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<blockquote data-quote="Pawndream" data-source="post: 7554587" data-attributes="member: 33184"><p>I have been running ToA since January 2018, 3-4 hour sessions twice a month, and the PCs are currently in the 1st level of the Tomb of the Nine Gods. We started at 1st level and used the standard Sindra Silvane plotline. For what it's worth, I have run this using Adventurers League rules, with a steady cast of 3-4 PCs and a much wider cast of characters who have played a session or two here or there. </p><p></p><p></p><p></p><p>As others mentioned, I would have introduced Yuan-Ti and Red Wizards much earlier in the campaign. Like as early as Port Nyanzaru. I don't really do that great of a job with the foreshadowing on these groups...and they play a pretty big role once you get to Omu.</p><p></p><p></p><p></p><p>As above, probably spent more time working Red Wizards and Ras Nsi into the story earlier.</p><p></p><p></p><p></p><p>I hand-waved the bookkeeping/survival part of the overland journey and just used it as a series of mini-adventures to get the characters to 5th level before they reached Omu. I didn't find it that tedious, but I also strung them along and gave them the info they needed to find Omu.</p><p></p><p></p><p></p><p>The race for puzzle cubes was pretty cool, but honestly, the whole adventure has been fun.</p><p></p><p></p><p></p><p>Having to have a good handle on all the different traps, factions, etc. prior to the session, to ensure the game runs smoothly.</p><p></p><p></p><p></p><p>ToA is my favorite published adventure, all time, and has been quite enjoyable. I am just fearful it will end up in a TPK now that they have entered the Tomb of the Nine Gods. But if it does, it will be a spectacular flame out, for sure <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pawndream, post: 7554587, member: 33184"] I have been running ToA since January 2018, 3-4 hour sessions twice a month, and the PCs are currently in the 1st level of the Tomb of the Nine Gods. We started at 1st level and used the standard Sindra Silvane plotline. For what it's worth, I have run this using Adventurers League rules, with a steady cast of 3-4 PCs and a much wider cast of characters who have played a session or two here or there. As others mentioned, I would have introduced Yuan-Ti and Red Wizards much earlier in the campaign. Like as early as Port Nyanzaru. I don't really do that great of a job with the foreshadowing on these groups...and they play a pretty big role once you get to Omu. As above, probably spent more time working Red Wizards and Ras Nsi into the story earlier. I hand-waved the bookkeeping/survival part of the overland journey and just used it as a series of mini-adventures to get the characters to 5th level before they reached Omu. I didn't find it that tedious, but I also strung them along and gave them the info they needed to find Omu. The race for puzzle cubes was pretty cool, but honestly, the whole adventure has been fun. Having to have a good handle on all the different traps, factions, etc. prior to the session, to ensure the game runs smoothly. ToA is my favorite published adventure, all time, and has been quite enjoyable. I am just fearful it will end up in a TPK now that they have entered the Tomb of the Nine Gods. But if it does, it will be a spectacular flame out, for sure :) [/QUOTE]
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