Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Horrors - example of many, or one of a kind?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5579273" data-attributes="member: 4937"><p>No, but by the time they get to this room, a party is very likely to have said: "Let's not attempt this further without having fly on the party scout." Ours did. That's how we made it this far without dying, and it's how we traversed this room. The party magic-user would prepare flight each day, and we'd probe forward until we ran out, then we'd rest. The party scout, my thief actually, also had two potions of flight. I consumed one the first day in the entrance corridor to ensure that I never suffered an unexpected fall, and a second one after moving through the chapel successfully. We didn't lose anyone until the boss fight (which is unfair, but the smart party will avoid it), and at that point we just fled.</p><p></p><p></p><p></p><p>No, this is hard. There is no doubt at all that it is a hard module. However, it is also fair.</p><p></p><p></p><p></p><p>If he knows its a trap filled maze, darn right that's what I say. Especially if just having a rope around his waist and 3-4 buddies belaying the other end will negate 80% of the traps he encounters. You did bring a rope, right?</p><p></p><p>True story, we got to the ToH, and opened the entrance corridor, and I said, "Ok, I'm going to need a 10' pole here. Who has the 10' pole?" "Noone?" "Ok, let's go back to town, because there is no way we are going to survive something called the Tomb of Horrors without a 10' pole."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5579273, member: 4937"] No, but by the time they get to this room, a party is very likely to have said: "Let's not attempt this further without having fly on the party scout." Ours did. That's how we made it this far without dying, and it's how we traversed this room. The party magic-user would prepare flight each day, and we'd probe forward until we ran out, then we'd rest. The party scout, my thief actually, also had two potions of flight. I consumed one the first day in the entrance corridor to ensure that I never suffered an unexpected fall, and a second one after moving through the chapel successfully. We didn't lose anyone until the boss fight (which is unfair, but the smart party will avoid it), and at that point we just fled. No, this is hard. There is no doubt at all that it is a hard module. However, it is also fair. If he knows its a trap filled maze, darn right that's what I say. Especially if just having a rope around his waist and 3-4 buddies belaying the other end will negate 80% of the traps he encounters. You did bring a rope, right? True story, we got to the ToH, and opened the entrance corridor, and I said, "Ok, I'm going to need a 10' pole here. Who has the 10' pole?" "Noone?" "Ok, let's go back to town, because there is no way we are going to survive something called the Tomb of Horrors without a 10' pole." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Horrors - example of many, or one of a kind?
Top