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Tomb of Horrors (4E version) - anyone run this yet?
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<blockquote data-quote="The_Fan" data-source="post: 5463252" data-attributes="member: 11607"><p>I'm currently running the RPGA version. Two sessions in, and they JUST beat the gargoyle. Two PC deaths as well so far, both as a result of the Gargoyle taking advantage of the tomb's traps.</p><p></p><p>One was killed when a cunning plan to introduce the gargoyle to the Devourer went awry when they forgot his flying push effect, and sent two of them into the darkness. One of them (a Mul) managed to pull himself out and survive. The other one (a Daeva sorcerer) was consumed.</p><p></p><p>I'm being a little nicer than I probably should in that I allowed her equipment to be reduced to residuum instead of being destroyed completely, and she was resurrected in the crawlspace.</p><p></p><p>They came out of the crawlspace for a rematch with the gargoyle (who they nicknamed Twinkletoes for some reason). Twinkletoes then managed to make a good show of it though. In the last round before he died, he did one last flying attack, and knocked the cleric into an open pit trap with a natural 20. Again, my kind nature overcame me as I said that since the trap was already sprung and you weren't just being dropped onto it, the spikes would take a -5 to their attack roll.</p><p></p><p>*Natural 20 again*</p><p></p><p>So the dice had spoken and the cleric fell on the poison spikes, and died bleeding and poisoned.</p><p></p><p>Another scroll of resurrection, and the cleric was back up, but now the sorcerer is naked with a pile of residuum and the cleric is also taking a death penalty. And they're just about to go through the gauntlet of doors. </p><p></p><p>I plan to expand this into a full campaign. I've made the point that they can leave any time, at which point the real campaign will kick off. I wish to do the 4e Tomb of Horrors campaign, but I'd also like to incorporate bits of Revenge of the Giants (particularly the time travel bit with Acererak). Any ideas on how to merge the two?</p></blockquote><p></p>
[QUOTE="The_Fan, post: 5463252, member: 11607"] I'm currently running the RPGA version. Two sessions in, and they JUST beat the gargoyle. Two PC deaths as well so far, both as a result of the Gargoyle taking advantage of the tomb's traps. One was killed when a cunning plan to introduce the gargoyle to the Devourer went awry when they forgot his flying push effect, and sent two of them into the darkness. One of them (a Mul) managed to pull himself out and survive. The other one (a Daeva sorcerer) was consumed. I'm being a little nicer than I probably should in that I allowed her equipment to be reduced to residuum instead of being destroyed completely, and she was resurrected in the crawlspace. They came out of the crawlspace for a rematch with the gargoyle (who they nicknamed Twinkletoes for some reason). Twinkletoes then managed to make a good show of it though. In the last round before he died, he did one last flying attack, and knocked the cleric into an open pit trap with a natural 20. Again, my kind nature overcame me as I said that since the trap was already sprung and you weren't just being dropped onto it, the spikes would take a -5 to their attack roll. *Natural 20 again* So the dice had spoken and the cleric fell on the poison spikes, and died bleeding and poisoned. Another scroll of resurrection, and the cleric was back up, but now the sorcerer is naked with a pile of residuum and the cleric is also taking a death penalty. And they're just about to go through the gauntlet of doors. I plan to expand this into a full campaign. I've made the point that they can leave any time, at which point the real campaign will kick off. I wish to do the 4e Tomb of Horrors campaign, but I'd also like to incorporate bits of Revenge of the Giants (particularly the time travel bit with Acererak). Any ideas on how to merge the two? [/QUOTE]
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