Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Horrors - example of many, or one of a kind?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5579387" data-attributes="member: 4937"><p>Yes, which I already conceeded way back at the beginning of this. However, as I have said repeatedly, though I may as well be talking to a brick wall, the boss fight is avoidable. It is not at all necessary to defeat Acererak in order to loot the dungeon and take his stuff. Like I said before, the final fight is also a test, like most of the rest of the dungeon, of whether you blindly blunder into things. It is lethal primarily to the group that tries to solve every problem by achieving surprise and fighting to the death. It's unfair primarily because there are no clues to go on, and none of the means of successfully defeating the demi-lich are the sort of things that would be obvious to an experienced player or which are within the power of a character at this level. This is not true of the rest of the module. </p><p></p><p></p><p></p><p>No it isn't. For example, the 'Through the Looking Glass' modules are Paranoia for D&D. They are hideously lethal, terribly unfair, and get this... somewhat humorous. They also have none of the reputation that ToH, and for good reason. Nothing in the presentation of Tomb of Horrors indicates this is to be a light hearted romp where death is arbitrary. It is clearly intended as a test of player skill. </p><p></p><p></p><p></p><p>No, it isn't. It's intentionally designed to be a blow to the pride of any player who on the basis of his character's power thinks himself a highly skilled player.</p><p></p><p></p><p></p><p>No, it isn't. This is the reason why almost no one has been able to replicate the success of Tomb of Horrors. They don't understand the module at all. If the basis of its reputation was simply its unfairness, not only would it not be the most classic module of the sort - as many older modules are far more unfair - but it would have been easily eclipsed. It's trivially easy to make a trap filled dungeon that is more unfair than Tomb of Horrors. Lots of people tried and lots of people succeeded, and then wondered why no one appreciated their efforts.</p><p></p><p>Making a hard dugeon is EASY. Making a hard dungeon that is also fair is VERY HARD. That's why Tomb of Horrors maintains its reputation with so many gamers. It's not just nostalgia. It's that there is to this day almost nothing else like it. But, there are tons of grossly unfair modules by lesser authors that didn't understand the magic Gygax had wrought.</p><p></p><p></p><p></p><p>On the contrary, to call the module unfair is to undermine its whole purpose as a tournament module, as a serious test of player skill, and as a tool by which DM's teach players with big heads that they still have a thing or two to learn.</p><p></p><p></p><p></p><p>Does that make the slightest bit of sense? As a contest, you think its unfairness makes it fun? That's gibberish; people don't generally prize contests for their unfairness.</p><p></p><p></p><p></p><p>As a campaign module, it might be reasonable to say that it hard to the point of being mean spirited. As I said right from the start, don't send your players beloved characters that are the result of years of roleplaying and character development into this meat grinder. But get this, being hard does not make something unfair. They are not the same thing, and you've repeatedly tried to conflate the two. </p><p></p><p></p><p></p><p>Even to the extent that that is true, it no more makes ToH unfair than Tic Tac Toe is unfair.</p><p></p><p></p><p></p><p>No. Why would they be? Are you saying that a fair module can't also be difficult? Because that seems to be the sum of your confusion.</p><p></p><p>And incidently, it is NOT the toughtest, most dangerous, most deadly dungeon of all time. It may have that reputation, but I'd argue that in most cases that reputation is undeserved and the product of ignorance on the part of those that say it. If you've played through S1, S2, C1, I6, and assorted other super dangerous modules by a DM with the gloves off, and you still think S1 is harder then I can only disagree. But if you think S1 is the toughest, most dangerous, most deadly dungeon of all time, then I'm willing to bet that in most cases ultimately you are just repeating what you've heard and have no real basis of comparison.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5579387, member: 4937"] Yes, which I already conceeded way back at the beginning of this. However, as I have said repeatedly, though I may as well be talking to a brick wall, the boss fight is avoidable. It is not at all necessary to defeat Acererak in order to loot the dungeon and take his stuff. Like I said before, the final fight is also a test, like most of the rest of the dungeon, of whether you blindly blunder into things. It is lethal primarily to the group that tries to solve every problem by achieving surprise and fighting to the death. It's unfair primarily because there are no clues to go on, and none of the means of successfully defeating the demi-lich are the sort of things that would be obvious to an experienced player or which are within the power of a character at this level. This is not true of the rest of the module. No it isn't. For example, the 'Through the Looking Glass' modules are Paranoia for D&D. They are hideously lethal, terribly unfair, and get this... somewhat humorous. They also have none of the reputation that ToH, and for good reason. Nothing in the presentation of Tomb of Horrors indicates this is to be a light hearted romp where death is arbitrary. It is clearly intended as a test of player skill. No, it isn't. It's intentionally designed to be a blow to the pride of any player who on the basis of his character's power thinks himself a highly skilled player. No, it isn't. This is the reason why almost no one has been able to replicate the success of Tomb of Horrors. They don't understand the module at all. If the basis of its reputation was simply its unfairness, not only would it not be the most classic module of the sort - as many older modules are far more unfair - but it would have been easily eclipsed. It's trivially easy to make a trap filled dungeon that is more unfair than Tomb of Horrors. Lots of people tried and lots of people succeeded, and then wondered why no one appreciated their efforts. Making a hard dugeon is EASY. Making a hard dungeon that is also fair is VERY HARD. That's why Tomb of Horrors maintains its reputation with so many gamers. It's not just nostalgia. It's that there is to this day almost nothing else like it. But, there are tons of grossly unfair modules by lesser authors that didn't understand the magic Gygax had wrought. On the contrary, to call the module unfair is to undermine its whole purpose as a tournament module, as a serious test of player skill, and as a tool by which DM's teach players with big heads that they still have a thing or two to learn. Does that make the slightest bit of sense? As a contest, you think its unfairness makes it fun? That's gibberish; people don't generally prize contests for their unfairness. As a campaign module, it might be reasonable to say that it hard to the point of being mean spirited. As I said right from the start, don't send your players beloved characters that are the result of years of roleplaying and character development into this meat grinder. But get this, being hard does not make something unfair. They are not the same thing, and you've repeatedly tried to conflate the two. Even to the extent that that is true, it no more makes ToH unfair than Tic Tac Toe is unfair. No. Why would they be? Are you saying that a fair module can't also be difficult? Because that seems to be the sum of your confusion. And incidently, it is NOT the toughtest, most dangerous, most deadly dungeon of all time. It may have that reputation, but I'd argue that in most cases that reputation is undeserved and the product of ignorance on the part of those that say it. If you've played through S1, S2, C1, I6, and assorted other super dangerous modules by a DM with the gloves off, and you still think S1 is harder then I can only disagree. But if you think S1 is the toughest, most dangerous, most deadly dungeon of all time, then I'm willing to bet that in most cases ultimately you are just repeating what you've heard and have no real basis of comparison. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Horrors - example of many, or one of a kind?
Top