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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="Huw" data-source="post: 5577920" data-attributes="member: 33093"><p>As pointed out <em>S2 - White Plume Mountain</em> and <em>S4 - Lost of Caverns of Tsojcanth</em> were also sausage factories. However, the challenges were more varied, as opposed to the constant tricks'n'traps of <em>Tomb of Horrors</em>. I almost had a player walkout over <em>Tsojcanth</em> - had to tone down some of the more biased encounters and the requirements to enter the central chamber.</p><p></p><p>You also need to remember that in the early days, everything was potentially deadly. Survival rates of 1st level characters were 50% if you were lucky. At higher levels, you had a better chance of survival due to more hit points, better saves and actual magic items. What Tomb of Horrors (and, to lesser extent, the other S-series and oddities like <em>Isle of the Ape</em>) did was subvert this by making level largely irrelevant.</p></blockquote><p></p>
[QUOTE="Huw, post: 5577920, member: 33093"] As pointed out [i]S2 - White Plume Mountain[/i] and [i]S4 - Lost of Caverns of Tsojcanth[/i] were also sausage factories. However, the challenges were more varied, as opposed to the constant tricks'n'traps of [i]Tomb of Horrors[/i]. I almost had a player walkout over [i]Tsojcanth[/i] - had to tone down some of the more biased encounters and the requirements to enter the central chamber. You also need to remember that in the early days, everything was potentially deadly. Survival rates of 1st level characters were 50% if you were lucky. At higher levels, you had a better chance of survival due to more hit points, better saves and actual magic items. What Tomb of Horrors (and, to lesser extent, the other S-series and oddities like [i]Isle of the Ape[/i]) did was subvert this by making level largely irrelevant. [/QUOTE]
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Tomb of Horrors - example of many, or one of a kind?
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