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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="the Jester" data-source="post: 5579385" data-attributes="member: 1210"><p>I find posting text from an adventure without spoiler tags to be in very poor form, yes. It doesn't matter how old the module is; how many D&D players have never been through it? It's enough of a classic that a 4e update to it was released as a dm reward. </p><p></p><p>Here's the thing: The effort required to throw a spoiler or sblock tag around that text is <em>completely insignificant</em> next to the effort required to type it up. </p><p></p><p></p><p></p><p>Old-skool D&D was a game of calculated risks and devil's choices, yes. This was not a bug; it was a feature. There's a reason that you can make a new character in 15 minutes. </p><p></p><p></p><p></p><p>I think you're conflating "fair" and "it's your fault." </p><p></p><p>Is a combat encounter with a monster with a save or die attack fair in 1e? There are an awful lot of them, designed for pcs of level <strong>1 and up</strong>. So I'd argue that save or die was an integral part of the game from the word go. I would say therefore that using a save or die monster is "fair" in 1e. </p><p></p><p>Does that mean it's your fault when your character gets killed by the giant centipede or spider or scorpion or assassin or whatever? Not at all. </p><p></p><p></p><p></p><p>Is anyone actually arguing this? I thought the discussion was whether or not ToH was fair, not whether 1e was frequently lethal <em>even when fair.</em></p><p></p><p></p><p></p><p>Is anyone actually arguing this either? There were plenty of terrible old-skool things, from adventures to magic items to monsters to character classes to entire rule systems. To prove my bonafides on this I'll even call out one of each: <em>Castle Greyhawk</em> (the joke module), <em>anything items,</em> pseudo-undead, cavaliers, the DMG unarmed combat system.</p><p></p><p>I understand that not everyone agrees that ToH is good, much less brilliant; as with many adventures, it's a matter of taste and playstyle. But if any group run by a hard-ass dm can come through it intact (I'm looking at my campaign's experience), I can't buy that it's unfair.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5579385, member: 1210"] I find posting text from an adventure without spoiler tags to be in very poor form, yes. It doesn't matter how old the module is; how many D&D players have never been through it? It's enough of a classic that a 4e update to it was released as a dm reward. Here's the thing: The effort required to throw a spoiler or sblock tag around that text is [i]completely insignificant[/i] next to the effort required to type it up. Old-skool D&D was a game of calculated risks and devil's choices, yes. This was not a bug; it was a feature. There's a reason that you can make a new character in 15 minutes. I think you're conflating "fair" and "it's your fault." Is a combat encounter with a monster with a save or die attack fair in 1e? There are an awful lot of them, designed for pcs of level [b]1 and up[/b]. So I'd argue that save or die was an integral part of the game from the word go. I would say therefore that using a save or die monster is "fair" in 1e. Does that mean it's your fault when your character gets killed by the giant centipede or spider or scorpion or assassin or whatever? Not at all. Is anyone actually arguing this? I thought the discussion was whether or not ToH was fair, not whether 1e was frequently lethal [i]even when fair.[/i] Is anyone actually arguing this either? There were plenty of terrible old-skool things, from adventures to magic items to monsters to character classes to entire rule systems. To prove my bonafides on this I'll even call out one of each: [i]Castle Greyhawk[/i] (the joke module), [i]anything items,[/i] pseudo-undead, cavaliers, the DMG unarmed combat system. I understand that not everyone agrees that ToH is good, much less brilliant; as with many adventures, it's a matter of taste and playstyle. But if any group run by a hard-ass dm can come through it intact (I'm looking at my campaign's experience), I can't buy that it's unfair. [/QUOTE]
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