Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Tomb of Annihilation] The Flaming Fist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7236960" data-attributes="member: 12731"><p>My players will start the adventure at fifth level. </p><p></p><p>This means the Flaming Fist patrols need a bit of support to avoid being ignored as a presence by the party. I don't mean stronger guards. Instead I'm thinking about how the Flaming Fist can ever hope to enforce their authority unless they can act as a team.</p><p></p><p>I think I'll give each Flaming Fist patrol (the random encounter) a scroll of Sending or similar, which the second in command has orders to use if hostilities with unchartered explorers break out. </p><p></p><p>Unless there's a threat the entire Flaming Fist organization finds out about non-compliant adventurers, I fear a party will simply ignore any of their demands and kill off any patrols that attack them in self-defense. </p><p></p><p>If the XO of the patrol (the acolyte perhaps) has orders to respond to violence by 1) breaking off line of sight (to make it difficult to Counterspell the Sending), then 2) using the scroll to describe the interlopers. This during the very first round of combat. If the patrol subdues the explorers, fine. If not, it is critical to their organization that the offenders are identified ASAP.</p><p></p><p>If the same description is reported in this manner twice, Commander Portyr will either use a Crystal Ball herself or pass on the info to her superiors in Baldur's Gate, who has access to one, so an appropriate response can be formed; where Grand Duke Ulder Ravengard will use overwhelming force to catch the interlopers and demand a heavy tribute for their crimes, or fight them to the death if not.</p><p></p><p>The point here isn't to make the Flaming Fist into untouchable guards (like in the Baldur's Gate video games <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) but to at least explain why low- and even mid-level rabble won't act against their authority. Isolated patrols are otherwise only a threat to adventurers low-level enough to be intimidated by the patrol itself, and that ends at or before fifth level.</p><p></p><p>A canny party can still fly under the radar in many ways. They should not feel forced to agree to the Flaming Fist's (rather unreasonable) demands. They can ask around for information on Flaming Fist procedures to learn their response. They can then pick-pocket the Sending scroll, so any altercation won't get back to Commander Portyr. This would greatly intimidate their leader. They can counterspell the Sending. More violently, they can use surprise and/or focus fire to (rather easily) kill the Acolyte before she can even act. Or, of course, they can profess ignorance, convincing the patrol they haven't found any loot.</p><p></p><p>As you see, the point isn't to make these patrols invincible DM pets - only a nod towards the magical and realmsian nature of the world they operate in. Not operating on reliable (=magical) communication would be a huge disadvantage for any organization with as ambitious goals as this one.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7236960, member: 12731"] My players will start the adventure at fifth level. This means the Flaming Fist patrols need a bit of support to avoid being ignored as a presence by the party. I don't mean stronger guards. Instead I'm thinking about how the Flaming Fist can ever hope to enforce their authority unless they can act as a team. I think I'll give each Flaming Fist patrol (the random encounter) a scroll of Sending or similar, which the second in command has orders to use if hostilities with unchartered explorers break out. Unless there's a threat the entire Flaming Fist organization finds out about non-compliant adventurers, I fear a party will simply ignore any of their demands and kill off any patrols that attack them in self-defense. If the XO of the patrol (the acolyte perhaps) has orders to respond to violence by 1) breaking off line of sight (to make it difficult to Counterspell the Sending), then 2) using the scroll to describe the interlopers. This during the very first round of combat. If the patrol subdues the explorers, fine. If not, it is critical to their organization that the offenders are identified ASAP. If the same description is reported in this manner twice, Commander Portyr will either use a Crystal Ball herself or pass on the info to her superiors in Baldur's Gate, who has access to one, so an appropriate response can be formed; where Grand Duke Ulder Ravengard will use overwhelming force to catch the interlopers and demand a heavy tribute for their crimes, or fight them to the death if not. The point here isn't to make the Flaming Fist into untouchable guards (like in the Baldur's Gate video games :) ) but to at least explain why low- and even mid-level rabble won't act against their authority. Isolated patrols are otherwise only a threat to adventurers low-level enough to be intimidated by the patrol itself, and that ends at or before fifth level. A canny party can still fly under the radar in many ways. They should not feel forced to agree to the Flaming Fist's (rather unreasonable) demands. They can ask around for information on Flaming Fist procedures to learn their response. They can then pick-pocket the Sending scroll, so any altercation won't get back to Commander Portyr. This would greatly intimidate their leader. They can counterspell the Sending. More violently, they can use surprise and/or focus fire to (rather easily) kill the Acolyte before she can even act. Or, of course, they can profess ignorance, convincing the patrol they haven't found any loot. As you see, the point isn't to make these patrols invincible DM pets - only a nod towards the magical and realmsian nature of the world they operate in. Not operating on reliable (=magical) communication would be a huge disadvantage for any organization with as ambitious goals as this one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Tomb of Annihilation] The Flaming Fist
Top