port Nyanzaru. She is now buried deep in the jungle. Tlazo's (LAY-zo) father gave the young babe over to a Tabaxi midwife who raised the boy until her death 60 years later. Being almost old enough, Tlazo father decided to have the boy tag along on his expeditions having the whole camp help take care of him. This didn't last long as an excursion to Candlekeep was needed by his father to answer important questions. Tlazohtlaloni was left in the care of the scholars and wizards at the cloistered keep, and never heard from his father again. With the family business in his blood the young archaeologist has traveled in and around the Sword Coast helping to unearth old ruins and ancient treasures, but when the opportunity to travel back to Chult happened, the wood elf jumped at the chance to get some answers to all his questions. </p><p><strong>Notes:</strong>[/sblock]</p><p>[sblock=Notes]</p><p><a href="http://www.enworld.org/forum/showthread.php?609282-E-s-Tomb-of-Annihilation&p=7318319&viewfull=1#post7318319" target="_blank">Strange Encounter</a></p><p>.[/sblock]</p><p></p><p><strong>Medallion:</strong></p><p>[ATTACH]92621[/ATTACH]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7313176, member: 6899077"] [ATTACH=CONFIG]92964._xfImport[/ATTACH] [sblock=Tlazohtlaloni] [B]Race:[/B] Elf (wood) [B]Class/Level:[/B] Wizard 1 [B]Alignment:[/B] Chaotic Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (elf) [B]Init:[/B] +3 [B]Speed:[/B] 35 ft [B]Senses:[/B] Passive Perception: 14 [B]Languages:[/B] Common, Elf, Tabaxi [B]Background:[/B] Archaeologist [B]Ispiration:[/B] none [B][SIZE=3]STATISTICS[/SIZE][/B] Str 08 (-1), Dex 16 (+3) , Con 12 (+1), Int 15 (+2), Wis 14 (+2), Cha 10 (+0) [B]AC:[/B] 13 (dex) [B]HP:[/B] 07 (1d6 +1) [B]Prof. Bonu[/B]s +2 [B]Proficiencies:[/B] light crossbow, daggers, darts, slings, quarterstaff, long bow, long sword, short bow, and short sword [B]Tools:[/B] Cartographer's Tools, Navigator's Tools [B]Feats: [/B]none [B]Saves:[/B] INT +4, WIS +3 [B]Special Defenses:[/B] advantage on saves vs charms, immune to magical sleep [SIZE=3][B]Combat:[/B][/SIZE] [B]RANGE:[/B] short bow +5 Attack, 1d6+3 piercing, [B]MELEE/RANGE:[/B] dagger +5 Attack, 1d4+3 piercing, (light, finesee, range:20/60) [B][SIZE=3]Skills:[/SIZE][/B] +3 (dex) Acrobatics +2 (wis) Animal Handling +4 (int) Arcana[B]*[/B] -1 (str) Athletics +0 (cha) Deception +4 (int) History[B]*[/B] +2 (wis) Insight +0 (cha) Intimidation +4 (int) Investigation[B]*[/B] +2 (wis) Medicine +2 (int) Nature +4 (wis) Perception[B]*[/B] +0 (cha) Performance +0 (cha) Persuasion +2 (int) Religion +3 (dex) Sleight of Hand +3 (dex) Stealth +4 (wis) Survival[B]*[/B] [B]*[/B] proficient [B][SIZE=3]Racial:[/SIZE][/B] [B]Ability Scores:[/B] +2 DEX, +1 WIS [B]Size:[/B] Medium [B]Darkvision:[/B] 60' [B]Keen Senses:[/B] gain proficiency in the Perception skill [B]Fey Ancestry:[/B] advantage on saves against being charmed and magic cannot put you to sleep [B]Trance:[/B] may enter a meditative state for 4 hours, after which you gain the same benefits as sleeping 8 hours [B]Elf Weapon Training:[/B] proficiency with longsword, shortsword, shortbow, and longbow [B]Fleet of Foot:[/B] your base speed is 35 feet [B]Mask of the Wild:[/B] you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena [B]Languages:[/B] Elvish and Common [B][SIZE=3]Archaeologist:[/SIZE][/B] [B]Skills:[/B] History and Survival [B]Tools:[/B] Cartographer's Tools and Navigator's Tools [B]Languages:[/B] One of player's choice. [B]Dust Digger:[/B] Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. - Medallion [B]Feature:[/B] Historical Knowledge - When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. [B][SIZE=3]Wizard:[/SIZE][/B] [B]-Arcane Recovery:[/B] You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. [B]-Spellcasting:[/B] -Cantrips: [I]mending, light, blade ward[/I] -Spellbook:[I] absorb elements, detect magic, identify, comprehend languages, grease, sleep[/I] -Spell save DC12 -Spell attack +4 -Ritual Casting -Spellcasting Focus: arcane focus [B]Combat Gear:[/B] shortbow -bought quiver w/20 arrows -bought dagger [B]Other Gear: [/B]Component Pouch Backpack: -spellbook -bedroll -mess kit -tinderbox -torches 10/10 -rations 10/10 -waterskin -wodden case w/map to ruins or dungeon -two-person tent -oil 2 flasks-bought -cartographer's tools -bought Rope (50' hempen) Bullseye Lantern Miner's Pick Traveler's Clothes Shovel Belt Pouch: -trinket: half of a wooden Mantazi bowl -loose coins [B][SIZE=3]Treasure:[/SIZE][/B] GP: 08 SP: 08 CP: 00 [B]Carrying Capacity:[/B] 120 lbs [B]Push/Drag/Lift:[/B] 240 lbs [B]Climb:[/B] 17' [B]Swim:[/B] 17' [B]Long Jump:[/B] 8' & 4' [B]High Jump:[/B] 2' & 1' [B]Hold Breath:[/B] 2 minutes [B][SIZE=3]Personality: [/SIZE][/B] [B]Trait:[/B] Traps don't make me nervous. Idoits who trigger traps make me nervous. [B]Trait:[/B] I might fail, but I wil never give up. [B]Ideal:[/B] With every great discovery comes grave danger. The two walk hand in hand. [B]Bond:[/B] Ever since I was a child, I've heard stories of a lost city. I aim to find it, learn its secerts, and earn my place in the history books. [B]Flaw:[/B] I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition. [B]Sex:[/B] Male [B]Age:[/B] 109 [B]Height:[/B] 5'-11" [B]Weight:[/B] 112lbs [B]Hair Color:[/B] sandy brown [B]Eye Color:[/B] hazel [B]Skin Tone:[/B] caramel [B]Scars/Tattoos:[/B] one tattoo made on his arm when he didn't have paper to map the dungeon he was exploring [B]Description/History[/B]: An odd sight to see Tlazohtlaloni (means one who is loved) with his full pack on his back and all the gear that would make you think he was raised by dwarves. But he was born in the jungles of Chult to an exploratory couple on their way to discovering a great lost city. Being born in the jungle was a complication for his mother, who took ill before the expedition could reach Port Nyanzaru. She is now buried deep in the jungle. Tlazo's (LAY-zo) father gave the young babe over to a Tabaxi midwife who raised the boy until her death 60 years later. Being almost old enough, Tlazo father decided to have the boy tag along on his expeditions having the whole camp help take care of him. This didn't last long as an excursion to Candlekeep was needed by his father to answer important questions. Tlazohtlaloni was left in the care of the scholars and wizards at the cloistered keep, and never heard from his father again. With the family business in his blood the young archaeologist has traveled in and around the Sword Coast helping to unearth old ruins and ancient treasures, but when the opportunity to travel back to Chult happened, the wood elf jumped at the chance to get some answers to all his questions. [B]Notes:[/B][/sblock] [sblock=Notes] [URL="http://www.enworld.org/forum/showthread.php?609282-E-s-Tomb-of-Annihilation&p=7318319&viewfull=1#post7318319"]Strange Encounter[/URL] .[/sblock] [B]Medallion:[/B] [ATTACH=CONFIG]92621._xfImport[/ATTACH] [/QUOTE]
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