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Tomb of Annihilation
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<blockquote data-quote="JacktheRabbit" data-source="post: 7350113" data-attributes="member: 525"><p><strong>3 out of 5 rating for Tomb of Annihilation</strong></p><p></p><p>I like the concept, a crawl through the jungle coming upon ancient cities and encountering strange and new foes.</p><p></p><p>The execution I do not find as appealing. The module states you should start at 1st level. This is a huge mistake. One peruse through the random encounters shows multitudes of foes that can be encountered and will one shot 1st level characters and not all of them can be avoided. One encounter is a giant crocodile that ambushes the party. Its bite attack average damage will kill any character except a raging barbarian (he will take two hits) and the croc has enough hitpoints to easily stick around until he kills something worth eating. This is just one example. This means either the DM chews up and spits out characters left and right in a very boring manner or he ignored the random encounters chart and modifies them quite a bit. </p><p></p><p>Any module can be deadly by requiring careful thought and planning and still be enjoyable. Being a killer module because so many foes can trounce you in one round is boring and quickly results in players saying adios or the DM reworking quite a bit.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7350113, member: 525"] [b]3 out of 5 rating for Tomb of Annihilation[/b] I like the concept, a crawl through the jungle coming upon ancient cities and encountering strange and new foes. The execution I do not find as appealing. The module states you should start at 1st level. This is a huge mistake. One peruse through the random encounters shows multitudes of foes that can be encountered and will one shot 1st level characters and not all of them can be avoided. One encounter is a giant crocodile that ambushes the party. Its bite attack average damage will kill any character except a raging barbarian (he will take two hits) and the croc has enough hitpoints to easily stick around until he kills something worth eating. This is just one example. This means either the DM chews up and spits out characters left and right in a very boring manner or he ignored the random encounters chart and modifies them quite a bit. Any module can be deadly by requiring careful thought and planning and still be enjoyable. Being a killer module because so many foes can trounce you in one round is boring and quickly results in players saying adios or the DM reworking quite a bit. [/QUOTE]
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