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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="Bullgrit" data-source="post: 5579186" data-attributes="member: 31216"><p>Yeah, and how ridiculous of me to post actual text from the subject we’re all talking about. Really? You’re upset that I’m posting actual text from the subject?</p><p></p><p>And spoilers?! It’s a 30+ year old module for a game edition that been out of print for 20+ years! </p><p></p><p>King Kong dies.</p><p></p><p>Rosebud is a sled.</p><p></p><p>Vader is Luke’s father.</p><p></p><p></p><p>Nope, no chip on my shoulder. Just some frustration with the daisy chain of logic.</p><p></p><p>With my mad divination skills, I sense some annoyance at having your description of the text questioned. And by god, how rude of me to post actual text from the module? You made an unsupported claim. I found your claim incongruent with the text. I merely posted some samples from the text so specifics can be discussed. How rude of me to not just fully accept your description, even though it was opposite what I’ve read.</p><p></p><p>The problem is that *everything* is a feature.</p><p></p><p>Treasure was “devilishly” hidden in classic D&D. You had to search everything to find it.</p><p></p><p>Traps were everywhere in classic D&D. You had to leave stuff alone to avoid them.</p><p></p><p>Every conversation around here about classic D&D becomes a daisy chain of “it’s your fault.” Didn’t search the random bags: you missed the treasure. Did search the random bags: you fell for the trap. Either way, it’s because you just weren’t a “skilled player.”</p><p></p><p>Nothing was wonky back in classic D&D – “you” just don’t/didn’t understand the brilliance.</p><p></p><p>This is not to say that everything was wonky with classic D&D. Classic D&D had truly wonderful stuff as well as really wonky stuff. I just find it problematic for conversations and discussions to have *everything* presented as wonderful and brilliant. I also find it insulting to the truly great stuff of classic D&D.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5579186, member: 31216"] Yeah, and how ridiculous of me to post actual text from the subject we’re all talking about. Really? You’re upset that I’m posting actual text from the subject? And spoilers?! It’s a 30+ year old module for a game edition that been out of print for 20+ years! King Kong dies. Rosebud is a sled. Vader is Luke’s father. Nope, no chip on my shoulder. Just some frustration with the daisy chain of logic. With my mad divination skills, I sense some annoyance at having your description of the text questioned. And by god, how rude of me to post actual text from the module? You made an unsupported claim. I found your claim incongruent with the text. I merely posted some samples from the text so specifics can be discussed. How rude of me to not just fully accept your description, even though it was opposite what I’ve read. The problem is that *everything* is a feature. Treasure was “devilishly” hidden in classic D&D. You had to search everything to find it. Traps were everywhere in classic D&D. You had to leave stuff alone to avoid them. Every conversation around here about classic D&D becomes a daisy chain of “it’s your fault.” Didn’t search the random bags: you missed the treasure. Did search the random bags: you fell for the trap. Either way, it’s because you just weren’t a “skilled player.” Nothing was wonky back in classic D&D – “you” just don’t/didn’t understand the brilliance. This is not to say that everything was wonky with classic D&D. Classic D&D had truly wonderful stuff as well as really wonky stuff. I just find it problematic for conversations and discussions to have *everything* presented as wonderful and brilliant. I also find it insulting to the truly great stuff of classic D&D. Bullgrit [/QUOTE]
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