Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Horrors - example of many, or one of a kind?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 5579394" data-attributes="member: 151"><p>In context, he was pointing out that actually fighting Acererak was unfair...but that you didn't have to fight him...in fact, you could bypass him, get some treasure and escape. He's effectively a deadly trap, just like everything else.</p><p></p><p></p><p></p><p>My take is this: Gary Gygax held this module up as an equalizer. He had heard and encountered plenty of players who bragged how they could handle any dungeon, as their characters had managed (likely by 'Monty Haul' methods) numerous magic items, spells and equipment. They felt they were invulnerable. Gary set out to prove them wrong and designed ToH, a module specifically intended to wipe the smirks off the faces of the arrogant. Said arrogant players had grown incautious or overconfident, certain that no task could defeat their characters. ToH was designed to humble such players.</p><p></p><p>But it is not unfair. Players aren't told that they are about to enter the Tomb of Soft Cuddly Bunnies. IIRC, Gary warned them upfront that the ToH would be a tough module full of death-traps and danger. The real question was how quickly it would take them to realize how vulnerable they actually were and adjust their tactics accordingly. </p><p></p><p>Celebrim's point isn't that it isn't HARD or UNCARING or LETHAL. His point is that it PLAYS FAIR. Unlike some modules, with traps that have no possible way of being decoded short of painful experience (iirc, Tsocjanth has several of these...there is no clue that one color is good and another bad, that one face on a pedestal is a boon and the other a curse, etc.), ToH presents players with a chance to figure things out.</p><p></p><p>ToH is fondly remembered for being both of these things. It was the Unholy Grail of modules, if you will. It gained a reputation in whispered circles as THE module to beat, THE module to marvel at. I'd wager far fewer DMs actually used the module than read it, but it got played plenty, even so. So it is justifiably remembered as this terrible thing, but it was also remembered that some folks DID beat it, fair and square. That's the key to its reputation, IMHO.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5579394, member: 151"] In context, he was pointing out that actually fighting Acererak was unfair...but that you didn't have to fight him...in fact, you could bypass him, get some treasure and escape. He's effectively a deadly trap, just like everything else. My take is this: Gary Gygax held this module up as an equalizer. He had heard and encountered plenty of players who bragged how they could handle any dungeon, as their characters had managed (likely by 'Monty Haul' methods) numerous magic items, spells and equipment. They felt they were invulnerable. Gary set out to prove them wrong and designed ToH, a module specifically intended to wipe the smirks off the faces of the arrogant. Said arrogant players had grown incautious or overconfident, certain that no task could defeat their characters. ToH was designed to humble such players. But it is not unfair. Players aren't told that they are about to enter the Tomb of Soft Cuddly Bunnies. IIRC, Gary warned them upfront that the ToH would be a tough module full of death-traps and danger. The real question was how quickly it would take them to realize how vulnerable they actually were and adjust their tactics accordingly. Celebrim's point isn't that it isn't HARD or UNCARING or LETHAL. His point is that it PLAYS FAIR. Unlike some modules, with traps that have no possible way of being decoded short of painful experience (iirc, Tsocjanth has several of these...there is no clue that one color is good and another bad, that one face on a pedestal is a boon and the other a curse, etc.), ToH presents players with a chance to figure things out. ToH is fondly remembered for being both of these things. It was the Unholy Grail of modules, if you will. It gained a reputation in whispered circles as THE module to beat, THE module to marvel at. I'd wager far fewer DMs actually used the module than read it, but it got played plenty, even so. So it is justifiably remembered as this terrible thing, but it was also remembered that some folks DID beat it, fair and square. That's the key to its reputation, IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Horrors - example of many, or one of a kind?
Top