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Tomb of Annihilation
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<blockquote data-quote="dropbear8mybaby" data-source="post: 7234549" data-attributes="member: 6863518"><p><strong>5 out of 5 rating for Tomb of Annihilation</strong></p><p></p><p>Technically I'd give this a 4.5 but that's not an option here. It's not perfect; but it is damn near close.</p><p></p><p>While other reviewers have focused on who might like it and who might not, I'm focusing on the quality of the product: the writing, the creativity, originality, layout, etc. In that respect, whether it's the "right" adventure for you or your group or not, is irrelevant. This is a high quality product that you can tell has had a <em>lot</em> of thought put into it. You can immediately realise this after just the first chapter. Consideration has obviously been given to how things interact, how things might play out, NPC reactions, and how to tie things together so that you have a coherent whole with lots of setup and payoff. It is everything that SKT was not.</p><p></p><p>Then there's the feel of it. This is brimming with flavour and thematic elements that really bring the adventure alive and inspires the DM, and through the DM the players, to really engage with the content. From the very first moment of stepping into Port Nyanzaru, the scene is set for something special. The players will immediately realise that this is not going to be your average adventure through your standard fantasy faire. And that theme is well represented throughout the entirety of the book where the strange and wonderful comes alive in every trap, trick, NPC, monster, and encounter location. Even the random encounters are fantastically imaginative and creative.</p><p></p><p>And most importantly, it just seems like it will be so much fun to both run and to play in. Sure, it's incredibly deadly to PC's, and OK, there are tons of "gotchas" that can insta-kill a PC, and yes, some characters will find the going tough due to various exploration requirements, but this is a <em>feature</em> of this campaign and not a bug. Players will have the fear of character death put into them and will be forced to either get creative, or keep rolling up a new character to join the party.</p><p></p><p>I rarely enjoy reading through campaign books. Out of the Abyss was probably the only one where I somewhat liked a fair bit of the content. But this one, I have read cover to cover and laughed out loud many times as I've imagined players experiencing the scenarios at the table. It's got fun and it's got adventure and it's got it all in spades of flavour and it's all been put together with a lot of care and precision.</p><p></p><p>If I have one complaint, it would be that the Death Curse is too epic in scale from the very beginning. I would've liked that it had some spreading component so that it wouldn't alert the entire world to the problem all at once. That's probably something I'll change as it somewhat breaks the suspension of disbelief that a 1st level party is responsible for saving the world. There are some very minor other issues with it that really aren't even worth mentioning but, combined, bring it down from a proper 5 out of 5 to a 4.5. Then again, that's possibly me just being picky.</p><p></p><p>All in all, this is a very solid purchase for anyone who wants something fun, exciting and different to run for their table.</p><p></p><p></p><p>P.S. OMG! There are SO many maps! Like, wow. And they're all done by Mike Schley who has done a really excellent job. And did I mention that there's a whole ton of them?</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7234549, member: 6863518"] [b]5 out of 5 rating for Tomb of Annihilation[/b] Technically I'd give this a 4.5 but that's not an option here. It's not perfect; but it is damn near close. While other reviewers have focused on who might like it and who might not, I'm focusing on the quality of the product: the writing, the creativity, originality, layout, etc. In that respect, whether it's the "right" adventure for you or your group or not, is irrelevant. This is a high quality product that you can tell has had a [I]lot[/I] of thought put into it. You can immediately realise this after just the first chapter. Consideration has obviously been given to how things interact, how things might play out, NPC reactions, and how to tie things together so that you have a coherent whole with lots of setup and payoff. It is everything that SKT was not. Then there's the feel of it. This is brimming with flavour and thematic elements that really bring the adventure alive and inspires the DM, and through the DM the players, to really engage with the content. From the very first moment of stepping into Port Nyanzaru, the scene is set for something special. The players will immediately realise that this is not going to be your average adventure through your standard fantasy faire. And that theme is well represented throughout the entirety of the book where the strange and wonderful comes alive in every trap, trick, NPC, monster, and encounter location. Even the random encounters are fantastically imaginative and creative. And most importantly, it just seems like it will be so much fun to both run and to play in. Sure, it's incredibly deadly to PC's, and OK, there are tons of "gotchas" that can insta-kill a PC, and yes, some characters will find the going tough due to various exploration requirements, but this is a [I]feature[/I] of this campaign and not a bug. Players will have the fear of character death put into them and will be forced to either get creative, or keep rolling up a new character to join the party. I rarely enjoy reading through campaign books. Out of the Abyss was probably the only one where I somewhat liked a fair bit of the content. But this one, I have read cover to cover and laughed out loud many times as I've imagined players experiencing the scenarios at the table. It's got fun and it's got adventure and it's got it all in spades of flavour and it's all been put together with a lot of care and precision. If I have one complaint, it would be that the Death Curse is too epic in scale from the very beginning. I would've liked that it had some spreading component so that it wouldn't alert the entire world to the problem all at once. That's probably something I'll change as it somewhat breaks the suspension of disbelief that a 1st level party is responsible for saving the world. There are some very minor other issues with it that really aren't even worth mentioning but, combined, bring it down from a proper 5 out of 5 to a 4.5. Then again, that's possibly me just being picky. All in all, this is a very solid purchase for anyone who wants something fun, exciting and different to run for their table. P.S. OMG! There are SO many maps! Like, wow. And they're all done by Mike Schley who has done a really excellent job. And did I mention that there's a whole ton of them? [/QUOTE]
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