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Tomb of Horrors (4E version) - anyone run this yet?
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<blockquote data-quote="Mercurius" data-source="post: 5357717" data-attributes="member: 59082"><p>We finally got around to playing a couple nights ago after four weeks off (we normally play every other week but had to cancel a couple times). It was our third session and I think will take one or two more to get through the first chapter, so 4-5 sessions total for chapter one.</p><p></p><p>I figure that I don't have to use spoiler tags because anyone playing in this won't be sneaking glances into this thread anyhow? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Anyway, we left off last session with a cliffhanger: the room (15, I think) had gone dark and then when light returned they were facing duplicates of themselves. That combat went fairly smoothly and only one PC accidentally attacked another. </p><p></p><p>They then proceeded to the game room, which was fun at first but became a bit tedious because they got it in their heads that they had to beat each table. I also hadn't run many skill challenges so it was a bit confusing at first. But they did successfully beat the tables but were left with nowhere to go--they didn't find the secret door into room 12--but they did find the secret door back into the underground passage, so--afer an extended rest--made their way back to the beginning and headed over to the maproom and then over the rope bridge to the marble building (rooms 9 and 10). They were leery of the water pool in 10, so went into 9. </p><p></p><p>What then began was one of their most epic battles yet against the lamia and the scarab swarms. Of the five PCs, only one didn't go below 0 HP at least once; one or two of them went below 0 HP two or three times - it was getting ridiculous. She was a rather nasty creature and almost escaped them, but they finished her off on the pathway towards the rope bridge at 11. We ended there - with the party a mess and in need of major recuperation. </p><p></p><p>As I said, I think we'll need two more sessions to complete the chapter. I'm a bit worried about them figuring out some of the traps/puzzles; the key puzzle, for instance, might be a bit too clever for them (not because they aren't clever, but because they aren't used to figuring this sort of thing out).</p><p></p><p>Until next time...</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5357717, member: 59082"] We finally got around to playing a couple nights ago after four weeks off (we normally play every other week but had to cancel a couple times). It was our third session and I think will take one or two more to get through the first chapter, so 4-5 sessions total for chapter one. I figure that I don't have to use spoiler tags because anyone playing in this won't be sneaking glances into this thread anyhow? :p Anyway, we left off last session with a cliffhanger: the room (15, I think) had gone dark and then when light returned they were facing duplicates of themselves. That combat went fairly smoothly and only one PC accidentally attacked another. They then proceeded to the game room, which was fun at first but became a bit tedious because they got it in their heads that they had to beat each table. I also hadn't run many skill challenges so it was a bit confusing at first. But they did successfully beat the tables but were left with nowhere to go--they didn't find the secret door into room 12--but they did find the secret door back into the underground passage, so--afer an extended rest--made their way back to the beginning and headed over to the maproom and then over the rope bridge to the marble building (rooms 9 and 10). They were leery of the water pool in 10, so went into 9. What then began was one of their most epic battles yet against the lamia and the scarab swarms. Of the five PCs, only one didn't go below 0 HP at least once; one or two of them went below 0 HP two or three times - it was getting ridiculous. She was a rather nasty creature and almost escaped them, but they finished her off on the pathway towards the rope bridge at 11. We ended there - with the party a mess and in need of major recuperation. As I said, I think we'll need two more sessions to complete the chapter. I'm a bit worried about them figuring out some of the traps/puzzles; the key puzzle, for instance, might be a bit too clever for them (not because they aren't clever, but because they aren't used to figuring this sort of thing out). Until next time... [/QUOTE]
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