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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="Stormonu" data-source="post: 5581966" data-attributes="member: 52734"><p>I certainly see no problem in that, and I'm sure most people do swing like that quite often. The designers, though, seemed to try and shape the game in certain directions - sometimes against the flow of its fans (such as in 2E).</p><p></p><p></p><p></p><p>My style, on the other hand, has definitely changed. I started out as a 10-year old hack'n'slasher in the early 80's and got bored with it over the years (somewhere in 2E). I'm much more of a story-teller these days, though I still love a good brawl every so often. And I feel I've gotten a lot better with the rules too. I shudder at the memory of some of the "adventures" I put together back in my teenage days. I have a lot of respect for the "classic" D&D modules as they helped to lead me on the path towards better and thoughtful design.</p><p></p><p></p><p></p><p>(As an aside, I loved 2E for cleaning things up - I was never fond of 1E, and only moved to it from Basic/Expert just before UE came out.) </p><p></p><p>There was a sort of epiphany I had back in 2E when we started to have regular sessions where no dice were being thrown; it was, in a way, a lot more fun. That realization - "I don't need the dice to resolve this" - became very prominent in the VtM game I ran a little later down the line.</p><p></p><p>However, what I was reading from the rulebooks and Dragon mag back in the day (or at least, my memory of what I read back in that time) gave me the firm impression that the designers had a particular disdain for dungeon crawls in favor of grand metaplot campaigns, which I completely disagreed with.</p><p></p><p></p><p></p><p>As do I; I love I6 - Ravenloft, but the day I feel guilty about sending a party through Tomb will be the day I put my dice bag up for good.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5581966, member: 52734"] I certainly see no problem in that, and I'm sure most people do swing like that quite often. The designers, though, seemed to try and shape the game in certain directions - sometimes against the flow of its fans (such as in 2E). My style, on the other hand, has definitely changed. I started out as a 10-year old hack'n'slasher in the early 80's and got bored with it over the years (somewhere in 2E). I'm much more of a story-teller these days, though I still love a good brawl every so often. And I feel I've gotten a lot better with the rules too. I shudder at the memory of some of the "adventures" I put together back in my teenage days. I have a lot of respect for the "classic" D&D modules as they helped to lead me on the path towards better and thoughtful design. (As an aside, I loved 2E for cleaning things up - I was never fond of 1E, and only moved to it from Basic/Expert just before UE came out.) There was a sort of epiphany I had back in 2E when we started to have regular sessions where no dice were being thrown; it was, in a way, a lot more fun. That realization - "I don't need the dice to resolve this" - became very prominent in the VtM game I ran a little later down the line. However, what I was reading from the rulebooks and Dragon mag back in the day (or at least, my memory of what I read back in that time) gave me the firm impression that the designers had a particular disdain for dungeon crawls in favor of grand metaplot campaigns, which I completely disagreed with. As do I; I love I6 - Ravenloft, but the day I feel guilty about sending a party through Tomb will be the day I put my dice bag up for good. [/QUOTE]
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Tomb of Horrors - example of many, or one of a kind?
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