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Tomb of Horrors (4E version) - anyone run this yet?
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<blockquote data-quote="ArcaneSpringboard" data-source="post: 5375652" data-attributes="member: 87400"><p>Last night's session:</p><p></p><p>[spoiler]</p><p></p><p>The PCs made their way to the 'planar rooms' but turned back before going through the arches. Originally I was glad about this because I wasn't sure about the purpose of those rooms. Turns out that they have the keys that are needed to open the final room.</p><p></p><p>They kept going north, found all the magic loot (which I'm changing but waiting for the CB to be updated next week so I can add some Rare items). They made fairly quick work of the Tormentors and Phantoms though they completely missed the thing about possibly dealing with this without fighting as much. I probably should have roleplayed the tormentors to really supply the backstory to the PCs.</p><p></p><p>As it turned out, the PCs kept being able to make their saves to fall off the bridges, except once near the end where the paladin fell over. The bones at the bottom really didn't come into it, though it still was a characterful encounter.</p><p></p><p>They did some more exploring, got paranoid with the 'trapdoors' that really weren't trapped or false, found the shadar kai (reskinned as members of the Emerald Claw), and got to the locked door.</p><p></p><p>They headed back, used Hand of Fate to figure out which arches to go through and ended the session being attacked by bodaks. I'm looking forward to that encounter. Can't wait to see the expression on their face when I say: You drop to 0 hp.</p><p></p><p>Assuming of course the PCs can get weakened. They do a have a fair bit of radiant damage.</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="ArcaneSpringboard, post: 5375652, member: 87400"] Last night's session: [spoiler] The PCs made their way to the 'planar rooms' but turned back before going through the arches. Originally I was glad about this because I wasn't sure about the purpose of those rooms. Turns out that they have the keys that are needed to open the final room. They kept going north, found all the magic loot (which I'm changing but waiting for the CB to be updated next week so I can add some Rare items). They made fairly quick work of the Tormentors and Phantoms though they completely missed the thing about possibly dealing with this without fighting as much. I probably should have roleplayed the tormentors to really supply the backstory to the PCs. As it turned out, the PCs kept being able to make their saves to fall off the bridges, except once near the end where the paladin fell over. The bones at the bottom really didn't come into it, though it still was a characterful encounter. They did some more exploring, got paranoid with the 'trapdoors' that really weren't trapped or false, found the shadar kai (reskinned as members of the Emerald Claw), and got to the locked door. They headed back, used Hand of Fate to figure out which arches to go through and ended the session being attacked by bodaks. I'm looking forward to that encounter. Can't wait to see the expression on their face when I say: You drop to 0 hp. Assuming of course the PCs can get weakened. They do a have a fair bit of radiant damage. [/spoiler] [/QUOTE]
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