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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="terrya" data-source="post: 5682883" data-attributes="member: 6672005"><p>I already did and would agree this and the other thread about the Toh have reminded me about a lot of my own fond memories of more classic gaming and I have loved reading the brake down these guys have provided but Bullgrit seems to want a module that is designed to provide a fantasy world were no skill is required, no real threat is presented and a medicore story is followed and I just cant understand why he wouldnt look to computer game titles for this. For example the group I play with on Thursdays would totally agree with bulgritt they play 4E and think its the best thing ever, they look at me funny when i mention marching orders or when i say no you cant make an arcana check to instantly know everything about a monster youve just met for the first time. The experiance they enjoy is following the story were playing,which is a great one btw (war of the burning sky) but it is not the spirit in which any of the grewyhawk / 1E were written. Gary designed a world that was realistic and designed to test your ability as a person, not your ability to design a charecter with stupidly written feats and over the top resources and then watch them never be challenged whilst they follow what turns into a very mundane story quite quickly because as with stories THERE IS NEVER ANY REAL THREAT TO THE MAIN CHARECTERS!</p></blockquote><p></p>
[QUOTE="terrya, post: 5682883, member: 6672005"] I already did and would agree this and the other thread about the Toh have reminded me about a lot of my own fond memories of more classic gaming and I have loved reading the brake down these guys have provided but Bullgrit seems to want a module that is designed to provide a fantasy world were no skill is required, no real threat is presented and a medicore story is followed and I just cant understand why he wouldnt look to computer game titles for this. For example the group I play with on Thursdays would totally agree with bulgritt they play 4E and think its the best thing ever, they look at me funny when i mention marching orders or when i say no you cant make an arcana check to instantly know everything about a monster youve just met for the first time. The experiance they enjoy is following the story were playing,which is a great one btw (war of the burning sky) but it is not the spirit in which any of the grewyhawk / 1E were written. Gary designed a world that was realistic and designed to test your ability as a person, not your ability to design a charecter with stupidly written feats and over the top resources and then watch them never be challenged whilst they follow what turns into a very mundane story quite quickly because as with stories THERE IS NEVER ANY REAL THREAT TO THE MAIN CHARECTERS! [/QUOTE]
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