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Tomb of Horrors (4E version) - anyone run this yet?
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<blockquote data-quote="ArcaneSpringboard" data-source="post: 5347810" data-attributes="member: 87400"><p>I'm now into running Chapter 2. Some comments in the spoiler tags.</p><p></p><p>[spoiler]</p><p></p><p>The first encounter was fine, but I completely skipped the big skill challenge through the Tower of Test and the Dark Barrow.</p><p></p><p>The reason I skipped the Tower of Test was that it's MUCH to big to properly sketch out on a battlemap. It was going to be a huge hassle, so I just skipped it.</p><p></p><p>The Dark Barrow I skipped because it really didn't add anything to the adventure, beyond just being a monster to fight. It wasn't blocking anything, there really isn't anything important going on.</p><p></p><p>The fight with the Tortured Vestige took FOREVER. Mind you, this is because my players decided to completely ignore trying to break the wards on the gate, and just try to fight the Vestige. Unfortunately, they didn't realize that they were supposed to be scared of it (the big glowing picture didn't scare them).</p><p></p><p>It's actually quite winnable...but only after 2+ hours of fighting due to the Level +6 solo hp. I thought that the 'new' monsters in ToH were more appropriately scaled for damage, but not in this case.</p><p></p><p>It confirmed my feeling that in order to really scare a player you need to do a massive amount of damage in one blow. As it was, the Vestige was more annoying than anything else.</p><p></p><p>I'd almost consider removing the Wraiths from the Perilous Archways encounter in the Shadow Tomb. The key to the encounter really is the portals and the Devourer, not the Wraiths, who are pretty much a speedbump.</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="ArcaneSpringboard, post: 5347810, member: 87400"] I'm now into running Chapter 2. Some comments in the spoiler tags. [spoiler] The first encounter was fine, but I completely skipped the big skill challenge through the Tower of Test and the Dark Barrow. The reason I skipped the Tower of Test was that it's MUCH to big to properly sketch out on a battlemap. It was going to be a huge hassle, so I just skipped it. The Dark Barrow I skipped because it really didn't add anything to the adventure, beyond just being a monster to fight. It wasn't blocking anything, there really isn't anything important going on. The fight with the Tortured Vestige took FOREVER. Mind you, this is because my players decided to completely ignore trying to break the wards on the gate, and just try to fight the Vestige. Unfortunately, they didn't realize that they were supposed to be scared of it (the big glowing picture didn't scare them). It's actually quite winnable...but only after 2+ hours of fighting due to the Level +6 solo hp. I thought that the 'new' monsters in ToH were more appropriately scaled for damage, but not in this case. It confirmed my feeling that in order to really scare a player you need to do a massive amount of damage in one blow. As it was, the Vestige was more annoying than anything else. I'd almost consider removing the Wraiths from the Perilous Archways encounter in the Shadow Tomb. The key to the encounter really is the portals and the Devourer, not the Wraiths, who are pretty much a speedbump. [/spoiler] [/QUOTE]
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