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Tomb of Annihilation - Toning It Down Suggestions [spoilers]
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<blockquote data-quote="sim-h" data-source="post: 7547432" data-attributes="member: 6813788"><p>Yeah, this isn't really a great adventure for players who want a forgiving environment! Although the lead up to the Tomb is not so deadly of course. I did have to house rule a use of Shield spell to prevent an early death by firetrap in Camp Righteous...I still agonize over my weakness...</p><p></p><p>I've run about 12-15 sessions and the players are Level 5, about to arrive at Kir Sabal. Well, actually they are lost, but I'm so bored of them getting lost and plodding through random encounters I'm heading them on a tributary straight to Kir Sabal, unbeknownst to them and probably via Needle's Bones which will appear en route. When I started the adventure I vowed to play it straight with encounters and adventure locations. That was a mistake - I've since moved a couple of locations to get them en route, and will need to move Nangalore a bit closer to Kir Sabal to avoid boredom overload and time running out... </p><p></p><p>Anyway, when they get to the Tomb I'm just going to tell them straight. "You're going to die, and it's last man standing". We play in a pub and all but one of the players join me in getting fairly merry by the end of the session - so they've got no chance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>If they don't make it, well we'll just move on to the next campaign!</p></blockquote><p></p>
[QUOTE="sim-h, post: 7547432, member: 6813788"] Yeah, this isn't really a great adventure for players who want a forgiving environment! Although the lead up to the Tomb is not so deadly of course. I did have to house rule a use of Shield spell to prevent an early death by firetrap in Camp Righteous...I still agonize over my weakness... I've run about 12-15 sessions and the players are Level 5, about to arrive at Kir Sabal. Well, actually they are lost, but I'm so bored of them getting lost and plodding through random encounters I'm heading them on a tributary straight to Kir Sabal, unbeknownst to them and probably via Needle's Bones which will appear en route. When I started the adventure I vowed to play it straight with encounters and adventure locations. That was a mistake - I've since moved a couple of locations to get them en route, and will need to move Nangalore a bit closer to Kir Sabal to avoid boredom overload and time running out... Anyway, when they get to the Tomb I'm just going to tell them straight. "You're going to die, and it's last man standing". We play in a pub and all but one of the players join me in getting fairly merry by the end of the session - so they've got no chance :) If they don't make it, well we'll just move on to the next campaign! [/QUOTE]
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Tomb of Annihilation - Toning It Down Suggestions [spoilers]
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